Bruce, Braveheart and the blocks
WELCOME to the WBC Hammer of the Scots Tournament!
A new GM brings an ambitious new format with a thee-round swiss
advancing four players to Single Elimination. Tiebreakers will
be based on strength of schedule. Play will be continuous rounds
with the usual caveat that the finalists may agree on an alternate
time of their mutual choice.The 2009 rules, version 3.0, will
be in effect. Refer to the Columbia Games website for a copy.
Here are the significant rule changes over the last edition
of rules that affect play and might influence your bidding:
1. A few Scottish units have been upgraded: The Scottish bowmen
(Etterick) block now has movement of 3, and another Scottish
Infantry (Fraser) block now has a combat rating of C3 (identical
to the MacDonald block), rather than C2. (to see all the blocks
online, here's the link: http://www.columbiagames.com/pix/3161-hammer-labels.gif)
We don't recommend you mutilate your pieces, but that is how
they will be played.
2. The "Reserves" in combat rule has changed: Reserves
sit out the first round (just like they used to do) but if the
force that they are supporting gets wiped out, the Reserve Units
ARE revealed AND engage in combat in Round 2. Another major change
is that if it is the DEFENDER that is wiped out in Round 1, its
Reserve forces that arrive are now the ATTACKERs. (Not only does
the attacker then get to fire first, but if they have a native
noble, he now "defends" at B3). See the link below
for more details.
All other previous FAQs on card play and rules apply.
Bidding will remain the same, blind bidding (players write
bids on their entry card) either for the English with a number
representing the number of round Edward 1 is "face up"
in the levy pool, unavailable for play. (ie. a written bid of
E3 means that you want the English and are willing to let Eddie
sit out the first three rounds). With the rule changes AND the
below tournament rules, there may actually be some Scottish bidders
this year - they bid addtional blocks the English will add to
their initial levy of 4 (i.e. S2 means "I want the Scots
and will give the English two more blocks Round 1). In the event
of a tie (i.e. both bid E3) you roll a die and the person with
the highest roll "wins" the bid - they pay it and play
it. In the odd instance that the bids are opposite in nature
(somebody bids English the other Scots) both sides get the side
they want and "cancel out" the relative difference
- if the Scots bid 2 and the English 1, then ONE block would
be added to the English levy.
The past few years have seen the bids reduced to 1 for either
side. . .occasionally a "2" for the English. . . .
but, the online tourney sees almost none. . . if you're a new
player, recommend you bid nothing and pick the side you want
. . .
Time limits will be strictly enforced, so if you have a "sandbagger"
please let the GM or Asst GMs know discretely and we will take
appropriate action. If a game just runs out of time with no clear
violator, the current round will be completed and the nobles
counted. . . . with additional adjudication by the GM as required.
If you have a dispute, have both warring parties appeal simultaneously
to the GM for adjudication. Remember, if you are not having fun,
you are certainly doing something wrong . . .
Email me with questions - or check out the Hammer forum on
Consimworld at http://talk.consimworld.com/WebXemail@example.comK7dcaJgB5V.5@.ee6f6e0/2464
The link to the official rules can be found here
at the Columbia Games website:
"Nemo me impune lacessit" - Royal Motto of Scotland