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Here I Stand (HIS) Updated February 4, 2025
Type:Century
GM:Rice, Justin (6th)
GM Contact:rice.justin31@gmail.com
Event Website:N/A
Class:B - Beginning Players Welcome
Style:Scheduled
Format:HMW - P: Heats Most Wins - Points
Rounds:2 Heats, Semifinal, Final
Round Length:6 Hours
Advancement:Semifinal 18, Final 6
Prize Level:5

Here I Stand is a multiplayer card-driven game (first released by GMT in February 2006). Fight the religious and military battles of the Reformation, explore the New World, and keep Europe safe from the Ottoman menace!

GMT's 2017 500th Anniversary Edition will be used in all rounds. While the Heats and Semifinal will be resolved playing the published Tournament Scenario, the Final will be the full game, starting on Turn 1. It will be scheduled for 10 hours and will be tightly monitored by the GM for time and pace.

Tournament Format:

Advancement to the Semifinal will be determined by the Heats Most Wins – Points Standard Tie-breakers. The GM will form an appropriate number of tables for each heat. Preference will be given toward setting up 6- player tables but will use 3-player and 5-player tables if necessary. The number of Semifinalists is determined by the number of tournament entrants, as follows:

  • Less than 24 entrants: Semifinal is skipped
  • 24-35 entrants: 12 Semifinalists>/li>
  • 36+ entrants: 18 Semifinalists

Heat and Semifinal will continue to use the Natural Enemies system introduced in 2008, but with only the Ottoman and Hapsburgs as natural enemies. The one impact of this special tournament rule is as follows: if your natural enemy is the winner of a heat or Semifinal, your VP earned will drop five (5) points or 1 point below the last place finisher (whichever is highest).

Advancement:

Finalists are chosen first from the Semifinal winners, then from those non-winners with the highest Semifinal point total (ties go to player with higher rank from Heats). Alternates for the Semifinals will be posted after the second Heat game. Alternates are encouraged to appear before the start of the Semifinal so we can ensure that all semifinal games are played with a full allotment of six players. Alternates may also be chosen for the Final.

Coached Game:

In the first Heat, we will assemble one “coached" game of six new players, populating the table with six self-selected “less experienced players" (giving preference to those who attended the Event Demo). The results and points from this game will count equally with regards to tournament standings.

Selecting the Coach:The Coached game will be personally GM’d by a community-acknowledged shark, who will shepherd the game to the finish and assist its six rookies. For their service to the community, the Coach will earn credit for a victory in this Heat, scoring one point less than the next lowest Heat winner. The Coach selection pool is determined by the GM and selected at random. No player who in a previous year has been selected as a coach may be selected again until they are the only volunteer coach. Previous Coaches: Michael Kiefte (2024).

Pairings and Power Determination:

Heats: All table assignments are determined at random (though Team Tournament teammates will be separated). Players choose powers in the numerical order assigned to them during the random draw.

No picking last twice: Players who attend Tuesday’s heat and are given last choice of powers at their table will be assured no worse than the fourth choice if they return for Thursday’s heat. This exception does not apply if a player picks last on Tuesday, but still manages to post a victory!

Semifinal: Table assignments are done according to rank from the Heats (distributing the highest ranked players to different tables). Starting with the highest ranked player at a table, players will first choose their selection order (i.e. one could choose to pick their power first, second, or even last). Players will then use this drafted order to select their power for the Semifinal.

Final: As with the Semifinal, the Final will start with a draft for power-picking order. Semifinal winners will be ranked (in order of Semifinal point total, ties going to player with highest rank from the Heats), with the highest ranked player having first choice in selection order. Once the power-picking order is established, players will then pick their power. If advancing from a 36-player Semifinal, order will be based on Semifinal VP total and ties broken with ranking from Heats.

Rules Interpretations: Please check the Official Errata and FAQ posted at the Here I Stand page on https://www.gmtgames.com.

Please note the scenario setup for the Tournament Scenario has been changed since the 2006 edition. These changes are all considered official, as per the 2017 500th Anniversary Edition. These changes should be familiar to players who have played Here I Stand at WBC in the past; new players are encouraged to review these changes if they've only played the 2006 edition. The 500th Anniversary Edition rules and scenario book are also available on the GMT Games link https://www.gmtgames.com.

Additional Prizes: Additional Prizes will be provided by the publisher, GMT Games.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker
    1. Total VP earned in all Heat games played
    2. Average finish in all heats entered
    3. Latest average power selection in heats entered
  4. High dice roll.

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