formula motor racing

Updated 4/20/2014

FMR   HMW  
20    15 @Terrace 4   16
9 12 14 14    

  Ballroom B     Limerock    Strasburg

John Speck, MD

2013 Champion

2nd: Dave Weldon, PA

3rd: Dan Leader, MA

4th: Brandon Bernard, PA

5th: Bob Laird, PA

6th: Arthur Wines, PA
Event History
2001    Steve Cameron       31
2002    Mike Stachowski       47
2003     Bill Place       69
2004     Lisa Gutermuth       87
2005     Debbie Gutermuth       72
2006     Matt Evinger       73
2007     Danny Lewis       70
2008     Jordan Flawd       79
2009     Chris LeFevre       71
2010    Lisa Gutermuth       90
2011    Stefany Speck       83
2012    Sarah Vasilakos       95
2013    John Speck     105

Chris LeFevre, AZ
GM 2014

Links

  

Varooom ……

Tournament Format

Formula Motor Racing (FMR) is another of the great Reiner Knizia card games by GMT.

Claim the prestigious Constructor’s Championship in this fast-playing Reiner Knizia card game of open-wheel auto racing. This is a ’B’ tournament with multiple qualifying heats. Heats will be 90 minutes long as listed above. With sign in, admin, and play, everyone should be done in two hours. Note the time for the Teaching Session. Although the game is simple, it will not be taught during play.

Tables of six players (or as close as we can come) will be assigned randomly. You will play the entire heat of six races with the same opponents, with the goal of getting the highest score after all six races are played. Players must stay for all six races. In Formula Motor Racing, you can finish out of the points during one or two hands but still wind up winning your table—or take a comfortable lead into the last race and have both your cars crash! Just as in real racing series, consistency over the long haul is more important, and it’s not over till the last results are in.

Table winners will usually be able to advance to the playoffs, with enough runners-up included to make three complete tables of six as necessary. 18 players will advance to the semi-finals. If 18 heat winners do not appear for the semi-finals, then second place players will be selected, based on player tie breakers listed first, then total points for the six races in heat listed next. Second place players should check the Alternate list on the kiosk in the Paradise corridor to determine their chances of advancing to the next round. The top six will advance to the Final.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semi-final round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

Heats: Most Wins (HMW)—Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. GM specific tie-breaker, provided it has been clearly described in the Event Preview ;
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.

Don’t miss your chance to have all the fun and glory of being an F1 Team Principle without ponying up $60 million! The cool play mat previously given out to finalists is now available for all off GMT’s website at: http://www.gmtgames.com/nnfr/track.pdf

Four medalists (plaque winners) will receive merchandise credits courtesy of GMT.


Eric Freeman will also GM a Juniors version of the game in Vistas CD for those 12 and under Thursday at 2 PM. See http://www.boardgamers.org/yearbkex/jnrpge.htm
 GM      Chris LeFevre [8th Year]   NA 
    azdoc2cdl@netscape.net    NA

View the Icon Key | Return to Preview List