euphrat & tigris 

Updated 5/6/2011

E&T   HSW  
    11     
   17     18    20     23     

   Limerock    Marietta    Terrace, Table #1 

Eric Freeman, PA

2010 Champion

2nd: Nick Page, on

3rd: Jeff Cornett, FL

4th: Haim Hochboim, is

5th: Bill Zurn, CA

6th: Bob Basa, on
Event History
1999    John Kilbride     77
2000    Chetan Radia     49
2001    Aaron Fuegi     66
2002    Jeff Cornett     66
2003    Lance Ribeiro     47
2004    Aran Warszawski     44
2005    Matt Calkins     53
2006    Jeff Cornett     38
2007    Aaron Fuegi     41
2008    Alfred Smith     43
2009    Marc Berenbach     36
2010    Eric Freeman     37

Craig Moffitt, NJ

2011 GM

Links

  Laurels GM Site

Acquiring Civilization ...

Euphat & Tigris rejoined the Century in 2009 via the back door Legacy rules. Long penalized by a short playing time, E&T still drew consistently well and after completing its ten-year apprenticeship has been returned to the grand stage where the shields grow.

The rules for this event will be slightly different from the standard Hans im Glueck (Tigris & Euphrates) and Mayfair versions of the game. In the first round only, the first and second players will make one action instead of the usual two. In all subsequent rounds all players take two actions like normal. All other rules are the same as printed.

The schedule will allow players to learn and participate in an entire event in just one evening. On Saturday, the second heat will be preceded by a demonstration, and immediately followed by the Single Elimination rounds. In addition, a heat earlier in the week will allow players an additional chance to advance.

Players will probably need to win only one game to advance.

Several notes regarding etiquette in tournament play:
1. Counting tiles in the bag is not permitted; players may only briefly hold the bag to get a rough feel of the tiles remaining.
2. If one player is forced to exchange 1-point cubes for a 5-point cube, all players must exchange for as many 5-point cubes as possible. Players may only voluntarily exchange for a 5-point cube after the
completion of their turn.
3. Cubes accumulated during a turn should remain in front of each player's screen until the end of the turn. This helps ensure monument cubes are awarded correctly.
4. Tiles used from a player's hand for support in a conflict must all be displayed at once.

Players who win or finish second in at least one game are eligible to advance to the semi-final round. Priority in advancing to the semi-final round will be as follows:

1. Win in first Heat entered;
2. Win in second Heat entered;
3. Most second-place finishes;
4. Best margin of victory/defeat (determined by the number of hypothetical treasures it would take the second place finisher to
match or exceed the winning score);
5. Starting position in first Heat entered (first to play is the lowest tiebreaker);
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.

If there are less than 16 players who have won or finished second in at least one game, the semi-finals will consist of less than 16 players. In this case, all winners will advance and second-place finishers will be used to fill as many 4-player tables as possible (e.g. 9 winners and 5 second placers will result in three 4-player semi-final tables).

The semi-finals will be seeded based on the above tiebreakers. Players will select their starting position in seed order. If necessary, tiebreakers 4, 5 and 7 will be used to determine "best second" in advancing to the Final. Semi-final seeding will carry over to be used to select starting position in the Final.

 GM      Craig Moffitt [7th Year]  NA
    tigriscraig@gmail.com   NA

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