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King of Tokyo is a dice game where players take on the role of monsters attacking Tokyo. Each monster has 10 points of life and starts the game equal in strength to all other monsters. As the game progresses, monsters can accumulate energy to give them powers that provide them additional fame, save them from harm, or deal more harm to their fellow monsters. The winner is the first to get to 20 fame points by getting into and holding Tokyo, or by eliminating all other monsters. In the end, there can be only one King of Tokyo.
Format:
We will be playing the basic game. (expansion monsters are allowed, but no variant rules).
The Winner of each game will advance to the next round.
Games Will be played as 5-or 6 player games.
First round tables will be free form seating, with standard adjustments to exclude Teammates in their team competition game. Beyond Round 1, tables will be chosen randomly. Rounds will continue until there are six or fewer players to compete in a final round (with a goal of a 6-player Final).
In the event of a tie (or to establish 2nd place for the purpose of advancement), tiebreakers will be as follows:
- Everyone still alive at the end outranks everyone who is dead. People who die later outrank people who die earlier
- For those who die at the same time (or do not die), rank by number of stars
- For those who die at the same time (or do not die) with the same number of stars, rank by hearts
- For those that died at the same time, this includes negative hearts: If I do 3 damage to two players, one who has one heart left and one who has three hearts left, the one with three hearts left ranks higher (assuming equal stars), since they are ahead 0 to -2
- If still tied, use the total cost of all cards owned
- If still tied, the next tiebreaker is the number of energy cubes
- If still tied, roll six dice. Most claws win
Rules:
We will be using the base set rules, which include the advanced rules for Tokyo Bay (5-6 player games).
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