Nappy & his ABC's ...
A few tweaks from last year, but otherwise much the same:
Heat 1 Monday - Duchess of Richmond's Ball:
Class A, though may be able to accommodate new players depending
Heat 2: Wednesday - Collingwood
This heat will be a Class C with beginners welcome; the demo
will be two hours beforehand.
Heat 3 Thursday - Bagration.
Normal Class B rules apply.
Rules: 2nd Edition Rules with the current FAQ will
be the default. st Edition will only be acceptable if there are
not enough 2nd Edition sets.
House Rules and Pacing: GMs will review the pace of
the games throughout the tournament. Games are intended to finish
within the time indicated; going beyond this will only be acceptable
if all parties are in agreement. We will attempt to put those
with the same preference in the same game but this is not guaranteed,
as noted above the planned finish time will be the default.
Monday, Wednesday, Friday, Saturday: Any game not finished
by midnight will finish at the end of the current turn
Thursday: Any game not finished by 1800 will finish at
the end of the current turn
From precedent this suggests that games with a time limit
will go to three turns.
Balancing/Setup changes: There are no plans to make
any changes for this year, however I am collecting data.
Side determination and drawing: Draws and side allocation
for Heats will be random based upon desired finish time.
Semifinals: There will be four or five semifinals of
4- or 5-player games depending on the number of qualifiers and
size of the field. Those best performing in the heats will have
pick of sides and gaps will be filled in by wild cards. Based
on last year's numbers and results, anyone winning two heats
can expect a first pick. Anyone with a win will get 1st to 3rd
pick. Two second places can expect to get 3rd, one second place
4th to 5th. No shows will of course bump this up, though anyone
coming as a wild card will be lucky to get better than last pick.
Wild card assignment will be by GM specific trivia challenge.
Tie-breakers and place assignment will be as follows:
3 wins + overall VP count
2 wins + overall VP count
1 win + overall VP count
3 second place + overall VP count
2 second place + overall VP count
1 second place + overall VP count
Second place in a 3-player game, if any take place, will not
count towards advancement . Win or 2nd place in a game you are
coaching still counts, but at 0 VP.
Final: Winners of semis proceed; side determination
in the Final will be based on performance in the semis. 6th place
will be credited to the best performing semifinalist. If one
semifinal winner is not available for the Final, the best performing
available second place semifinalist will go the Final and the
non-available winner will be credited with 6th place. If two
or more semifinal winners are not available, the best performing
available second place semifinalists will go the Final and the
best performing non-available semi winner will be credited with
Our Euopean GM will supplement
the usual GMT vendor credits wih a selection of items from the
Waterloo battlefield gift shop: a pair of T-shirts, one not actually
bronze lion, a bust of Nappy, and government regulations permitting,
a jar of soil from the battlefield.