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Small World (SMW) Updated January 14, 2025
Type:Century
GM:O'Flynn, Timothy (3rd)
GM Contact:choptech2005@yahoo.com
Event Website:N/A
Class:B - Beginning Players Welcome
Style:Scheduled
Format:HMW - P: Heats Most Wins - Points
Rounds:3 Heats, Semifinal, Final
Round Length:2 Hours
Advancement:Semifinal 25, Final 5
Prize Level:3

Select your starting civilization's fantasy race (elves, dwarves, humans, etc.) and special power and then conquer as much territory as possible in a world not quite large enough to accommodate everyone peacefully. Victory points are awarded each round based on how much territory you occupy. There are also many ways to earn bonus victory points, based on your race and special power.

The first turn primarily establishes initial position, but it eventually becomes apparent that choosing which of your fellow settlers to attack will be required at some point. As your initial race spreads out and thins out, you reach a point where further expansion is not profitable.

Deciding when to go into decline (retain your current territory but cease expansion), then selecting a new race and power to enter the game, is one of the key strategic elements of this fast-paced and lighthearted game. If you haven't played before, please attend the demo or read the rules on-line and you will be able to pick it up quickly.

Tournament Rules:

The Heats will use 4-player games as much as possible and 3-player or 5-player games as needed. The default game is the original Small World without race or power expansions. Please bring your game to the tournament if you have them at 7 Springs! Bringing a copy will guarantee you a seat in the Heats.

Turn order will be assigned randomly at the start. Tables will be filled in a random draw, while teammates and family members can be separated.

The player with the most victory points at the completion of the last turn wins the game. In case of ties, the player with the most tokens on the board (active and in decline) wins. If there is still a tie, then both players receive credit for the win. If this happens in the Semifinal or Final, then a coin toss will determine the winner.

The game winner is responsible for turning in the summary sheet at the end of each game.

Up to 25 players to the semifinal, playing in tables of four or five. Advancement will be based on the Heats Most Wins – Points Standard Tie-breakers listed below.

If 20 or fewer winners appear at the start of the semifinal, a total of 20 winners and alternates will advance to play 5 4-player games. If more than 20 winners appear and there are enough alternates to fill out to a total field of 25, then 5 5-player games will be played. If fewer than 16 winners appear, then three-player games will determine the finalists. In any case, the 5 semifinal winners will advance to a 5-player final, and the 6th place overall finisher will be the player who finished second in the semifinal round to the eventual champion. All Semifinal winners will advance to the Final.

Tiebreakers will also be used for semifinal seeding.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - tiebreaker will be closest to first place in their cumulative second place finishes
  4. High dice roll.

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