Nappy & his ABC’s …
TNW continues to evolve, two important changes for
this year:
1) The Demo and Class C heat are moved to Thursday, being
later in the week should allow more new players to have the opportunity
to play TNW for the first time, And yes, our hybrid Class
B event has no Class B heats in our attempt to funnel new players
into the same heat.
2) Thursday game is moved forward an hour to avoid any clashes
with HIS if games run long and to facilitate a break between
the two.
Heat I: Monday—Duchess of Richmond’s Ball: Class A: Normal
Class A rules apply.
Heat II: Wednesday—Austerlitz: Class A: Normal Class A rules
apply.
Heat III: Thursday—Collingword: CLass C: For most
players this will be a normal heat, however there will be one
or perhaps two coached games for new players. If you wish to
participate in a coached game please attend the demonstration
also.
Rules: 2nd Edition Rules with the current FAQ will
be the default. 1st Edition will only be acceptable if there
are not enough 2nd Edition sets.
House Rules and Pacing:
GMs will review the pace of the games throughout the tournament.
Games are intended to finish within the time indicated; going
beyond this will only be acceptable if all parties are in agreement.
We will attempt to put those with the same preference for game
duration in the same game but this is not guaranteed, as noted
above the planned finish time will be the default.
Monday, Wednesday, Friday, Saturday: Any game not finished
by midnight will finish at the end of the current turn
Thursday: Any game not finished by 1800 will finish at the
end of the current turn. From precedent this suggests that games
with a time limit will go to three turns.
Balancing/Setup changes: There are no plans to make
any changes this year. However, I am collecting data.
Side determination and drawing: Draws and side allocation
for Heats will be random. However, players will stay with their
own set and players will be grouped according to preference for
finish time where possible. Class C players will also play separately.
Semifinals: Number and format of semifinals will be
dependent on the total number of players and the winners from
the heats. No more than half the field may advance to the semis.
Possible formats include:
Semis: 4 x 4-player Final: 4-player
Semis: 5 x 4-player Final: 5-player
Semis: 5 x 5-player Final: 5-player
Tie-breakers and place assignment will be as follows:
3 wins + overall VP count
2 wins + overall VP count
1 win + overall VP count
3 second place + overall VP count
2 second place + overall VP count
1 second place + overall VP count
Any wild cards by GM specific trivia challenge
Second place in a 3-player game, if any take place, will not
count towards advancement. Win or 2nd place in a game you are
coaching still counts, but at 0 VP.
I have been mildly concerned that players have been playing
for 2nd place given its use as a tiebreak, however the other
obvious candidate is VP count and as games may not go the distance
and occasionally we receive incomplete result cards without a
VP total that may not be appropriate. However, we will keep this
under review.
The format decision for semis and Finals will be taken on
Thursday night, because of possible no-shows there may be some
wild card assignments. We will try to avoid 4-player games in
the semis and Finals where possible
Final: Winners of semis proceed; side pick in the Final
will be based on performance in the semis. Semifinal performance
will decide places for those not in the Final. If one semifinal
winner is not available to advance, the best performing available
runner-up semifinalist will advance and the non-available winner
will be removed from laurel and prize consideration. If two or
more semifinal winners are unavailable, the best performing available
runners-up semifinalists will advance.
A selection of random stuff picked
up at the gift shop in Waterloo (the Battlefield not the Station)
|