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The Greatest Gemstone Merchants of the Renaissance
Splendor is a quick card collecting game where players are merchants of the Renaissance competing for the most prestige. Gems are collected and used to purchase cards which provide victory points and discounts on future purchases.
Heats will be played as 4-player games. A flight system will be used to randomize seating as players sign in, minimizing wait time.
When any player reaches 15 points, the end of the game is triggered and play continues until all players have had equal turns. The player with the most points wins. If tied, the player with the fewest development cards wins. If there is still a tie, reverse seat order will be used to determine the winner (4th seat has priority).
Winning two or more Heats guarantees a spot in the Quarterfinals. The Quarterfinal round will be nine 4-player games, with Quarterfinal winners advancing to three 3-player Semifinal games. The three Semifinal winners will play in a 3-player Final.
The Quarterfinal attendees will be determined by the highest ranking 36 players who show up at the start time of the Quarterfinal using the Heats Most Wins – Points standard tie-breakers listed below.
Players are encouraged to show up for the roll call. In previous years, several players deeper in the standings were awarded a place in the Quarterfinal due to numerous “no-shows.”
Special rules: If a player forgets to discard down to 10 gems at the end of their turn, and this is not caught before the next turn has been taken, then the player must immediately discard down to 10 gems. However, the discarded gems should be set aside instead of being immediately returned to the supply; they will be returned the next time that player ends their turn. This ensures that the player to their left gets the first chance at the discarded gems.
HEATS: MOST WINS - POINTS (HMW-P):
- Most Wins (e.g., total in all heats entered)
- Total Points – Players earn the following pints in each heat they entered:
- 1st Place - 1,000 points
- 2nd Place - 100 points
- 3rd Place - 10 points
- 4th Place - 1 points
- All other places - 0 points
- e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
- GM Specific Tie-breaker – None specified
- High dice roll.
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