The German Invasion of Spain ...
El Grande is a multiplayer game of territorial control.
The map depicts Spain, divided into nine provinces into which
players place their forces. While there is no combat, players
select option cards which can rearrange the forces on the board
or make parts of the board off-limits.
Players bid for the order of choosing these option cards,
but the higher bids carry the penalty of giving fewer troops.
Thus, the game is a balance between resource acquisition and
use; players must know when to 'lay low' in order to restore
their forces. It is equally important to give other players good
reason to do things which help your cause while they optimize
their own scoring.
The tournament will have three Heats. Top 25 players will
advance to the semifinals; be sure to check the event Kiosk for
your status following each Heat. Winners of semifinal games will
compete in a five-player Final.
All games will be limited to two hours, including semifinal
and Final rounds.
This is a B level event. If you have not played the game before,
be sure to attend a teaching session before you sign up to play.
1) No expansions -- this tournament uses the base game
2) Game Size: Default game size will be 5 players,
with 4-player games as necessary.
3) Table Assignments:
~ Players who have set up their own games will play at their
~ To save time, all other players will be randomly assigned
to tables; however, please alert the GM if team members or acquaintances
are assigned to the same table. The GM will switch players as
necessary between games.
4) Seating Order and Start Player: Players at the table
may determine in any manner they wish.
5) Game Length: Rounds for ALL games will be 2 hours.
If the game is starting to run long, the GM will remind the players
of the time limit. If the game will obviously not finish in 2
hours, the GM may halt and adjudicate the game as he sees fit.
(Do NOT make me do this. No one will like it.) In addition, the
GM will ask all players to complete a ballot identifying the
slowest player. Should one player be chosen unanimously by the
opponents, that player will be considered to have finished last.
6) Score Sheet:
~ At the completion of your game, please complete the top
part of the table score sheet in its entirety. All information
is important for determination of tiebreakers and advancement.
~ The bottom part of the score sheet is only needed if players
are tied in score:
o Most cabs in court
o Most cabs in provinces
o Highest unused power cards (compare each thus a 13,
12, 7, 6, 5 beats a 13, 12, 4, 3, 1).
~ 25 players will advance to the semifinals, and five semifinal
winners to a 5-player Final. (If fewer than 25 appear for the
semifinal, the size and number of games may be adjusted at the
GMs discretion.) In recent years the number of alternates that
have advanced has ranged from 0 to 7.
~ This is a "Heat, Most Wins" (HMW) event. Ranking
(tie-breakers) for advancement to the semifinals will be as follows:
o Most Wins
o Sorting factor that includes 100 points for each win, 20
points for second, 5 points for third (in 5-player games only),
plus a percentage of your highest opponent's score.
o You must have at least 10 points to qualify as an alternate
(this means either a 2nd place finish or two 3rd place finishes
in non-4player games)
~ The GM will post a list on the Kiosk as soon as possible
after each heat to show the top player rankings. Be sure to check
the Kiosk if you are interested in advancing. No-shows in semifinals
and Final will be filled with the players next in order.
~ NOTE: only the alternates listed on the posted list will
be permitted to substitute for no shows at the semifinals. I
generally put all players with at least one second place finish
on the list, and sometimes players with two third place finishes.
8) Unsportsmanlike Behavior: We are here to run an
enjoyable but competitive tournament. If you witness anything
that may constitute unsportsmanlike behavior (which may include
verbal abuse, cheating, and even excessively slow play), please
alert the GM immediately. Outcomes may involve as little as a
warning up to ejection from the game and a ban from future tournament
9) Tie-breakers for sixth place finish (from the five
runners-up finishes in semifinals):
~ Smallest (point) gap behind first place
~ Best record according to advancement criteria in 7) above
1) The Default Ruleset will be the Decennial Edition, with
exceptions as listed below.
2) The correct total number of Caballeros for each color is
31, which includes the cube used for scoring. At the beginning
of the game, you should have two on the board (plus your Grande),
seven in the court, 21 in your provinces, and one on the scoring
track. (NOTE: The Decennial Edition has extra pieces for the
3) The number of Caballeros in players' provinces is not open
knowledge. Players are permitted to cover or otherwise conceal
their province pieces (usually, putting them in a pile is sufficient).
Number of pieces in court is open knowledge.
4) Veto cards: No "partial vetos" will be permitted.
A Veto, when executed, cancels the entire special action it is
applied to. LIMITED negotiation is allowed between the veto card
holder and the current player, provided it is brief and does
not hold up the game.
5) Cards in the 2 stack: all cards in the 2 stack that remove
pieces from the courts or the board affect your fellow players
ONLY, and do not affect the player who executes the special action.
6) (UPDATED IN 2015) If, when required to remove Caballeros
from a region by means of the "secret" disk, the player
chooses the King's region (or a region with none of the player's
pieces), then another region must be selected. The targeted player
must remove the required number of Caballeros from a legal region
which has the fewest of his own Caballeros.
If there is a tie between two or more legal regions for fewest
Caballeros, the player who is executing the action card may pick
between the tied regions. This could occur during the two stack
action cards for removing two or all pieces from a region. The
same applies if two caballeros were required to be removed, and
the affected player chose a province with only one caballero
when another province with two or more was available.