new scenarios keep on comin'
THE PLAYERS HAVE VOTED ...
In last year's Event Report, the GM invited all players to
participate in a vote to choose the scenarios for the 2015 tournament.
Nominations were solicited from both WBC players and the broader
Memoir '44 community. More than 20 scenarios were on the
ballot, the voting was done on SurveyMonkey, and over 40 people
Sure enough, the voters chose six awesome scenarios, which
are all very evenly matched between Allies and Axis. Not only
that, but the votes did a good job of putting the simplest scenario
first and increasingly challenging scenarios as the tournament
Rounds 1-2 can be played from the basic set with no additional
equipment whatsoever. Rounds 3 and 4 are both in the Eastern
Front expansion, so bring that along if you have it -- but if
you don't have it, the necessary equipment will be provided.
For Rounds 5-6, the GM can provide the necessary equipment if
the players don't have it.
For players who want to brush up on the basic rules, or on
the special needs for the later rounds, there will be a Demo
outside of the tournament room during the hour before start time.
Also, help sheets will be provided for terrain or units, and
any particularly unusual rules will be explained before the start
of each round. So, players who make it to Rounds 5 and 6 won't
be unfairly handicapped if they're new to cavalry, tank destroyers,
or (for the Final) the special Winter Wars rules.
~ Mulligan & Round 1: Moyland Wood -- an exciting
scenario with action in all three sections. And guess what: This
scenario was first introduced to the Memoir world exactly
10 years ago, when it was unveiled at the 2005 WBC tournament
as the special Final scenario. http://www.daysofwonder.com/memoir44/en/editor/view/?id=1337
~ Round 2: Vaumicel Manor -- A tactical D-Day battle,
where the Americans are trying to dislodge terrain-protected
Germans. This scenario was created by the prolific French Memoir
master, "jdrommel," for the 2011 French Open. (The
French have an active Memoir tournament scene. "L'Open"
attracts 100 players every year, and often is held at locations
connected to WW2.) http://www.daysofwonder.com/memoir44/en/editor/view/?id=6678
~ Round 3: Breakout to Lisyanka -- Popular scenario
from the Eastern Front expansion, with the Germans trying to
either defeat or run past the protected Russians. A late-war
battle, there is no Commissar. (You'll be able to play it with
just the base game, because there's only one new kind of terrain
tile, and the GM will have spares.) http://www.daysofwonder.com/memoir44/en/editor/view/?id=1434
~ Round 4: Suomussalmi -- Another favorite from
the Eastern Front expansion pack. This one features Finnish Ski
Troops: They can battle when they enter terrain, move three hexes
and battle, and retreat up to three hexes for every flag -- but
with only three infantry figures per unit, they're fragile. This
battle is from 1939, so the Russians do have a Commissar. http://www.daysofwonder.com/memoir44/en/editor/view/?id=1409
~ Round 5: Raseiniai -- Introduced in Campaign
Book 1, as part of the Barbarossa campaign by "yangtze."
It's a 7-medal battle with cavalry fighting alongside tanks.
The map for this scenario is not available online. If you want
more information, contact the GM. http://www.daysofwonder.com/memoir44/en/editor/view/?id=4073
~ Round 6: Wardin -- This is probably the single
coolest scenario ever used in a WBC Memoir tournament.
A battle from the Ardennes offensive, introduced in the Winter
Wars expansion. Movement and battling are reduced by Winter Weather
and Visibility - and Winter Combat cards spice things up. http://www.daysofwonder.com/memoir44/en/editor/view/?id=6766
Updates on tournament details will be at http://www.daysofwonder.com/en/event/details/?id=1599
and on the discussion thread at http://www.daysofwonder.com/en/msg/?goto=320648
For more news about Memoir at WBC this year, see below.
The schedule for Memoir '44 will be the same as last
year. The format will be six rounds, Single Elimination with
a Mulligan Round. On Thursday evening -- after a Demo for new
players -- with an additional instructor for experienced players
who want to brush-up on special units and rules. Then, we'll
play the Mulligan Round. Winners in the Mulligan Round are excused
from Round 1 the next day, and can rejoin the event in Round
2 at 11 AM Friday. Losers from the Mulligan Round can rejoin
the event fresh in Round 1 at 9 AM Friday. The tournament will
then run continuously for the rest of the day.
In each round, competitors will play twice against each other,
switching sides for the second game. Best total medal count for
the two games wins the match. In the case of a tie, the player
who inflicts the most casualties on his opponent wins. In Rounds
3 and later, cumulative wins and cumulative medals will serve
as additional tie breakers, if necessary. The last tie-breaker
for all rounds will be a number drawn at random by the player
upon registering for the tournament. Players who bring games
being rewarded with higher tiebreak numbers. Please bring your
If three players remain after Round 5, the two with the best
records (based on the tiebreaking rules) will advance to the
Final, and the other will automatically be awarded third place.
THIS YEAR'S MULTI-PLAYER OVERLORD GAMES
These games will be played in the area outside the Paradise
and Cornwall rooms as a form of scheduled Open Gaming.
- Thursday 2 PM - Disaster at Dieppe @ Terrace 2
- Friday 11 PM - The Forgotten Battle (by "LooneyLlama,"
geared toward experienced players) @ Terrace 2
- Saturday 10 AM - Cadets of Saumur** @ Terrace
- Saturday 2 PM - Firefight at Neffe** (geared toward
experienced players) @ Terrace 2
- Saturday 8 PM - D-Day Landings (three maps)**
@ Terrace 1-4
** If an interesting, new scenario is published, the GM reserves
the right to make one substitution. Any change will be announced
in advance at http://www.daysofwonder.com/en/event/details/?id=1599.
Memoir'44, like its cousins from other eras (Battle
Cry, BattleLore, Commands & Colors: Ancients, Commands &
Colors: Napoleonics, and Samurai Battles), combines
a strong element of strategy with just the right amount of luck
from cards and dice. A typical battle can be fought in under
an hour, including setup time. Now in its eleventh year of distribution,
new expansions continue to keep it a vibrant and growing game.
Over 350 official scenarios have now been published, along with
more than 3,300 player-created scenarios. (Many of these so-called
"Scenarios from the Front" are excellent.) Also, Memoir
'44 Online gives players a ready source of opponents most
times of the day or night. A wealth of information about the
game is available at www.Memoir44.com.