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A card-based resource collection and management game. With a plethora of different types of cards and strategy, it’s likely you’ll enjoy it. It has simultaneous card placement and goes for three rounds. Each round, the cards increase in points and in cost, begging the question of how you’ll pay for them, whether through your own resources, following set card choices, and/or buying from your neighbors. As with most Euro Games, the ultimate goal of this game will be high-point cards for high-point scores.
Note: All players who own a copy of 7 Wonders are strongly encouraged to bring it as most games will be 4-player.
Edition modification
The 2nd edition of 7 Wonders was released in 2020. 2nd edition will be the preferred game, but most games will still be in the 1st edition. There is one slight rule change that will apply to all games that come from the 2nd edition: players may now construct a stage of their Wonder “at any moment” in Step 2 of a turn (the card-playing phase).
Step 1: Everyone chooses a card.
Step 2: You may construct your Wonder. Then, if it is the 6th turn, discard the last card. Next, everyone who wishes to flips their card. If you chose not to flip your card, you may now construct your Wonder with your card or sell your card.
Step 3: Pass your hand to the right or left depending on which age you are in.
This is what the rules change means in the game:
- Babylon may now tuck their 2nd Wonder for what would have been their last card and then use the card they would have thrown out.
- All players may now decide not to flip their card, see if they receive any money, and then use that money to construct their Wonder. If they do not have the money or decide not to construct their Wonder, their only option will be to discard their card for the three coins, it is too late to flip it.
Coin rule: You must have all resources, including coins, to pay for the card you flip at the time of flipping. This does not apply to tucking a card. If you are paid during the flipping phase, you may not play a card that you now would be able to play with those new coins.
Wonder rules
Wonders are drawn simultaneously to start. It is highly recommended that the seating order be re-randomized between the two games. Babylon is now not an off-the-bat discardable wonder, but adjustments have been made to have all boards play like the 2nd edition of the game. To help Babylon, Babylon may skip the first stage of their Wonder; you cannot go back and construct it later. If you draw the same Wonder twice in a round, you may discard it and receive a new Wonder.
Event style
With two games per heat, it will be effectively six Heats.
All games will be 4-player (where possible) to provide for slightly faster, more strategic play. All play in subsequent rounds will also consist of two games per round.
Players must stay for both games. This ensures balance and fair play.
Advancement will be determined by the Heats Most Wins – Points standard tiebreakers with a GM specific tiebreaker are listed below.
Bidding
We will be bidding in our Semifinal and Final. There will be 4 randomly selected Wonders to bid on. Do not throw back Babylon; just bid less on it/more on the others. The first player will pick from the 4 randomly chosen Wonders and begin the bidding by indicating the points they will give up for that Wonder (0 or any larger integer is a legitimate number). The second player may bid higher on that Wonder or choose another from the three remaining. Anytime a player is outbid, they may bid higher or choose a new Wonder. So, the third player may bid on the 1st Wonder, the 2nd Wonder, or start a 3rd Wonder from the remaining two. When the fourth Wonder is chosen, bidding ends.
HEATS: MOST WINS - POINTS (HMW-P):
- Most Wins (e.g., total in all heats entered)
- Total Points – Players earn the following pints in each heat they entered:
- 1st Place - 1,000 points
- 2nd Place - 100 points
- 3rd Place - 10 points
- 4th Place - 1 points
- All other places - 0 points
- e.g., player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
- GM Specific Tie-breaker - Most in-game points scored
- High dice roll.
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