Bigger (and longer) than Ever ...
Here I Stand (TM) is a multiplayer card-driven game
(released by GMT in February, 2006). Fight the religious and
military battles of the Reformation, explore the New World, and
keep Europe safe from the Ottoman menace!
As we did last year, this year's Final will be the full game,
starting on Turn 1. It will be scheduled for 10 hours and will
be tightly monitored by the GM for time and pace. The event will
continue to use the Tournament Scenario supplied from each game
for the preliminary heats and the semifinal round.
The tournament will conform to the WBC standards for a Heats
Most Wins (HMW) event. We will have opening heats on both Tuesday
and Thursday nights to determine our 18 semifinalists (or, if
we have enough entrants we will expand to 36 for a SIX game semifinal
- requiring a field of at least 72 and 36 advancers). Based on
these selections, the GM will form an appropriate number of tables
of each game. Preference will be given toward setting up 6-player
tables, but will use 3-player tables if necessary. Semifinalists
are chosen and ranked according to these criteria (the official
WBC tiebreakers, adapted for an event with only two heats):
- Anyone with two wins
- Win in first heat entered
- Win in second heat entered
- GM Tie-breaker: Total VP earned in all preliminary games played
- Average finish in all heats entered
- Latest average power selection in heats entered
Prelim and semifinal games will continue to use the Natural
Enemies system introduced in 2008, but with only the Ottoman
and Hapsburgs as natural enemies. The one impact of this special
tournament rule is as follows: if your natural enemy is the winner
of a heat or semifinal, your VP earned will drop five (5) points
or 1 point below the last place finisher (whichever is highest).
All semifinal and Final games will be 6-player games. Finalists
are chosen first from the semifinal winners; then from those
non-winners with the highest semifinal point total (ties go to
player with higher rank from preliminary rounds).
If we have enough prelim entrants to justify a 6-game semifinal,
then the winners from each table will advance. Alternates will
be posted after the second preliminary heat. Alternates are encouraged
to appear before the start of the semifinals at 9am Friday so
we can ensure that all semifinals are played with a full allotment
of six players. Alternates will also be chosen for the Final
on Saturday morning.
Pairings and Power Determination
Preliminaries: All table assignments are determined at random
(though Team Tournament teammates will be separated). Players
choose powers in the numerical order assigned to them during
the random draw.
Semifinals: Table assignments are done according to
rank from preliminary rounds (distributing the highest ranked
players to different tables). Highest ranked players get first
choice of power at their table.
Final: Semifinal winners get first choice of power
(in order of semifinal point total, ties going to player with
highest rank from preliminary rounds). If advancing from a 36-player
semifinal, order will be based on semifinal VP total and ties
broken with prelim rank.
Rules Interpretations: Please check the Official Errata
and FAQ posted at: http://home.comcast.net/~ebeach/
Please note these two entries in the Here I Stand Errata
that have been added to improve balance in the Tournament Scenario
(if you have the 2010 reprint edition these changes are already
1532 Scenario Setup: The Papacy now begins in control
of Siena (SCM) and Florence (HCM). Initial Papal VP thus start
at 17. One Papal regular moved in the initial setup from Rome
Tournament Scenario: The card "Dissolution
of the Monasteries" (# 63) is normally added to the
deck at the start of Turn 5 or 6 if Henry VIII has married Anne
Boleyn on the previous turn. For this scenario, set this card
aside at this time. When dealing cards to the English player
for the turn, please give this card to the English player instead
of the first card they would have been dealt from the deck.
ADDITIONAL CHANGE: the Copernicus card will be added
in Turn 5; it is still worth 2 VPs.
GMT will provide merchandise
certificates for the first five laurelists of this event.