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Great Campaigns of the American
Civil War
It's back to the eastern theater and the revisiting of an
old classic for the Great Campaigns of the American Civil
War crew this summer. This year's tournament will center
on the revamped Stonewall Jackson's Way II, along with
its new First Manassas module, All Green Alike.
All three preliminary rounds and three elimination rounds
were chosen from SJWII keeping in mind that designer Chris
Withers had competitive play in mind when he was retooling these
scenarios. We think it will lead to some close battles
across Northern Virginia.
For game-packing purposes, only SJW II will be necessary,
and we should have a few tournament copies available, too, in
case you're not able to bring yours. The format will not change
this year - three preliminary rounds, with eight players advancing
to the quarterfinals.
One change we will make is A MORE STRICT ADHERENCE TO PUBLISHED
ROUND TIMES. As many of you know, GCA had to survive the
membership vote this year because of declining attendance. We
also know that there are many fans of the series who just didn't
have time to work the game into your busy WBC schedule. We hope
by more strictly following the round start and end times, it
will be easier for many of you to jump in for a preliminary round
or two. We're hoping many of you veterans who we still see roaming
the halls at the Host will rejoin us this August as we welcome
the ninth edition of the series to WBC.
WEDNESDAY
Swiss Elimination Qualifying Day
Demo - 9 am
Learn the mechanics of the system from some of the best players.
Try out a brief scenario: "An End to Innocence"
from All Green Alike.
An End to Innocence (AGA), 11 a.m.
Lee vs. Pope (SJW), 2 p.m.
Bag the Whole Crowd (SJW), 6 p.m.
THURSDAY
Single-Elimination Round
Quarterfinal: Jackson's March (SJW), 9 a.m.
Semifinal: McDowell's Opportunity (AGA), 2 p.m.
SATURDAY
Final: From the Rappahannock to Bull Run (SJW)
TOURNAMENT RULES
Games not completed by the start time of the next round are subject
to adjudication by the GM and his assistants.
Bidding for sides: Players must bid for sides. First,
players secretly select what side they want by placing a Confederate
or Union counter in their hand. If players pick opposite sides
play proceeds with no VP modifier. If players pick the same side,
roll dice to determine the first bidder. Players then bid VPs
until a player passes. That bid becomes the VP modifier for the
game.
Pairings: First-round pairings will be made at random.
Second- and third-round pairings will be random among players
with identical records. In all preliminary rounds, we will ensure
no two players will meet more than once.
Advancement: Players who win at least two preliminary
games will be eligible to advance. We will strive to advance
eight players to the quarterfinals. The quarterfinal round will
be seeded first based on total preliminary wins, and then points.
Points: Players receive points each time they win.
No points are awarded for a loss. Points are given to the winner
by taking the loser's AREA rating and multiplying by the scenario
multiplier (longer scenarios have higher multipliers)
Scenario Multipliers:
End to Innocence 1.0
Lee vs. Pope 1.1
Bag the Whole Crowd 1.2a
Port Republic 1.2
McDowell 1.3
Supplementary Prizes: Multi-Man
Publications will supplement the WBC plaques with merchandise
credits of $10 per prize level.
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