Great Campaigns of the American
We had an enthusiastic showing last year with players joining
us from as far away as France; we hope to see an equally good
showing for the 2015 event. We will keep the same format as last
year with three preliminary rounds with eight advancing to the
quarterfinals and strict start times allowing everyone to schedule
their trip to WBC. One new wrinkle this year will be the addition
of alternate scenarios for each round. If, after pairings have
been announced, both players agree to switch to the alternate
scenario then the change can be made for that pairing. Stonewall
Jackson's Way II and Battle Above the Clouds are the
only games necessary to bring; the GM will provide copies of
Grant Takes Command for the later rounds. We will also
have a number of tournament copies of both SJWII and BAC
available for play.
Swiss Elimination Qualifying Day
Learn the mechanics of the system from some of the best players.
Try out a brief scenario: "Crossing Chickamauga Creek"
from Battle Above the Clouds. This will then be the game
in the first tournament round.
Round 1: Crossing Chickamauga Creek (BAC #2), 11 am.
[Alternate: Jackson's March (SJW II #4)]
Round 2: Bag the Whole Crowd (SJW II #6), 2 pm. [Alternate:
McLemore's Cove (BAC #1)]
Round 3: Battle of Chickamauga (BAC #3), 6 pm. [Alternate:
McDowell's Opportunity (AGA #3).
Quarterfinal: Sheridan Rides South (GTC #5), 9 a.m.
Semifinal: McLemore's Cove (BAC #1)]
Final: The Battle of the Wilderness (GTC #1), 2 p.m.
Games not completed by the start time of the next round are
subject to adjudication by the GM and his assistants.
Bidding for sides: Players must bid for sides. First,
players secretly select what side they want by placing a Confederate
or Union counter in their hand. If players pick opposite sides,
play proceeds with no VP modifier. If players pick the same side,
roll dice to determine the first bidder. Players then bid VPs
until a player passes. That bid becomes the VP modifier for the
Pairings: Round 1 pairings will be made at random.
Round 2 & 3 pairings will be random among players with identical
records. In all preliminary rounds, we will ensure no two players
meet more than once.
Advancement: Players who win at least two preliminary
games will be eligible to advance. We will strive to advance
eight players to the quarterfinals. The quarterfinal round will
be seeded first based on total preliminary wins, and then points.
Typically two wins and you will advance.
Points: Players receive points each time they win.
No points are awarded for a loss. Points are given to the winner
by taking the loser's AREA rating and multiplying by the scenario
multiplier (longer scenarios have higher multipliers)
Round 1 - 1.0
Round 2 - 1.2
Round 3 - 1.4
Supplementary Prizes: Multi-Man
Publications will supplement the WBC plaques with merchandise
credits of $10 per prize level. GM will supplement the prizes
with out-of-print GCACW merchandise.