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time
is no longer an issue in a Pre-Con ...
This is a game of elections and politics in Germany. Five
players representing different political parties attempt to win
votes and influence public opinion in seven German regions. Please
bring questions regarding rules interpretations to the GM's attention
before the convention.
Die Macher is being held as part of the Sampler
Showcase pre-con. A separate admission is required to participate,
except for Tribune level members who may participate free of
charge in any and all Pre-Cons.
Tournament Format
Try your hand at Die Macher on Monday Evening and Tuesday
morning. Few events have been harder hit by the urge to experience
more of WBC than Die Macher - a golden oldie hurt by its
length and the resulting competition from shorter fare at WBC
itself. Many are the laments of those who want to play it but
just can't find the time, so this year we've decided to put that
theory to the test and schedule it on Monday and Tuesday free
of competition from other events. Two rounds (Prelim on Monday
and Final on Tuesday) will determine a champion without missing
a single tournament before WBC events actually begin.
Two five-hour rounds will be held beginning with Prelims on Monday
evening. The top five players will advance to the Final on Tuesday
at 9 AM. If there are more than five boards, the five finalists
will be the winners with the highest percentage of their board's
total points. If there is a tie, the tied player with the higher
percentage of their board's total Mandate will advance. Conversely,
if there are less than five preliminary boards, second-place
will advance based on the highest percentage of their board's
total points.
Die Macher Tournament Info and Rules Clarifications
We will play 5- and 4-player games. Rankings will be by finishing
position and percentage of the board's total points. Players
in a 4-player game will have their percentages scaled by 0.8.
The Final will consist of the winners, then the second-place
finishers, and so on until there are five players. Please let
me know if you will be unable to make the Final, so the next
in line can be notified.
Please bring a copy of the game. I only have one copy myself.
A number in ( ) indicates the section of the 1997 Rio Grande
edition rulebook.
(4.2) Setup
--While setting up the four initial regions, any Peoples Opinion
[Volkes Meinung] card that is identical or opposite to an already-revealed
card in the same region, is sent to the Exchange Pool [Taushpool].
--At the start of the game, six cards should be taken from the
pile of Peoples Opinion cards and placed in the Exchange Pool.
There is a maximum of one card allowed in the Exchange Pool for
each position on each issue. Any card going to the Exchange Pool
that matches a card already in the Exchange Pool is discarded
(i.e. there can be up to 14 cards in the Exchange Pool, one for
each of two positions on each of seven issues).
(5.1) The First Round
--While figuring your Starting Position, use the Mandate max
number instead of the region name to indicate where your initial
resources are placed. You may sign up for multiples of a possibility
in a region (e.g. three Media markers in the region with a Mandate
max of 60 [Bayern]).
--This is the only time that there can be more than five Media
markers placed into a region.
(5.2.1) Choose the Starting Player
--Remember, you are bidding to choose the starting player, not
(necessarily) to be the starting player.
(5.2.2) Party Program Commission Conference
--Look at your (two or three) face down cards, discard all you
do not want, then draw back to three before deciding on whether
or not to change one of the cards in your Party Program.
(5.2.3) Shadow Cabinet
--The Starting Player places one or more cards (one per region
maximum per turn) face down on the region board(s). The remaining
players follow, and then all cards are turned face up. All players
pay for their cards. The Starting Player leads the players in
carrying out one of the available actions on all of their revealed
cards.
--If the Shadow Cabinet card has a telephone on it, a coalition
tile for that player\'s party must be placed on the region board.
The coalition tile will remain on the region board until the
region becomes the Current Region and its election is resolved.
--A Doubler tile (with a \"2\" on it) can only be placed
on a Peoples Opinion card or removed from it; it can not be moved
directly from one opinion to another. There can be only one Doubler
tile per region.
(5.2.4) Forming Coalitions
--The first player who has a Coalition tile in the region may
ask any other player who has a Coalition tile in the region to
form a coalition. Two players may not form a coalition unless
they have at least two Party Position cards in common. If the
players have three or more Party Position cards in common, a
player may be forced into a coalition. If the player asked to
form a coalition refuses, the first player may ask other players
until a coalition is formed, or until all suitable players have
refused. Then the next player may attempt to form a coalition,
and may even force a coalition with the first player (if they
have at least three positions in common). Each coalition can
only consist of two Parties, and no Party can be a member of
more than one coalition.
(5.2.5) Media Markers
--Starting with the Current Region, if a player has a simple
majority of Media markers (i.e. more than every other single
player, not necessarily more than all other players together),
that player may exchange one of that region\'s Peoples Opinion
cards for one from the Exchange Pool. The new card may be the
opposite position of the card removed. Remember to discard the
card going to the Exchange Pool if it matches one already there.
--A Peoples Opinion card with a Doubler tile on it may not be
changed.
(5.2.6) Organize Election Meetings
--A player may pay to add up to four Party Meeting markers to
each region per turn. There are only ten available spaces for
Party Meeting markers for each player in each region.
(5.2.7) Auction Opinion Polls
--The first auction will be held in the Current Region, and continue
clockwise to the newest region.
