The First of the Fast Forward History
Look back into the mists of time...the southern coast of England
looms above a dreary channel. Rising from the mist, Roman legions
march steadily ashore to sweep across England. Inexorably they
cross the countryside, building their forts everywhere. For a
time, an uneasy peace is enforced over the land.
When civil wars call the legions home, they leave the verdant
fields of Britain open to the Saxon, Angle and Jute invaders.
Only the Romano-British stand for the old rule...and their dreams
of kingdom are swept away by the fresh blood of the invaders.
Complacency settles over the middle kingdoms. The Welsh entertain
ideas of ruling York, and the Picts and Scots squabble in the
north. But the Angles and Saxons settle into parrying for predominance
so that each might take the title of Bretwalda and farming is
the prevailing occupation.
Then the storms begin again! The Danes and the Norsemen strike
into long settled territory and the struggle for dominance flares
once more. Again, new invaders come to call at the shores of
England, this time the Normans, Dubliners and Norwegians. The
endgame isn't settled until the last ruler commands his armies.
Four people control the fate of England, but only one will
stand at the end to Rule Britannia! The top 16 winners in the
heats advance to the semi-finals. You need only play in one heat,
but of course, may play in as many as you wish.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Single Win (HSW) Tiebreakers -
Standard tiebreakers used to trim the field or identify alternates
to complete the field, as listed below in the following order:
1. Win in first Heat entered;
2. Most Wins (e.g., total in all heats entered);
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Win in fourth Heat entered;
6. GM specific tie-breaker, highest runners-up, determined by
runners-up's percentage of the winners score.
7. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
8. High dice roll.
* Assorted plaques for the closest
games in the heats, the top score of each color, and the ever
popular Ethelraed the Unraedy award for the lowest score by a
* Some sort of book or movie for the finalists