[Updated April 2012]
Updated 4/16/2013

      18   19
  9    20    

   Ballroom A     Marietta    Strasburg

    Terrace; #1

Jefferson Meyer, MA

2011 Champion

2nd: Richard Meyer, MA

3rd: Kenneth Horan, PA

4th: Mike Kaltman, PA

5th: Andrew Gerb, MD

6th: Kevin Walsh, NY
Event History
2006    Jeremy Spencer    72
2007    Andrew Gerb    44
2008    Sam Atabaki    43
2009     Peter Putnam    45
2010    Cary Morris    37
2011    Jefferson Meyer    34

AREA Ratings:

Mike Kaltman, PA

2012 GM

Rebuild this City on Rocks and Wood!

The ever-ubiquitous resource-management, worker-management, luck-bereft Caylus returns for WBC 2011. Players strive for Prestige through the construction of buildings and completion of the castle to win King Philip's favor. May the best master architect win.

As usual, two heats will be available before the semi-final and Final round.

Tournament Rules:
The 2nd edition rules will be used ( Also note the publisher's FAQ at The Jeweler may be used if agreed on among the players; if no agreement can be reached, the Jeweler will not be used.

Each heat will use 4-player games to the maximum extent possible. Odd numbers will be placed into 3-player games. The heats last three hours, though many games will finish in two hours. A half-hour before the heat ends, the GM will issue a warning to all games in progress. At 15 minutes before the end of the heat each table will be instructed to finish the current turn. The tower scoring and end of game scoring will then be conducted and a winner determined.

Depending on the number of winners, we will either have a semi-final of 12, 16, or 20 people. The semis and Final will thus have 3/4, 4/4 or 4/5 players. Standard WBC tiebreakers will apply. (With an inordinately large turnout, 25 would make the semis, playing 5/5 to determine the winner.)

The Final will be played at the scheduled time unless the finalists unanimously agree to play at another time prior to Saturday night. The GM reserves the right to enforce the scheduled time for the Final if, in his sole opinion, undue pressure is being made on a finalist to accept an undesirable time.

Ties will be first broken by the number of excess, unscored coins & resource cubes in the player's possession. (Example: $9 scores two points for the first $8, so $1 would be 'excess'.) If two players are still tied, the one with more excess cubes wins; if that's not enough, then final turn order will determine the winner. Thus, there will be no ties for placement.

A designated assistant GM will be named before each round begins.

HMW Tiebreakers (for advancement) -

1. Win both Heats.
2. Win first Heat entered.
3. Win second Heat entered.

4. If non-winners are required to fill the semi-finals, high-2nds (based on percentage of winner's score) will be used. PREFERENCE WILL BE GIVEN TO PLAYERS WHO PARTICIPATED IN "BOTH" HEATS.

The GM will provide a shirt with a unique artists's rendering of the Caylus theme by his wife.

 GM      Mike Kaltman  [4th Year]   NA   NA

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