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new and improved Funkenschlag ...
Power Grid will be played per the printed rules from
Rio Grande Games.
2F's FAQ is located here: http://www.2f-spiele.de/spiele/faq/faq_frames_eng.htm
Setup: 5-player games use five of the six board regions
and 4-player use four of the six. These are selected by each
player in player order (randomly determined). There is some bad
wording in the rulebook and here is how it shall be handled:
each player in turn order selects a region they want to be "in
play"; you can select any region with the caveat that all
regions must be able to be connected when the last player
selects.
Example: 5-player game on the Italy board. P1 choose the brown
boot section, P2 selects the Green northern region, P3/P4/P5
must choose Yellow, Red, and Purple. This will help speed setup
for some boards.
Map choice per heat:
Heat 1 Germany or France Maps may be used.
Heat 2 U.S. or Central Europe may be used.
Heat 3 Italy or Benelux may be used.
The semi-final will be played on Italy, and the Final will
be played on Korea.
We will use 5-player games by preference, resorting to 4-player
games if necessary based on the number of players and boards
available. Up to 25 players will advance to the semi-final using
non-winners to fill the tables as necessary; as per the WBC rules
governing MESE events.
Format: HMW/G
Players will earn points in each heat they play in based upon
their finish position as follows:
1. 10 Points
2. 4 Points
3. 2 Points
4. 1 Points
5. 0 Points
Qualifiers will be taken from most points to least points.
Your highest point value heat will determine ties; with the highest
taking precedence. I.e. If Player A had 1 win and Player B had
2 seconds and 1 third (both total 10 points) then Player A would
qualify ahead of Player B. In the event of further tie then high
die roll will prevail.
Since Power Grid is played as a 5-player game and 4-player
only if necessary the above points will be used for 5-player
games. For 4-player games the points are as follows: First =
10 points / Second = 4 Points / Third = 1 Point / Fourth = Zero
Points
This system alleviates a player having to win in their first
heat entered; a win is a win and should count the same no matter
which heat it is. Points are heavily weighted to first place,
so much that a win is worth two and a half times as many points
as second place.
It is also a flexible system especially for some games where
a player's starting place gives advantages or disadvantages,
Puerto Rico or Princes of Florence for example; in games like
that a GM could add, or subtract, points based on starting positions
if wanted.
Up to 25 players will advance to the semi-final using non-winners
to fill the tables as necessary.
Winner: Supply electricity to the most cities.
Tie Breakers as stated by Rio Grande:
1. Most Money.
2. Most Cities.
3. Biggest/Highest power plant number (added by GM)
Event Sheet: In order for a game to count an event
form must be accurately completed recording ALL pertinent info.
Event form(s) will be handed out by the GM before play begins.
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