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Returned From Days of Yore ...
Hear ye, Hear ye, come one, come all to a tournament for all
ages. Please join us for a fun filled evening the whole family
can enjoy together. It seems like only yesterday that a young
damsel achieved the impossible ... putting her elders to shame
by winning four tournaments at WBC ... a grand slam. This is
one of the games that made it possible - and, ironically, you
can win four tournaments in the game itself.
This year Ivanhoe will have three separate heats starting
at 23:00 Tu/We/Th, with the semifinals and Final starting Friday
at 2100. The classification will be "B" (Beginners
welcomed) with the teaching demo on Tuesday night. The rules
for the tournament play will be "straight out of the box".
The controversial "house rule" that whomever drew the
purple chip went first and kept the chip will be dropped. Any
game reaching 90-minutes will be adjudicated at that point except
for the Final round.
GUIDELINES FOR ADVANCEMENT
This year we will be determining advancement based on a points
system. Standings will be based on total cumulative points earned
over the course of three heats. Each heat will hold the potential
for 10 points earned. Points possible in each heat will be earned
as follows:
1 point earned for game played
1 point earned for each chip earned during play
5 point max on a win
Additional 3 points for a win in your first round
1 point earned if a PURPLE chip was in your possession at
game end.
1 point earned if that Purple chip was your first chip earned.
The WBC standardized HMW/G tie-breakers will determine who
is invited to the elimination rounds.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to three preliminary Heats. Occasionally, players may advance
without winning a heat as alternates. Players can enter one or
more Heats without limit. All events for most multi-player games
consist of three rounds; an opening Round consisting of two to
four Preliminary Heats, a semifinal and a Final. The semifinal
round will advance a pre-determined optimum number of players
to fill the second round; in this case, 16 players for a 4-player
game. If insufficient players that have advanced appear for the
semifinals, the scheduled semifinal will instead become the Final.
Heats: Most Wins (HMW/G) - Standard tiebreakers used
to trim the field or identify alternates to complete the field,
as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Most purple chips earned cumulatively through Round 1/ Purple
Chip as first chip earned
6. High dice roll.
GM may provide
medieval themed favors for heat winners plus a surprise for the
finalists.
Kirk Harris will also GM a Juniors version of the game in Vista
CD for those 12 and under on Friday at 6 PM.
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