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Acquiring Civilization ...
Euphat & Tigris rejoined the Century in 2009 via
the back door Legacy rules. Long penalized by a short playing
time, E&T still drew consistently well and after completing
its ten-year apprenticeship has been returned to the grand stage
where the shields grow.
The rules for this event will be slightly different from the
standard Hans im Glueck (Tigris & Euphrates) and Mayfair
versions of the game. In the first round only, the first and
second players will make one action instead of the usual two.
In all subsequent rounds all players take two actions like normal.
All other rules are the same as printed.
The schedule will allow players to learn and participate in
an entire event in just one evening. On Saturday, the second
heat will be preceded by a demonstration, and immediately followed
by the Single Elimination rounds. In addition, a heat earlier
in the week will allow players an additional chance to advance.
Players will probably need to win only one game to advance.
Several notes regarding etiquette in tournament play:
1. Counting tiles in the bag is not permitted; players may only
briefly hold the bag to get a rough feel of the tiles remaining.
2. If one player is forced to exchange 1-point cubes for a 5-point
cube, all players must exchange for as many 5-point cubes as
possible. Players may only voluntarily exchange for a 5-point
cube after the
completion of their turn.
3. Cubes accumulated during a turn should remain in front of
each player's screen until the end of the turn. This helps ensure
monument cubes are awarded correctly.
4. Tiles used from a player's hand for support in a conflict
must all be displayed at once.
Players who win or finish second in at least one game are
eligible to advance to the semi-final round. Priority in advancing
to the semi-final round will be as follows:
1. Win in first Heat entered;
2. Win in second Heat entered;
3. Most second-place finishes;
4. Best margin of victory/defeat (determined by the number of
hypothetical treasures it would take the second place finisher
to
match or exceed the winning score);
5. Starting position in first Heat entered (first to play is
the lowest tiebreaker);
6. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.
If there are less than 16 players who have won or finished
second in at least one game, the semi-finals will consist of
less than 16 players. In this case, all winners will advance
and second-place finishers will be used to fill as many 4-player
tables as possible (e.g. 9 winners and 5 second placers will
result in three 4-player semi-final tables).
The semi-finals will be seeded based on the above tiebreakers.
Players will select their starting position in seed order.
If necessary, tiebreakers 4, 5 and 7 will be used to determine
"best second" in advancing to the Final. Semi-final
seeding will carry over to be used to select starting position
in the Final.
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