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Battle Cry with spears and shields
and arrows, oh my ...
"Commands & Colors: Ancients depicts warfare
from the Dawn of Military History (3000 BC) to the opening of
the Middle Ages (400 AD). Quite an ambitious undertaking for
one game, yet Commands & Colors by design is a unique
historical game system which allows players to effectively portray,
stylized battles from this time in history. The 13 battles, showcased
in the scenario booklet, although stylized, focus on important
terrain features and the historical deployment of forces in scale
with the game system. The battles include Bagradas, Cannae, and
Zama."
"The scale of the game fluctuates from battle to battle.
For some scenarios, an infantry unit may represent a legion of
fighters, while in other scenarios a unit may represent just
a few brave warriors. But the tactics you need to execute conform
remarkably well to the advantages and limitations inherent to
the various units, their weapons, terrain and time."
"Unlike its younger brother, Battle Cry by Hasbro/Avalon
Hill, Commands & Colors: Ancients is moderately more
complex and contains additional historical details without the
battlefield clutter. Most scenarios will still play to a conclusion
in less than an hour."
"The command card system, drives movement, creates a
true fog of war and presents both challenges and opportunities.
There are four types of command cards: Leadership cards, Section
cards, Troop cards and Tactic cards."
"The battle dice system resolves all combat efficiently
and quickly. Each battle die has one Light, one Medium, one Heavy,
one Leader, one Flag and one Swords symbol."
"The game mechanics, although simplistic, will still
require strategic card play, historical tactics, timely dice
rolling, and an aggressive yet flexible battle plan, to achieve
victory."
Tournament Format: The first TWO rounds will actually
be a round robin if we have over 34 players. Players will be
broken into groups of four (depending on numbers, we may have
one group of six). You will play everyone in your group once
(or three people if in the group of six). The specific scenarios
will be picked at a later date. Check the GM's tournament website.
The top player in every group will automatically advance to
the next round. The top runner-ups from the groups will fill
the spots to make the single elimination field four or eight
players. The second round will be Single Elimination if we have
34 or less players; otherwise four will advance after a second
robin round.
The elimination round will be a strict ladder (1 plays 4,
2 plays 3). Assignment to a ladder position will be semi-random.
All 3-0 winners will be randomly assigned the top positions.
The elimination rounds will be two-game matches (switching
sides) against the same opponent.
For the latest info on the WBC tournament see http://home.mchsi.com/~alewis161/Ancients.html
GMT will provide merchandise
credits of $20, $15, $10 and $5 respectively to the winners of
wood for this event,
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