naval war 

Updated 4/16/2013

NVW    
   11  
 
   17    18     21      

    Lampeter      Terrace 6

David L. Anderson, MI

2011 Champion

2nd: Brian Goodwin, VA

3rd: Jim Fleckenstein, VA

4th: Ben Collinson Sr, MD

5th: Doug Richards, on

6th: James Kramer, PA
Event History
1992    Kenneth Shunk      30
1993    James Endness      18
1994    Jim Fleckenstein      30
1995    Greg Mayer      49
1996    Michael Hart      24
1997    Lauren Hickok      47
1998    Dan Schulman      32
1999    Tim Miller     31
2000    Susan Ellsworth     19
2001    John Ellsworth     25
2002    Jim Fleckenstein     29
2003    Robert Paul     33
2004     Tom Agostino     42
2005    Bill Place     21
2006     Stephen Cuyler     33
2007     Kelly Czyryca     43
2008     Bryan Eshleman     36
2009    James Fleckenstein     30
2010    Frank Mestre     26
2011    David Anderson     25

Jim Kramer, PA
2013 GM

Links

  

You sank my battleship ...

Come join us for the Naval War tournament. This fast and furious multi-player game combines the luck of the draw, skill at bluff and bluster, and a not-always-obvious requirement to really stop and think before playing that next card - if you want to win.

Single Elimination games of 5- to 9-players. Two rounds to wood. Six winners will advance to the Final. If less than six winners are present, enough runners-up with the most points will advance. If tied, the tied qualifier will be decided by dice roll.

A few important notes:

1) No optional rules will be used.
2) When you conduct a destroyer squadron attack, the roll that you make for that attack constitutes your entire turn.
3) Second (or lower) place finishers advancing to the Final will be determined by the difference between their score and the winning score at that table. Example - at your table, the winner had 77 points and you had 73. Your difference is 4. At another table, the winner had 89 and the second place finisher had 78. The difference there is 11. You would have priority in advancing to the Final. This system rewards people who come closest to winning their table rather than those who happen to be at a table that requires an extra hand or two to go over the top. If tied for the closest runner-up position, the tied player with the highest score would win.

I encourage everyone to join the tournament and bring friends. This is a fast, fun game which can be easily learned. If you know of anyone who enjoys this type of game, encourage them to show up for the demo even if they think they'll be busy when the tournament is actually run.


Jim Kramer will host a Juniors version for those 12 and under Tuesday at 11 AM in Vistas CD. See http://www.boardgamers.org/yearbkex/jnrpge.htm
 GM      Jim Kramer  [1st Year]   PO Box 457, Wiconisco, PA 17097 
    ford351@comcast.net    717-647-4062

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