Players compete in auctions for Egyptian provinces and then
use actions to improve their provinces with farms and pyramids.
Once per round, players sacrifice to Amun-Re with the hope of
gaining rewards for their generosity. Halfway through the game,
the Nile floods and provinces are swept away, only to be fought
over again in the New Kingdom. Players must make careful bids,
use cards wisely, and build pyramids efficiently if they hope
to achieve victory.
Play will consist of three preliminary heats. Advancement
into the semi-finals will be based on the WBC's HMW (Heats Most
Wins) system with GM tie-breakers. It is likely that all game
winners will advance; however, in the event more than 25 winners
are present, players will be ranked according to the guidelines
below. Alternates (those taking at least one second place) will
be used only if necessary to fill the field to 16, 20 or 25.
a) Most wins
b) Best non-win finish (i.e. a player with a first and 2nd place
finish advances ahead of a first and no second, two 2nds advance
ahead of a single second or a 2nd and a 3rd, etc.). In 4-player
games, only 1st and 2nd place finishes are ranked. In 5-player
games, 1st through 3rd place finishes are ranked.
c) Die roll
Seating for the semi-finals and Final will be in rank order
seeding. Semi-finals seating will have the highest ranked player
at Table 1, followed by the second highest player at Table 2
and continuing until the tables are full in the 16-, 20- or 25-player
format. The Final will be a 5-player game. If only 16 semi-finalists
in four games compete, then the four winners and closest runner-up
(by score differential) will advance to the Final. In the case
of a tie between runners-up, standard Amun-Re tie-breakers
will be used to determine who advances.
In any potential 4-player games (heats or semi-finals), each
individual game will draw and expose the three unused provinces.
Regardless of the exposed provinces, there will be no other changes
in game play and all power cards will be considered playable
1) Items in both Phase 3 and Phase 5 should always be performed
in the same order: cards, farmers, then bricks.
2) When drawing cards during the purchasing phase (Phase 3) or
as a reward during the sacrifice (Phase 5), each player must
state in advance how many cards will be drawn. Players are allowed
to look at their cards before deciding how many farmers and/or
bricks to purchase/receive.
A note on deal making:
Players may neither agree in advance to "share" the
bonus points for pyramid-building, to make/change particular
sacrifices, etc., nor engage in other forms of collusion/coercion.
If a player(s) is found to be attempting to coerce another player,
they will be disqualified from advancing to the next round regardless
of game outcome. As this may be a subjective policy, the GM and
Assistant GM's must unanimously agree such an infraction warrants