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Adel Verpflichtet Jr.
GM: Tamara Houde, VA
Th19 (R1/2) • 1.5 hours • SE
Players buy (or steal) artwork, trying to form the
largest and oldest collection. Built on a 'rock-paper-scissors'
mechanism, guess what
your opponents are likely to do and plan accordingly. |
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Blokus
Jr.
GM: Daniel Broh-Kahn, MD
Fr9 (R1/3) • 1 hour • SE
2007 Results
Take turns placing pieces on the board, starting from your corner. Each new piece
must touch at least one other piece of the same color, but only at the corners!
The goal is to get rid of all your pieces.
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Bumper
Car Arena Jr.
GM: Marc Houde, VA
Sa9 (R1/2) • 1.5 hour • SE
2007 Results
You and your friends have taken over the bumper car ride for your own purposes.
Players score points for bumping other players cars and going around the track
in the proper direction.
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Circus
Maximus Jr.
GM: Bill Beckman, SC
Sa15 • 3 hours • SE
2007 Results
Race around the track, ram other chariots and horses, block the
lanes, whip drivers, speed through the corners and try not to flip. All charioteers
will race together for maximum mayhem.
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Crokinole
Jr.
GM: Stan Hilinski, MD
Sa12 (R1/4) • .75 hours • SE Mulligan
2007 Results
Two-player teams (at least one must be a Junior) flick disks onto the board. After everyone has
shot their disks, the team with the most points on the board wins. The first
round is a Mulligan.
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Elchfest Jr.
GM: Dan Dolan, Sr., NJ
Fr12 (R1/8) • .25 hours • SE
2007 Results
Two moose face each other across a river. Can they get to the other side
and keep their feet dry? Players flick the rocks to form a path. Reach
the opposite bank first! GM will bring the giant version!
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Formula Motor Racing
Jr.
GM: Jeff Bakalchuck, NC
We18 (R1/2) • 1.5
hours • SE
The quickest playing auto racing game ever. Slick,
fast, and fun. Control you team of two cars to block opponents
and win the most of three races. Beware the crash
cards!
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Guillotine
Jr.
GM: Ray Stakenas, MI
We12 (R1/2) • 1.5 hours • SE
2007 Results
It’s the
French Revolution. As an executioner pandering to the masses, try to behead the
least popular nobles. Manipulate the line order to suit you. After three days,
the highest total wins. |
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Liars’s Dice Jr.
GM: Jason Levine, NY
Th9 (R1/2) • 1 hour • SE
2007 Results
It’s a gutsy game of bids and bluffs! Should you push the bid higher or
challenge the bluff? The winner is the last player with dice. Put on your very
best poker face!
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LoTR:
Confrontation Jr.
GM: James Doughan, PA
Th16 (R1/5) • .5
hours • SE
2007 Results
You’re a hobbit with one chance to take the ring to Mordor. The group
making it furthest wins a prize. The least corrupt hobbit—ringbearers
get bonuses—wins the wood.
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Monsters
Menace Jr.
GM: Mark Love, MD
Fr14 (R1/2) • 1.5
hours • SE
2007 Results
You and three opponents each choose and control one Monster and one branch
of the military! You decide where your Monster goes to appease its appetite—by
ravaging cities!
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Ubongo
Jr.
GM:
Lynda Shea, CT
Th13 (R1/3) • 1 hours • SwEl
Place tiles, race to solve puzzles, collect gems and receive new puzzles to solve. Nine rounds in each game. The player who collects the most gems in a single color wins the game. Winners from the first two rounds advance to a final round.
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Pickomino Jr.
GM: John Coussis, IL
Th11 (R1/2) • 1 hour • SE
An appetizingly laid-back dice game for 2 to 7 gambling squeakers. The game ends as soon as there are no more open worm helpings on the grill. The winner will be the player with the most worms in his claws at the end of the
game.
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Slapshot Jr.
GM: Mark Yoshikawa, CA
Sa18 (1/2) • 1.5 hour • SE
2007 Results
A wheeling, dealing game of hockey. Your goal is to manage
your team into the playoffs and win the championship. Cheer for Tiny Tim
and keep your best players away from the bruisers! |
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Ticket to Ride Jr.
GM: Matthew Beach, MD
We15 (R1/2) • 1.5 hours • SE
2007 Results
Collect various types of train cards and claim railway routes connecting
cities throughout North America. Balance greed for more cards with fear
of losing critical routes to competitors. |
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Titan: The Arena Jr.
GM: Greg Crowe, VA
Tu18 (R1/2) • 1.5 hours • SE
2007 Results
Place your bets on who you think will survive these fantasy gladiatorial
combats and play your cards to make sure they do. Play two games in the
first round. Winners advance. |
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TransAmerica Jr.
GM: Ewan McNay, CT
We9 (R1/2) • 1.5 hours • SE
2007 Results
Be
the first player to build a railroad
network to connect your five cities.
Lose points if you aren’t yet connected.
At the end of the game, the player who
has the most points left is the winner! |
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Trouble Jr.
GM: Bruce Reiff, OH
2007 Results
Fr17 (R1/2) • 1 hour • SE
The Junior-est
of the Juniors games. Everybody can play Trouble. Pop-a-matic your dice and be
the first player to move your pegs around the board and home.Try not to get bumped! |
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Weapons of Mass Destruction Jr.
GM: Frank Cunliffe, MD
Fr19 (R1/2) • 1 hour • SE
Be the first on your block to blow up the world. The winner is the sole survivor, but sometimes there are no survivors, so there is no winner! |
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Zooloretto Jr.
GM: Keith Levy, MD
Su9 (R1/2) • 1.5 hour • SE
Each player uses small, large, wild and exotic animals and their young to try and attract as many visitors as possible to their zoo. But be careful - the zoo must be carefully planned. |