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An Anniversary Year: This year we will be celebrating the 250th anniversary of the Declaration of Independence. To mark the occasion, WBC has given us a dedicated space for our event.
We will not have to share table space with other games in the Winterberry room as in years past. Instead, we will be able to decorate, play period music, enjoy refreshments and fully immerse ourselves in the 18th century.
Special events will include:
- A seminar by designer Bruno Sinigaglio on the Battle of Cowpens. Cowpens is the flagship game in the new Small Battles of the American Revolution (BoAR) series and Bruno is an expert on the subject.
- Revolutionary War trivia where you will huddle with your team (Bloody-backs or Yankee-Doodles) to re-fight the American Revolution.
- A celebration of America’s 250th birthday with cake and refreshments.
- Raffle prizes drawn before every Heat
- and so much more
This promises to be a unique WBC and one you will not want to miss.The 2026 Lineup:
- Demo
- Heat 1: White Plains (Chatterton Hill Scenario)
- Heat 2: Saratoga (Campaign Scenario)
- Heat 3: Brandywine (Campaign Scenario w/o Intel Variant)
- Heat 4: Germantown
- Heat 5: Monmouth (Campaign Scenario)
- Quarterfinal: Rhode Island (Newport-Day1 Scenario)
- Semifinal: Guilford (Historical Scenario)
- Final: Eutaw Springs (Campaign Scenario)
Play in as many Heats as your schedule will allow; win, lose or draw. The top eight players based on cumulative tournament points will advance to the single elimination Quarterfinal
If one or more of the top eight qualifying players cannot continue in the tournament, the first alternate shall be the number nine seed, followed by the number ten seed and so forth until all eight places are filled.
Tournament points are scored as follows (winner/loser):
- Draw = +1/+1
- Marginal Victory = +2/0
- Substantial Victory = +3/-1
- Decisive Victory = +4/-2
If a player surrenders before the end of a game, he shall suffer one additional loss-level while his opponent shall be awarded one additional victory-level. For example, a marginal victory that would normally be scored +2/0 would be amended to +3/-1. Army morale and VP levels will be scored as-is.
Seeding for Heat 1 will be based on AREA rating. Non-rated players will be randomly seeded at the bottom of the pool.
Seeding for Heats 2-5 will be based first on cumulative tournament points from among those players having played in previous Heats, next by AREA rating from among those players entering the tournament for the first time during the current Heat and finally randomly among the non-rated players entering the tournament for the first time during the current Heat.
Seeding for the Single Elimination Rounds will be:
- Quarterfinal, based on cumulative tournament points in the Heats
- Semifinal, based on tournament points in the Quarterfinal
Tie-breakers for the Heats will be awarded first according to cumulative army morale points, secondly by cumulative victory points, and finally by die roll if necessary.
Tie-breakers for the Single Elimination Rounds will be awarded first by army morale points and second by victory points scored in each elimination round only and only if still tied, by die roll.
Byes, if necessary, will be offered based on WBC standard rules for Byes. First to the most recent past WBC champion present and then to other champions in reverse chronological order. Once all champions have either taken a bye or passed, the player with the highest cumulative tournament points will be offered one, then the next highest, and so forth.
No player is entitled to more than one bye until all eligible players have been offered one. Players receiving a bye will be awarded the average Tournament Points, Army Morale Points, and Victory Points scored by all winning players in that round.
Pairings in every Heat or Round shall be highest vs. lowest. In a 12-person Heat, for example, the #1 seed will play #12, #2 will play #11, #3 will play #10, and so on.
Sides will be determined by gentleman's agreement or by a secret bid of at-start army morale points, i.e., how many at-start AM points you are willing to surrender to play the side you bid for. Bids of zero are permitted. If there is no clear outcome after three rounds of bidding players will roll a die and high roll has choice of side.
Additional Prizes: An array of special prizes will be provided by the GM. These will include prizes for 1st, 2nd, and 3rd place, a prize for the non-rated player achieving the best performance, and additional giveaways drawn by raffle prior to each Heat. Every player that enters the tournament will also receive a commemorative, 250th anniversary WBC/BoAR button.
GMT will also provide additional Prizes for the event.
Links:
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