THE ORIGINAL EURO-BIDDING GAME:
NOW IN ITS 17TH YEAR AT WBC
Simple, easy to learn, fast play (60 minutes), but puzzling
to play! Do you go for high hand, or the top of a pyramid? The
more you play this game, the less you understand its strategy.
That's because the secret to winning is to do the opposite of
what everyone else is doing!
Come early, and have someone teach you to play. Then completely
ignore any strategy advice you are given!
Heats will consist of 4-player games (5-players only if there
are extra players).
Semifinals will consist of 5-player games (6-players if there
are more than 30 available heat winners). Heat Runner-up alternates
will be used only as needed to fill the field to exactly 15,
20, 25, 30, or 35 semifinalists.
The Final will have exactly six players. Runner-up semifinalists
will advance to the Finals as needed.
The GM-specific tiebreaker will be the closest runner-up finish
based on the number of victory points behind the winner. If still
tied, high die roll advances. Average finish or percent points
behind the leader tiebreaker rules will not apply.
Table talk is allowed and even encouraged among players (not
spectators). However, new players would be wise to do exactly
the opposite of whatever "good advice" you are given!
Version Differences: More recent versions of the game
have a couple differences from the German version. The following
rules will be used:
1. Players begin with 30 florins regardless of the number of
2. The 5-florin bonus spot is not paid.
3. The payment for high hand is as follows.
4-players: (30, 20, 10, 0)
5-players: (30, 20, 10, 5, 0)
6-players: (30, 20, 10, 10, 5, 0)
If players argue over choice of colors, the youngest player
chooses first (except that the GM always gets to play purple
with pink polka dots.)