Geniuses Wanted ...
Join in the fun with this gem from Reiner Knizia! Place down
two-sided tiles and match the colors on them to score points.
It may look simple, but layers and layers of strategy exist just
below the surface. Play for a chance to earn laurels in as few
as three hours from start to Final.
Ingenious is an abstract tile placement game. Players
put double-sided tiles with one color on each side onto the hexagonal
board, scoring points towards six different colors for rows of
matching colors. A player's score is only as strong as her weakest
color, however, so she must carefully optimize her plays so as
not to be shut out of any color. Blocking other players is a
key aspect of the game, forcing players to continuously watch
for opportunities to block opponents while not being blocked
Limitless tile combinations make Ingenious incredibly
replayable. The simple yet clever gameplay ensures short, tense
games. One of the finest German abstracts in existence, Ingenious
works very well in tournament play. In this tournament, 4-player
games will be used as much as possible. 3-player games will be
used only when 4-player games are not possible, and 2-player
games will only be used when neither 4- nor 3-player games are
possible. The GM will play only as an eliminator to help make
the numbers work. In any game involving the GM, two designated
assistant GMs will adjudicate if there is a need.
16 players will advance from the three heats to the elimination
rounds (semifinal and Final). The Final will start as soon as
possible after the completion of the semifinal; both elimination
rounds should be finished in two hours. The tournament is structured
to encourage players to play in multiple heats. With only a fraction
of the field able to advance to the elimination rounds, participation
in more than one heat is probably necessary to secure a spot
in the semifinals. The GM will post a list of qualifiers and
alternates for the elimination rounds shortly after the conclusion
of the third heat. In the past, alternates have usually been
needed, so make sure to check the kiosk and appear for the elimination
rounds even if you don't place in top 16 in the heats.
Every year there is a shortage of games. Only players who
bring a copy of the game will be guaranteed a spot in a given
heat. In the past, the GM has had to turn away players without
games, particularly later in the week, so make sure to bring
a copy. (And if you don't own a copy, go buy one; you won't regret
Criteria for Advancement:
1. Most wins.
2. Best two games according to the following scoring system:
five points for a win, two points for second place, one point
for third place (no points for third place in a 3-player game
or for second place in a 2-player game).
3. Fewest heats entered.
4. Highest percentage of score in top two games. Winner's score
compared to runner-up's (>100%); runner-up's score compared
to winner's (<100%).
5. Die roll.
Feel free to email the GM with any and all questions. Looking
forward to seeing you at the tournament!
Joe Yaure will GM a Juniors version of the game in Vistas CD
for those 12 and under on Wednesday at 11 AM.