new scenarios keep on comin’
NEW 10th ANNIVERSARY SCENARIOS
This year marks the 10th anniversary of Memoir ’44 and
the 70th anniversary of the D-Day invasion, so we have some extra-special
Richard Borg, creator of the game, will be back. For this
year’s tournament, he has created brand-new, updated versions
of six familiar battles from June 6, 1944. Players will get copies
of these new scenarios to take home.
* Mulligan & Round 1 … D-Day Begins: Pegasus Bridge
* Round 2 … D-Day: Sainte-Mere-Eglise
* Round 3 … D-Day: Sword Beach
* Round 4 … D-Day: Gold Beach
* Round 5 … D-Day: Omaha First Wave
* Round 6 … D-Day: Juno Beach
These scenarios will use some units that are not in the basic
set. All special units will be taught at the pre-tournament
Demo -- for beginners and for experienced players who want a
refresher -- and also will be summarized at the tournament.
In addition, “Help” sheets will be provided.
Just the basic set will be sufficient for you to play all
the scenarios in the tournament, because spare badges for the
special units will be available.
However, if you have Equipment Pack or Winter Wars,
it’ll be helpful. (British army figures from Mediterranean Theater
are optional, too.) Updates on tournament details can be found
For more news about Memoir at WBC this year, see below.
The schedule for Memoir ’44 will be the same as last
year. The format will be six rounds, Single Elimination with
a Mulligan Round. On Thursday evening -- after an 8 PM Demo
for new players -- with an additional instructor for experienced
players who want to brush-up on their special units. Then, we’ll
play the Mulligan Round at 9 PM. Winners in the Mulligan round
are excused from Round 1 the next day, and can rejoin the event
in Round 2 at 11 AM Friday. Losers from the Mulligan Round can
rejoin the event fresh in Round 1 at 9 AM Friday. The tournament
will then run continuously for the rest of the day.
In each round, competitors will play twice against each other,
switching sides for the second game. Best total medal count for
the two games wins the match. In the case of a tie, the player
who inflicts the most casualties on his opponent wins. In Rounds
3 and later, cumulative wins and cumulative medals will serve
as additional tie breakers, if necessary. The last tie-breaker
for all rounds will be a number drawn at random by the player
upon registering for the tournament. Players who bring games
being rewarded with higher tiebreak numbers. Please bring your
If three players remain after Round 5, the two with the best
records (based on the tiebreaking rules) will advance to the
Final, and the other will automatically be awarded third place.
PLUS, SOME SPECIAL
MULTI-PLAYER OVERLORD GAMES
This year, we’ve scheduled six Overlords, including three
games from the brand-new D-Day Landings expansion. Memoir’s
creator, Richard Borg, will be there to teach what’s new in the
D-Day Landings scenarios.
These games will be played in the Demonstration area outside
the Paradise and Cornwall rooms.
* Thursday 11AM—Scenario from new D-Day Landings expansion
* Thursday 3PM— Scenario from new D-Day Landings expansion
* Friday 11PM—Push to the Roer (for experienced players, Scenarios
From the Front)
* Saturday 10AM—Rzhev
* Saturday 2PM—6-board D-Day Mega-Overlord
* Saturday 8PM—Peleliu Landings
Memoir’44, like its cousins from other eras (Battle
Cry, BattleLore, Commands & Colors: Ancients, Commands &
Colors: Napoleonics, and Samurai Battles), combines
a strong element of strategy with just the right amount of luck
from cards and dice. A typical battle can be fought in under
an hour, including setup time. Now in its eleventh year of distribution,
new expansions continue to keep it a vibrant and growing game.
Over 350 official scenarios have now been published, along with
more than 3,300 player-created scenarios. (Many of these so-called
“Scenarios from the Front” are excellent.) Also, Memoir
’44 Online gives players a ready source of opponents most
times of the day or night. A wealth of information about the
game is available at www.Memoir44.com.