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the eldest WBC wooden block game
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This year War of 1812 will be run as a Swiss Elimination
tournament. We will use three preliminary rounds to advance
the top four players to single elimination rounds.
Rounds will be capped at two hours and adjudicated by the
GM if necessary.
Players bid victory points for choice of sides. Bid adjustments
apply only at the end of 1814 (the final game year). If tied
in adjusted victory points, the American player wins.
The 2008 edition will be the default version of the game played
unless both players agree to use an older version or if an older
version is the only game available.
Replacements: Each odd number turn, players may add
one CV to a unit that can trace supply (including through amphibious
movement) back to Quebec (British), Albany or Pittsburgh (US).
That is a total of five per campaign year. (Please remind your
opponent if he forgets. Oversights, even in tournaments, should
always be corrected.)
Unlimited Naval: Each side can rebuild naval forces
as long as they never have more than six in play at a time.
Naval Removals: Instead of a naval build or naval move,
a naval reduction can be performed among units in one lake and
its adjacent towns. Remove any of these units. They become available
for future builds.
Some additional rules clarifications:
Retreats: Units that retreat from a battle must move
to the same town. A cavalry unit may move two towns, but only
if it is the sole retreating unit. The militia rule does not
apply to retreats. There are no restrictions about crossing borders
on retreats.
Force March: Units may not force march when retreating.
Units may not combine force marching with amphibious movement.
Delayed Reinforcements: When a reinforcement town is
occupied by an opponent, reinforcements are not required to attack,
but may do so on any future turn (including during a subsequent
year). They may be combined and brought on with future year's
reinforcements. Reinforcements left off the board do not count
towards victory points.
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