Do the Locomotion ...
The Empire Builder series tournament offers competition
in Mayfair's "Crayon Rails" games. Empire Builder
and Eurorails will be offered in each of the three
Round 1 heats. Instead, players may choose to play variants if
their choice is shared by at least three other players. Variants
include: original Empire Builder [without Mexico], North
American Rails [with Mexico], Australian Rails, British
Rails, China Rails, India Rails, Iron Dragon, Lunar Rails, Martian
Rails, Möbius Rails, Nippon Rails, and Russian Rails.
If you would like to play one of the variants, it is recommended
that you bring your own copy and appear early to set it up and
recruit players. Variants that do not get four willing
participants will be derailed in favor of the default games of
either Empire Builder [with or without Mexico] or Eurorails.
All players must choose the best "three of four cards"
to start. Deal four demand cards to each player. (Event Cards
are reshuffled into the deck.) The player with the single highest
payment on one of his four cards may begin building track as
soon as he is ready. Players must discard one of their four cards
before they place their train on the board. Use a switch-back
Once a player declares meeting the victory conditions, play
continues until all players have had an equal number of turns.
Events will continue to affect all players. When the last player
has taken his turn, all temporary events are canceled. Then starting
with the first player, each player may REBUILD any track connection
destroyed by events. Only previously drawn track connections
may be rebuilt. This may require that the track be rerouted if
a permanent event prevents the previous alignment. The usual
limit of 20 M track per building turn applies. After this Rebuilding
Turn is complete, determine the winner per the Scoring Sheet
The semifinal games will feature Empire Builder with
Mexico. The Final will be contested on the newest edition of
Eurorails [3rd edition; MFG#4507; © 2009]. The Final
will begin shortly after the slowest semifinal game to complete.
Note: A 9-hour combined block is requested to minimize the need
to adjudicate these games.
If there are 50 or more total entrants, we will advance 25
players to five 5-player semifinal games. If there are between
40 and 49 entrants (inclusive), we will advance 20 players to
five 4-player semifinals. If there are between 32 and 39 entrants
(inclusive), we will advance 16 players to four 4-player semifinals.
With fewer than 32 entrants, we will advance no more than half
the entrants to four or five semifinals of approximately equal
numbers of participants. Semifinal finishing order (tiebreaker:
final cash) will be used to seed semifinalists to the Final.
REMEMBER: If we have more individual Heat winners than semifinal
slots, a single Round 1 win will NOT in itself guarantee advancement.
(In 2014 if we did not have two no-show winners, a winner would
not have advanced!) We will be using the following tie breakers
for advancement and seeding:
- Most Wins (e.g., total in all heats entered)
- Win in first Heat entered
- Win in second Heat entered
- Win in third Heat entered
- Repeat Rules 1-4 substituting Second Place finishes for Win(s)
- Player's highest score
- High dice roll
The Tom Dunning Memorial Medal
will be awarded to the player with the highest cumulative cash
total in three different (not to include Empire Builder
or Eurorails) Round 1 games.