ivanhoe

Updated 4/20/2014

IVH   HMW   
    23    23 @ Terrace 1  
     23  
     23     21      23     

   Ballroom B     Marietta     Paradise    

Jeff Senley, PA

2013 Champion

2nd: Natalie Beach, MD

3rd: Lexi Shea, CT

4th: Alexander Lange, GA

5th: Joel Lytle, NY

6th: Laura Miller, PA
Event History
2001    Rebecca Hebner      27
2002    Steve Scott      29
2005     Bob Titran      38
2006     Dave Buchholz      55
2008     Andy Latto      69
2009    Keith Levy    103
2010    David Rohde    107
2011    Keith Levy    112
2012    Richard Fetzer    115
2013    Jeff Senley    136

Kirk Harris, NJ
2014 GM

Links

   

Returned From Days of Yore …

Ivanhoe will have three separate rounds (three preliminary heats, a semifinal, and a Final) starting at 23:00 MWF with the Final on Saturday evening. The classification will be “B" with the teaching demo on Tuesday night. The rules for the tournament will be “straight out of the box.” Any game reaching 90 minutes from the start signal will be adjudicated at that point except for the Final round. Although the GM/ Assistant GM will attempt to call out the time as needed, all players are responsible for knowing when games are expected to be complete. All games must be started within ten minutes of the official start signal from the GM. No further entries will be allowed once all players have been assigned a table.

Each color chip is assigned a number value. Purple chips are [5], Red chips are [4], Blue chips are worth [3], Yellow chips are worth [2], and Green chips are worth [1]. Tie-breakers for place will be determined first by the highest value of the last color won, then by the value of the last color won in lieu of a second purple (trade-in). If a chip is subsequently lost by losing a tournament with a Princess supporter, that chip will not be valid as a tiebreaker. Last Chip and “trade in" chip values must be recorded on the score sheet. Instructions on completing the score sheet will be on the score sheet. The GM and/or Assistant GM will attempt to collect the score sheets AT THE INDIVIDUAL GAME TABLES to verify that all information is complete, BUT EACH PLAYER is responsible for verifying that their data is correct and complete. Tie scores with incomplete chip data will not be eligible to win tiebreakers. Total scores may also be used to determine advancement into the semifinal or Final round (see below).

Players can enter one or more Heats without limit. Players in all heats, semi and Final rounds are expected to be checked in (or in line to check in) and ready to play by the officially posted start time. The semifinal round will advance a pre-designated optimum number of players to fill the Final round: i.e. 25 players for a 5-player game, 16 players for a 4-player game. But in all cases no more than half of all players who participated in the preliminary heats will advance to the semifinal. If insufficient winning players advance to the semifinal, non-winning players having the highest scores will be advanced instead. Because of the limited number of semifinal games and the minimal setup required, semifinal matches are expected to start promptly at the GM’s signal. Eligible players not ready to play at that time may forfeit their seat to an alternate player. Requests for minor delays must be made to the GM prior to the start signal. Delays (of no more than ten minutes) may be granted by the GM, but only with unanimous consent of those playing in the delayed game.

The Final will be held at the posted time unless unanimously agreed upon by the finalists and the GM. Any requests to move the Final must be made immediately after the finalists and alternates are posted and a decision will be made immediately. Changes to the Final schedule will be posted with the list of finalists and alternates. Finalists and alternates will be notified directly when possible. The Final will start promptly and an alternate (or alternates) will be seated if necessary to fill the table.

HEATS: Most Wins (HMW) The following tiebreakers (in order) will be used to determine advancing players.

1. Most Wins (total from all heats entered)
2. Win in first heat entered
3. Win in second heat entered
4. Win in third heat entered
5. Highest individual game score from any heat entered
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3)
7. High dice roll

 GM      Kirk Harris [1st Year]   NA  
    NA    NA

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