Juniors Events 2008
June 23, 2008

The following is an alphabetical list of Juniors Events. We also provide a chronological listing of Juniors events in our program and in a list of only Juniors Events. Find out more about WBC's Juniors Program, including the requirements to participate. All events take place in Heritage. An adult with a badge must accompany the Junior to Heritage to register for the week. Registration is FREE for Juniors who participate only in Juniors events. All events are Coached, but it is helpful if children are familiar with the games. When possible, Juniors should bring a copy of the games they will play. Listed times are per round. Event winners receive a plaque. There are also Teen Events for youth ages 12-16 in Heritage that begin at 9pm and end at 11pm. They run Wednesday through Saturday.

Adel Verpflichtet Jr.
GM: Tamara Houde, VA
Th19 (R1/2) • 1.5 hours • SE
Players buy (or steal) artwork, trying to form the largest and oldest collection. Built on a 'rock-paper-scissors' mechanism, guess what your opponents are likely to do and plan accordingly.

Blokus Jr.
GM: Daniel Broh-Kahn, MD
Fr9 (R1/3) • 1 hour • SE
2007 Results
Take turns placing pieces on the board, starting from your corner. Each new piece must touch at least one other piece of the same color, but only at the corners! The goal is to get rid of all your pieces.

Bumper Car Arena Jr.
GM: Marc Houde, VA
Sa9 (R1/2) • 1.5 hour • SE
2007 Results
You and your friends have taken over the bumper car ride for your own purposes. Players score points for bumping other players cars and going around the track in the proper direction.

Circus Maximus Jr.
GM: Bill Beckman, SC
Sa15 • 3 hours • SE
2007 Results
Race around the track, ram other chariots and horses, block the lanes, whip drivers, speed through the corners and try not to flip. All charioteers will race together for maximum mayhem.

Crokinole Jr.
GM: Stan Hilinski, MD
Sa12 (R1/4) • .75 hours • SE Mulligan
2007 Results
Two-player teams (at least one must be a Junior) flick disks onto the board. After everyone has shot their disks, the team with the most points on the board wins. The first round is a Mulligan.

Elchfest Jr.
GM: Dan Dolan, Sr., NJ
Fr12 (R1/8) • .25 hours • SE

2007 Results

Two moose face each other across a river. Can they get to the other side and keep their feet dry? Players flick the rocks to form a path. Reach the opposite bank first! GM will bring the giant version!

Formula Motor Racing Jr.
GM: Jeff Bakalchuck, NC
We18 (R1/2) • 1.5 hours • SE
The quickest playing auto racing game ever. Slick, fast, and fun. Control you team of two cars to block opponents and win the most of three races. Beware the crash cards!

Guillotine Jr.
GM: Ray Stakenas, MI
We12 (R1/2) • 1.5 hours • SE
2007 Results
It’s the French Revolution. As an executioner pandering to the masses, try to behead the least popular nobles. Manipulate the line order to suit you. After three days, the highest total wins.

Liars’s Dice Jr.
GM: Jason Levine, NY
Th9 (R1/2) • 1 hour • SE
2007 Results
It’s a gutsy game of bids and bluffs! Should you push the bid higher or challenge the bluff? The winner is the last player with dice. Put on your very best poker face!

LoTR: Confrontation Jr.
GM: James Doughan, PA
Th16 (R1/5) • .5 hours • SE
2007 Results
You’re a hobbit with one chance to take the ring to Mordor. The group making it furthest wins a prize. The least corrupt hobbit—ringbearers get bonuses—wins the wood.

Monsters Menace Jr.
GM: Mark Love, MD
Fr14 (R1/2) • 1.5 hours • SE
2007 Results
You and three opponents each choose and control one Monster and one branch of the military! You decide where your Monster goes to appease its appetite—by ravaging cities!

Ubongo Jr.
GM: Lynda Shea, CT
Th13 (R1/3) • 1 hours • SwEl
Place tiles, race to solve puzzles, collect gems and receive new puzzles to solve. Nine rounds in each game. The player who collects the most gems in a single color wins the game.
Winners from the first two rounds advance to a final round.

Pickomino Jr.
GM: John Coussis, IL
Th11 (R1/2) • 1 hour • SE
An appetizingly laid-back dice game for 2 to 7 gambling squeakers.
The game ends as soon as there are no more open worm helpings on the grill. The winner will be the player with the most worms in his claws at the end of the game.

Slapshot Jr.
GM: Mark Yoshikawa, CA
Sa18 (1/2) • 1.5 hour • SE
2007 Results
A wheeling, dealing game of hockey. Your goal is to manage your team into the playoffs and win the championship. Cheer for Tiny Tim and keep your best players away from the bruisers!

Ticket to Ride Jr.
GM: Matthew Beach, MD
We15 (R1/2) • 1.5 hours • SE
2007 Results
Collect various types of train cards and claim railway routes connecting cities throughout North America. Balance greed for more cards with fear of losing critical routes to competitors.

Titan: The Arena Jr.
GM: Greg Crowe, VA
Tu18 (R1/2) • 1.5 hours • SE

2007 Results

Place your bets on who you think will survive these fantasy gladiatorial combats and play your cards to make sure they do. Play two games in the first round. Winners advance.

TransAmerica Jr.
GM: Ewan McNay, CT
We9 (R1/2) • 1.5 hours • SE

2007 Results

Be the first player to build a railroad network to connect your five cities. Lose points if you aren’t yet connected. At the end of the game, the player who has the most points left is the winner!

Trouble Jr.
GM: Bruce Reiff, OH
2007 Results
Fr17 (R1/2) • 1 hour • SE
The Junior-est of the Juniors games. Everybody can play Trouble. Pop-a-matic your dice and be the first player to move your pegs around the board and home.Try not to get bumped!

Weapons of Mass Destruction Jr.
GM: Frank Cunliffe, MD
Fr19 (R1/2) • 1 hour • SE
Be the first on your block to blow up the world. The winner is the sole survivor, but sometimes there are no survivors, so there is no winner!

Zooloretto Jr.
GM: Keith Levy, MD
Su9 (R1/2) • 1.5 hour • SE
Each player uses small, large, wild and exotic animals and their young to try and attract as many visitors as possible to their zoo. But be careful - the zoo must be carefully planned.

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