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You sank my battleship ...
Come join us for the Naval War tournament. This fast
and furious multi-player game combines the luck of the draw,
skill at bluff and bluster, and a not-always-obvious requirement
to really stop and think before playing that next card - if you
want to win.
Single Elimination games of 5- to 9-players. Two rounds to
wood. Six winners will advance to the Final. If less than six
winners are present, enough runners-up with the most points will
advance. If tied, the tied qualifier will be decided by dice
roll.
A few important notes:
1) No optional rules will be used.
2) When you conduct a destroyer squadron attack, the roll that
you make for that attack constitutes your entire turn.
3) Second (or lower) place finishers advancing to the Final will
be determined by the difference between their score and the winning
score at that table. Example - at your table, the winner had
77 points and you had 73. Your difference is 4. At another table,
the winner had 89 and the second place finisher had 78. The difference
there is 11. You would have priority in advancing to the Final.
This system rewards people who come closest to winning their
table rather than those who happen to be at a table that requires
an extra hand or two to go over the top. If tied for the closest
runner-up position, the tied player with the highest score would
win.
I encourage everyone to join the tournament and bring friends.
This is a fast, fun game which can be easily learned. If you
know of anyone who enjoys this type of game, encourage them to
show up for the demo even if they think they'll be busy when
the tournament is actually run.
Jim Kramer will host a Juniors
version for those 12 and under Tuesday at 11 AM in Vistas CD.
See http://www.boardgamers.org/yearbkex/jnrpge.htm
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