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Great Campaigns of the American
Civil War
This year we will be pulling in some more On To Richmond
scenarios for variety from the previous years. Also note that
we will be having the preliminary rounds on Wednesday and Thursday
with no games scheduled on Friday.
WEDNESDAY Swiss Elimination Qualifying Day
Demo - 10 am
Learn the mechanics of the system from some of the best players.
Try out a brief scenario: Race to Spotsylvania from Grant
Takes Command.
Seven Pines (OTR) 11 am
Piedmont (Skirmisher 2) 2 pm
Battle of the Wilderness (GTC) 5 pm
Sheridan Rides South (GTC) 8 pm
THURSDAY Swiss Elimination Qualifying Day
McDowell (SIV) 9am [with +4 VP to Union]
Bethesda Church (GTC) noon
SATURDAY
Semi-final: Wilderness (GTC) 9 am
Final: Bloody Spotsylvania (GTC) 1 pm
TOURNAMENT RULES
Games not completed by the start time of the next round are subject
to adjudication by the GMs and his assistants.
Bidding for sides: Players must bid for sides. First,
players secretly select what side they want by placing a Confederate
or Union counter in their hand. If players pick opposite sides
play proceeds with no VP modifier. If players pick the same side,
roll dice to determine the first bidder. Players then bid VPs
until a player passes. That bid becomes the VP modifier for the
game.
Pairings:
This year we again use "parity scheduling", along the
lines of that used by the National Football League. We will divide
the players into four groups:
-- Group 1: top third of the players by AREA rating
-- Group 2: middle third of the players by AREA rating
-- Group 3: bottom third of the players by AREA rating
-- Group 4: newcomers
We will set up the pairings for the Swiss rounds with the
following goals (obviously we won't be able to hit these numbers
exactly):
-- Group 1: plays 75% of their matches against Groups 1 and 2
-- Group 2: plays 67% of their matches against Groups 1 and 2
-- Group 3: plays 67% of their matches against Groups 3 and 4
-- Group 4: plays 75% of their matches against Groups 3 and 4
This schedule will do ywo things. First, experienced players
will get more close, competitive matches. And newcomers will
have an enhanced chance of winning their matches, encouraging
them to play longer.
Advancement: Based on BEST record with non-participation
in a round counting as a LOSS. Points will be used as the tiebreaker.
Note this year that we are not having a quarter-final round,
thus, we will only advance four people.
Points: Players receive points each time they win.
No points are awarded for a loss. Points are given to the winner
by taking the loser's AREA rating and multiplying by the scenario
multiplier (longer scenarios have higher multipliers)
Scenario Multipliers:
Seven Pines (OTR) 1.2
Piedmont (Skirmisher 2) 1.0
Battle of the Wilderness (GTC) 1.3
Sheridan Rides South (GTC) 1.1
McDowell (SIV) 1.2
Bethesda Church (GTC) 1.3
For the latest current information, see http://www.gcacw.com/wbc.htm
Supplementary Prizes: Multi-Man
Publications will supplement the WBC plaques with merchandise
credits of $10 per prize level; i.e. $30 for first, $20 for second,
$10 for third.
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