18XX  

Updated 6/23/2014

8XX   HMW  
    9    10    17    9   16  
   9       16  

  Limerock    Strasburg     Terrace 4

Bruce Beard, MD

2013 Champion

2nd: Akihisa Tabei, jp

3rd: Peter Eldridge, uk

4th: Stephen Yu, WA

5th: Tom McCorry, VA

6th: Walt Collins, PA

Event History
1991    Mark Giddings      34
1992    Dave Harshbarger      46
1993    Robin Barbehenn      84
1994    Todd Vander Pluym      84
1995    Mark Giddings      51
1996    Christian Goetz      45
1997    Dan Vice      50
1998    Jon Kwiatkowski      45
1999    Barrington Beavis     32
2000    Barrington Beavis     28
2001    David Fritsch     33
2002    Jon Kwiatkowski     36
2003    Paul Hakken     32
2004     Rick Fox     37
2005    Bruce Beard     29
2006    Bruce Beard     37
2007    Bruce Beard     45
2008    Bruce Beard     35
2009    Bruce Beard     32
2010    Bruce Beard     40
2011    Bruce Beard     53
2012    Spencer Hamblen     58
2013    Bruce Beard     61

Tom McCorry, VA
2014 GM

2008 GM of the Year

Links:

   

At home in the Pre-Con

This year’s 18xx event will allow play in 1830, 1856, 1861, 1862, and 1880, as well as 1870, 1846 and 18EU (as voted in by email). The 18xx event will be held from Saturday through Monday of the pre-convention weekend. There will be four preliminary rounds, two each on Saturday and Sunday, with a semifinal and a Final round on Monday. All games can be played in any prelim, but it is suggested that shorter games be played during the first prelim each day, and longer games during the last prelim. Emphsis will be placed on making all games 4-player whenever possible, since this will be the preferred format for the semifinal and Final. [For example, if 23 players appear for a round, with nine players for 1856 and 14 for 1830, the games will be apportioned as follows: 1856: a 4- and a 5-player game; 1830: a 4-player and two 5-player games. If eight of those 23 players want to play 1856, the division becomes 1856: two 4-player games; 1830: three 4-player and a 3-player game.] Players will be placed in games at random, except that players that have met in previous rounds will be moved where possible.

The top seeded winners, plus alternates, of all preliminary rounds will advance to the 16-player semifinals Monday morning. If there are fewer than 16 preliminary round winners, enough runner-ups (seeded by the MESE criteria given below) will advance to make 16 semifinalists. If there are more than 16 winners that attend the semis, one or more semis will be expanded to include them. Semifinalists will be seeded by the MESE criteria and placed in the four semifinal games according to 1st-8th-9th-16th, 2nd-7th-10th-15th, 3rd-6th-11th-14th, and 4th-5th-12th-13th. Players in each semifinal game will vote on which game to play, by secret ballot. Any game is eligible for voting. Once a game receives a majority of votes from the semi participants, it will become the designated option for that game. If the players cannot agree to play that game, they will play the default game of 1830 (classic). Voting among the finalists for the Final game will be conducted in the same way. The winners of the semifinal games will advance to a Final Monday night. If necessary, semifinalist runners-up can move up (again, seeded by percentage of the winning total), to ensure a minimum 4-player Final.

The WBC Multiple Entry-Single Elimination (MESE) seeding criteria are: 1) Most wins; 2) Win in first heat entered; 3) Win in second heat entered; 4) Win in third heat entered; 5) Win in fourth heat entered; 6) percentage of winning score; 7) average finish in all heats entered; 8) high dice roll. For all ties, criteria will be checked in order.

Optional rules in force for each game will be announced by email to all who inquire, and before the start of each round. The time limit for all rounds, the semifinal, and the Final round is 6 hours, with more time available in the evening sessions. No stock round will begin within 30 minutes of the round conclusion. In the last 15 minutes of a round, only route running, revenue collection, and train purchases may be conducted (tile placement, tile upgrade, or token placement will not be permitted). Unless there is a player bankruptcy, rounds conclude at the end of that series of operating rounds.

Let me know if you have any questions.

 GM      Tom McCorry  [1st Year]   na
    tommccorry@gmail.com    na

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