Trial Ballot Results
WBC Orphans/Preliminary Event List
WBC Tournament Previews
WBC Scheduling Tools
BPA Open Gaming
BPA Game Library
WBC Preregistration
Icon Key

Great Campaigns of the American Civil War (GCA) Updated February 11, 2025
Type:Century
GM:Cross, David (9th)
GM Contact:davecross@erols.com
Event Website:N/A
Class:B - Beginning Players Welcome
Style:Continuous
Format:SwEl - Swiss Elimination
Rounds:3 Swiss, Quarterfinal, Semifinal, Final
Round Length:3 Hours
Advancement:Quarterfinal 8, Semifinal 4, Final 2
Prize Level:3

For the past several conventions, we have been able to maintain a strong showing. This year we will continue to focus on the two recent releases, On To Richmond II and Thunder on the Mississippi. On To Richmond II is a massive game with three large modules and many great tournament scenarios. Thunder on the Mississippi came out at WBC last year so now both should be in the hands of all interested gamers. We will follow a similar format as in the last WBC, offering multiple options for scenarios played in each round, one from each module (On To Richmond, Grant Takes Command, The Petersburg Campaign, Thunder on the Mississippi).

Proving very successful at player interest and enjoyment, there will be multiple scenario choices each round so players will be able to select what they are interested in playing to try and get as many different scenarios as possible in play in the theatre or year you are interested in. As before, we will also have a small number of tournament copies of both On To Richmond II and Thunder on the Mississippi available for play but hope everyone can bring their own. The series continues going strong with games still in development.

Demo: Learn the mechanics of the system from some of the best players. Try out a brief scenario: "Race for Spotsylvania" from Grant Takes Command. This will then be the game in the first tournament round.

Swiss rounds:

  • Game 1: Seven Pines (OTR #4); Race for Spotsylvania (GTC #3); Burgess Mill (TPC #7); Champion Hill (TOTM #7)
  • Game 2: Gaines Mill (OTR #7); Sheridan Rides South (GTC #5); Sheridan Crosses the James (TPC #3); Grant Moves West (TOTM #6)
  • Game 3: Retreat to the James (OTR #8); The Battle of the Wilderness (GTC #1); Five Forks (TPC #9); Loring’s Memorandum (TOTM #5)
  • Quick Tiebreak Scenario if necessary: Trevilian Station (GTC #8)

Quarterfinal and Semifinal

The Quarterfinal and Semifinal will be player agreed choice from the same scenarios as Game 3 in Round 1 although it will be desirable to arrange to have players use different scenarios than they played previously.

Final:

Choice between The Seven Days (OTR #6); Strike Them A Blow! (GTC #6): The Crater (TPC #4); Yankee Blitzkrieg (TOTM #4)

Tournament Rules

Adjudicaton: Games not completed by the start time of the next round are subject to adjudication by the GM and his assistants.

Bidding for sides: Players must bid for sides. First, players secretly select what side they want by placing a Confederate or Union counter in their hand. If players pick opposite sides, play proceeds with no VP modifier. If players pick the same side, roll dice to determine the first bidder. Players then bid VPs until a player passes. That bid becomes the VP modifier for the game. As these are all new scenarios or totally rebalanced scenarios from earlier games, there are no known advantages or recommended bids.

Pairings: We will look to match people up based on the scenarios they desire to play. In Round 1, the pairings will be made at random. Round 2 & 3 pairings will be random among players with identical records.

Advancement: Players who win at least two Swiss games will be eligible to advance. We will strive to advance eight players to the Quarterfinal. The Quarterfinal will be seeded based on total wins in Swiss Rounds. Typically, two wins and you will advance. If we do not have enough players with two wins for a full Quarterfinal, we will adjust and use the quick tiebreak scenario to reduce the lowest ranked to get four Semifinalists.

Links:

AREA