ace of aces

Updated 4/20/2014

AOA      
     20   21
  20    21    21
  9     14

   Hopewell      Terrace 1

Ray Stakenas II, CA

2013 Champion

2nd: Bill Burch, MD

3rd: John Keating, IN

4th: Grant LaDue, NY

5th: Doug Porterfield, VA

6th: Noah Engelmann, MD
Event History
2004    Bruce Young    48
2005     Richard Irving    33
2006    George Deutsch    33
2007    George Deutsch    41
2008    George Deutsch    29
2009    Richard Irving    32
2010    Joseph Belyeu    49
2011    Joseph Belyeu    36
2012    Bill Burch    34
2013    Ray Stakenas II    39

Dan Lawall, NC
2014 GM

Links

  

The “Flying Circus” Tournament Format

The sky is alive with rotary engines and those great flying machines. The Ace of Aces tournament is free form style. PICK UP A SCORESHEET AT ANY TIME FROM THE EVENT KIOSK or from the GM. The only set time is for the Final Championship flying circus.

Players are free to engage in dogfights at any time during the week before noon on Saturday. All results must be returned to the GM or the event kiosk by 6 pm Friday, or at the last scheduled Circus heat. Each game reported on the scoresheet must include the opponent’s name, badge number, result of dogfight, damage to each player, and opponent\s name and badge number.

Learning the game takes less than five minutes. You will be playing a game quickly and completing it within another five to ten minutes. At least one Demo event will be schedulded for a formal opportunity to learn the game, or you can come to one of the pre-arranged Circus heats. In addition, many current players are willing to teach new players.

Veterans please bring your green Ace of Aces button (designed and graciously provided by Greg Schmittgens during previous WBCs).

As the GM will not always be available to resolve disputes, good sportsmanship is vital. The game will be played using only the beginners rules, except that aces will not be included. Players must have at least 15 dogfights against ten different opponents, with no more than five against the same opponent. No more than 40 dogfights will be counted. Advancement will be determined by highest point average of those qualifying. Points are awarded as follows:
5 for shooting down opponent unless both shot down on same turn,
3 for battle that ends without a shootdown if you have inflicted more points than received and for event where both are shot down on the same turn,
1 for flight that ends in the same amount of damage and the battle ends due to being “lost in clouds” or if you get away after sustaining more damage than inflicted, and 0 for being shot down.

The point total will be divided by the number of flights flown. Ties will be broken by highest number of flights flown followed by greatest difference in damage inflicted over damage received. (Games played against opponents who do not register with the GM will not count.) The top six pilots (check the results on the event kiosk for eligible pilots and alternates) will advance to the Final Circus. The Final Circus will be a round robin where the top six qualifiers will face each other one-on-one for a total of five flights by each Ace. The winner will be based on most points during the Final Circus. In the Final, when breaking contact with the opponent, players return to page 170, so there will be no draws. Ties will be broken by head to head record, followed by another round of dogfights if needed. If still tied, points inflicted vs points received during the Final Circus will be the ultimate tie-breaker.

The Final will use this additional rule: You cannot do continuous stalling in place. With the Rotary series, if you are on one of these pages—187, 188, 198, 205, 209, 213—you may not call one of these pages that continues a stall pattern.’

Join us at one of the “Circus” heats for additional target-rich environment dogfighting. The aerodrome is open. Prepare for battle.

 GM      Dan Lawall  [1st Year]   NA
    dlawall@mindspring.com    NA 

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