new and improved Funkenschlag …
Power Grid will be played per the printed rules from
Rio Grande Games. 2F’s FAQ is located here: http://www.2f-spiele.de/spiele/faq/faq_frames_eng.htm
Setup: 5-player games use five of the six board regions
and 4-player use four of the six; these regions are selected
by each player in player order (randomly determined). There is
some bad wording in the rulebook and here is how it shall be
handled: each player in turn order selects a region they want
to be “in play"; you can select any region with the
caveat that all regions must be contiguous when the last player
selects.
Ex.: 5-player game on the Italy board. P1 choose the brown
boot section, P2 selects the Green northern region, and P3/P4/P5
must choose Yellow, Red, and Purple. This will help speed setup
for some boards.
We will use 5-player games by preference, resorting to 4-player
games if necessary based on the number of players.
Map choice per heat:
* Heat 1: USA or Central Europe
* Heat 2: Spain/Portugal or China
* Heat 3: France or Brazil
* The semifinal will be played on UK/Ireland, and the Final
will be played on the Quebec map.
Format: HMWG
a. Most Wins (e.g., total in all heats entered);
b. Win in first Heat entered;
c. Win in second Heat entered;
d. Win in third Heat entered;
e. Based on points earned.
Players will earn points in each heat they play based upon
their finish position as follows:
10 Points
4 Points
2 Points
1 Points
0 Points
Qualifiers will be taken from most points to least points. Your
highest point value heat will determine ties; with the highest
taking precedence. I.e. If Player A had one win and Player B
had two seconds and one third (both total 10 points) then Player
A would qualify ahead of Player B. In the event of further tie
then high die roll will prevail.
Since Power Grid is played as a 5-player game and 4-player
only if necessary, the above points will be used for 5-player
games. For 4-player games the points are as follows: First =
10 points; Second = 4 Points; Third = 1 Point; Fourth = Zero
Points.
Points are heavily weighted to first place, so much that a
win is worth two and a half times as many points as second place.
Up to 36 players will advance to the semifinal.
Winner: Supply electricity to the most cities.
Tie Breakers:
1. Most Money.
2. Most Cities.
3. Biggest/Highest power plant number (added by GM)
Event Sheet: In order for a game to count an event form must
be accurately completed recording ALL pertinent info. Event form(s)
will be handed out by the GM before play begins.
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