Great Campaigns of the American
Last year’s tournament was very successful. We will keep the
format with three preliminary rounds with eight advancing to
the quarterfinals and strict start times allowing everyone to
schedule their trip to WBC. Once again, we hope to see a good
showing and hope that many of the old grognards of the original
games will stop in to play the new versions as we look forward
to the next reprints and Atlanta.
The scenario selection will change slightly. Last year was
rightfully focused on the newly released Stonewall Jackson’s
Way II. This year, we will add back in Battle Above
the Clouds scenarios so that both in print games are played.
In honor of the 150th Anniversary of the Overland Campaign, we
will play Wilderness in the semifinals, always a favorite.
The selection of scenarios all should provide plenty of opportunities
for maneuver and attacks by both sides. Also, you will readily
see the varying characteristics and capabilities of the armies
in different years and theaters.
SJWII and BAC are the only games necessary although
we will have a number of tournament copies available.
Swiss Elimination Qualifying Day
Learn the mechanics of the system from some of the best players.
Try out a brief scenario: “An End to Innocence” from
All Green Alike. This will then be the game in the first tournament
Round 1: An End to Innocence (AGA #4), 11 a.m.
Round 2: Lee vs. Pope (SJW II #2), 2 p.m.
Round 3: McLemore’s Cove (BAC #1), 6 p.m.
Quarterfinal: McDowell’s Opportunity (AGA #3), 9 a.m.
Semifinal: The Battle of the Wilderness (GTC #1), 2 p.m.
Final: The Battle of Chickamauga (BAC #3), 9 a.m.
Games not completed by the start time of the next round are
subject to adjudication by the GM and his assistants.
Bidding for sides: Players must bid for sides. First, players
secretly select what side they want by placing a Confederate
or Union counter in their hand. If players pick opposite sides
play proceeds with no VP modifier. If players pick the same side,
roll dice to determine the first bidder. Players then bid VPs
until a player passes. That bid becomes the VP modifier for the
Pairings: Round 1 pairings will be made at random. Round 2
& 3 pairings will be random among players with identical
records. In all preliminary rounds, we will ensure no two players
meet more than once.
Advancement: Players who win at least two preliminary games
will be eligible to advance. We will strive to advance eight
players to the quarterfinals. The quarterfinal round will be
seeded first based on total preliminary wins, and then points.
Typically two wins and you will advance.
Points: Players receive points each time they win. No points
are awarded for a loss. Points are given to the winner by taking
the loser’s AREA rating and multiplying by the scenario multiplier
(longer scenarios have higher multipliers)
End to Innocence 1.0
Lee vs. Pope 1.1
McLemore’s Cove 1.2
Supplementary Prizes: Multi-Man
Publications will supplement the WBC plaques with merchandise
credits of $10 per prize level.