--When a player publishes an Opinion Poll, the Trend marker of
one or two of the parties may be changed. A player with Media
control (the simple majority of Media markers in the region)
may not have their Trend marker moved downward.
(5.2.8) Converting Party Meeting markers into Votes
--Begin this phase with the newest region (with only one face
up card) and continue counterclockwise through the remaining
regions.
--A player must have at least five Party Meeting markers in a
region before they can convert any into votes. Since Regions
5 through 7 are set up without an initial Party Meeting marker,
no one will be able to convert markers in those regions on that
region's first turn.
--A player who has a conversion factor of zero or less may still
receive one vote for each two markers converted.
--Note that the starting position of the Trend marker is \"0\".
If a player at \"0\" Trend has no Party Program cards
that match or are the opposite of the region\'s positions, his
conversion factor is zero, and thus would convert at two Party
Meeting markers for each vote.
--The maximum number of votes a player may have in a region is
50. If another player then reaches 50 votes, their Vote marker
is placed on top of the previous player\'s marker.
--After each region is completed, a player with an absolute majority
of votes (more than all other players combined), may exchange
one Peoples Opinion card in the region (except for one with a
Doubler tile) with one from the Exchange Pool. This will not
be done in the Current Region as that election will be resolved.
(5.3.1) Determine Mandate
--Each player determines their Mandate with their individual
number of votes, not with the total votes they may have as part
of a coalition.
(5.3.2) Decide Election Victor in the Current Region
--When there are no coalitions, the election winner is the player
with the most votes. If there is a tie between two or more players
(usually at 50 votes), the player who last arrived at that space
(whose Vote marker is on top in that space) is the winner \"by
a nose\" (or \"short head\" in German).
--A coalition\'s total is the sum of the two players\' votes,
and may exceed 50 votes. If a coalition ties with a single player
or another coalition, the single player or the player in a coalition
with the most votes will win \"by a nose\". If there
are two or more highest Vote markers, the player whose Vote marker
is on top in that space wins.
Example 1: CDU - 50 votes, (SPD - 30 votes & PDS - 20 votes).
Both sides have 50 votes, CDU wins with the highest Vote marker
(by a nose).
Example 2: CDU - 50 votes, (SPD - 50 votes & PDS - 0 votes).
Both sides have 50 votes; the winner (by a nose) is determined
by whose marker (CDU or SPD) is on top in the 50 votes space.
Example 3: (CDU - 49 votes & FDP - 6 votes), (SPD - 30 votes
& PDS - 25 votes), Grune - 50 votes. Both coalitions have
55 votes; CDU has the most votes among those tied so CDU &
FDP win (by a nose).
Example 4: (CDU - 40 votes & FDP - 25 votes), (SPD - 40 votes
& PDS - 25 votes), Grune - 45 votes. Both coalitions have
65 votes; the winner (by a nose) is determined by whose marker
(CDU or SPD) is on top in the 40 vote space.
(5.3.3) Results of Election Victory
--Single Party Victory: Move a Media marker, if available, from
that region board to the National board. Move two Peoples Opinion
cards from the region board to the National board, or move only
one card if the win was by a nose.
--Coalition Victory: Both players may move a Media marker from
that Region board to the National board.
Each party may move one Peoples Opinion card from the region
board to the National board (starting with the coalition member
with the higher vote total or the one on top if both are in the
same space).
--The player(s) losing by a nose may each move a Media marker,
if available, from that region board to the National board, but
do not get to move a Peoples Opinion card.
The results of Example 1 above: CDU can move one Media marker
and one Peoples Opinion card, SPD & PDS can each move one
Media marker.
Example 2a: (CDU\'s Vote marker is on top) CDU can move one Media
marker and one People\'s Opinion card, SPD & PDS can move
one Media marker.
Example 2b: (SPD\'s Vote marker is on top) SPD & PDS can
move up one Media marker and one People\'s Opinion card each.
CDU can move up one Media Marker.
Example 3 & 4: The winning coalition can move up one Media
marker and one People\'s Opinion card each. The losing coalition
can move up one Media Marker.
--Placing Peoples Opinion cards on the National board: Start
by placing cards from left to right. If at any time a second
card of the identical position is to be added, it is placed on
top of the first as a Security card. A third card of the same
opinion can not be placed and must be discarded. A Secured card
pair may only be removed by that card\'s opposite opinion. When
all five spaces have been filled, if a card to be added is the
opposite of an existing card, it must remove that existing card.
If the new card is not identical to or opposite from a card on
the National board, then any of the non-Secured cards may be
replaced. When a card is replaced, the old card is removed, the
cards to the right of it are slid one space to the left, and
the new card is placed to the right of the last card in the row.
(5.4.1) Turning the Opinion Cards
--Newly-revealed cards that are identical to or opposite from
currently displayed cards in the Region are sent to the Exchange
Pool. Remember the Exchange Pool limit.
(5.4.2) Special Cases
--There are no coalitions allowed in the seventh Region.
--When setting up the board for the seventh region, two Opinion
cards are placed face up instead of one.
(5.4.4) Party Contributions
--When rolling dice after taking a contribution, a player only
loses the number on the highest die
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