the napoleonic wars

Updated 4/20/2014

NW5   HMWG  
   19  
   19    10  12
   18     18

  Lampeter      Wheatland      Terrace 6

Francis Czawlytko, MD

2013 Champion

2nd: Frank Morehouse, PA

3rd: Lane Hess, PA

4th: Chris Greenfield, NY

5th: John Emery, SC

6th: Daniel Blumentritt, TX
Event History
2003    Forrest Speck     69
2004     David Gantt     64
2005     Ed Rothenheber     50
2006     Mel Casselberry     55
2007     Scott Fenn     52
2008     Lane Hess     46
2009    Henry Russell     45
2010    Mike Casselberry     45
2011    Bruce Young     54
2012    John Emery     48
2013    Francis Czawlytko     50

Gareth Williams, ma
2014 GM

Links

   

Nappy & his ABC’s …

TNW continues to evolve, two important changes for this year:

1) The Demo and Class C heat are moved to Thursday, being later in the week should allow more new players to have the opportunity to play TNW for the first time, And yes, our hybrid Class B event has no Class B heats in our attempt to funnel new players into the same heat.

2) Thursday game is moved forward an hour to avoid any clashes with HIS if games run long and to facilitate a break between the two.

Heat I: Monday—Duchess of Richmond’s Ball: Class A: Normal Class A rules apply.

Heat II: Wednesday—Austerlitz: Class A: Normal Class A rules apply.

Heat III: Thursday—Collingword: CLass C: For most players this will be a normal heat, however there will be one or perhaps two coached games for new players. If you wish to participate in a coached game please attend the demonstration also.

Rules: 2nd Edition Rules with the current FAQ will be the default. 1st Edition will only be acceptable if there are not enough 2nd Edition sets.

House Rules and Pacing:
GMs will review the pace of the games throughout the tournament. Games are intended to finish within the time indicated; going beyond this will only be acceptable if all parties are in agreement. We will attempt to put those with the same preference for game duration in the same game but this is not guaranteed, as noted above the planned finish time will be the default.

Monday, Wednesday, Friday, Saturday: Any game not finished by midnight will finish at the end of the current turn

Thursday: Any game not finished by 1800 will finish at the end of the current turn. From precedent this suggests that games with a time limit will go to three turns.

Balancing/Setup changes: There are no plans to make any changes this year. However, I am collecting data.

Side determination and drawing: Draws and side allocation for Heats will be random. However, players will stay with their own set and players will be grouped according to preference for finish time where possible. Class C players will also play separately.

Semifinals: Number and format of semifinals will be dependent on the total number of players and the winners from the heats. No more than half the field may advance to the semis. Possible formats include:

Semis: 4 x 4-player    Final: 4-player
Semis: 5 x 4-player    Final: 5-player
Semis: 5 x 5-player    Final: 5-player

Tie-breakers and place assignment will be as follows:
3 wins + overall VP count
2 wins + overall VP count
1 win + overall VP count
3 second place + overall VP count
2 second place + overall VP count
1 second place + overall VP count
Any wild cards by GM specific trivia challenge

Second place in a 3-player game, if any take place, will not count towards advancement. Win or 2nd place in a game you are coaching still counts, but at 0 VP.

I have been mildly concerned that players have been playing for 2nd place given its use as a tiebreak, however the other obvious candidate is VP count and as games may not go the distance and occasionally we receive incomplete result cards without a VP total that may not be appropriate. However, we will keep this under review.

The format decision for semis and Finals will be taken on Thursday night, because of possible no-shows there may be some wild card assignments. We will try to avoid 4-player games in the semis and Finals where possible

Final: Winners of semis proceed; side pick in the Final will be based on performance in the semis. Semifinal performance will decide places for those not in the Final. If one semifinal winner is not available to advance, the best performing available runner-up semifinalist will advance and the non-available winner will be removed from laurel and prize consideration. If two or more semifinal winners are unavailable, the best performing available runners-up semifinalists will advance.

A selection of random stuff picked up at the gift shop in Waterloo (the Battlefield not the Station)

 GM      Gareth Williams  [3rd Year]  NA
   wilphe@gmail.com   NA

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