princes of florence

Updated 4/16/2013

POF   HMWG  
    20     22        
    15     22      22   

 Marietta      Terrace 4

Jason Levine, NY

2012 Champion

2nd: Rod Spade, PA

3rd: John Corrado, VA

4th: Thomas Johnston, IL

5th: Bruce DuBoff, NJ

6th: Peter Walsh, PA
Event History
2001    Arthur Field     65
2002    Arthur Field     94
2003    Eric Brosius     88
2004     Eugene Lin     77
2005     Ian MacInnes     82
2006     Eric Brosius     57
2007     Eric Freeman     72
2008     Alex Bove     67
2009     Thomas Browne     58
2010    Rob Flowers     47
2011    Randy Buehler     61
2012    Jason Levine     57

Eric Brosius, MA
2013 GM

4 Top Six GM nominations

Links

  

Many paths to victory ...

In Princes of Florence, you play a Renaissance aristocrat, seeking not cash (it's so bourgeois!) but prestige. In each of the seven rounds you may purchase one item at auction and take two actions. You must make the most of these 21 opportunities. At the start of the game, many strategic options are available, but your decisions shape your choices, so you face new challenges each game. Resources are scarce, so if opponents bid high for items you want, an alternate plan may be better. The hallmarks of a successful player are solid strategy and tactical flexibility.

An aristocrat can gain prestige in many ways. The most common is to attract scholars and artists of various professions to work in your principality. You take advantage of their works to boost your prestige, or sell them to raise funds to further your plans. You may also gain prestige by constructing beautiful buildings and landscapes, or by buying Prestige Cards. Last year's WBC champion de-emphasized works, using a "Builder strategy" based on buildings and bonuses derived from them. Was this a one-time phenomenon, or will similar approaches meet with success in 2013?

I will run a demo for new players. If you want to learn the game, or if you would like a refresher, attend the demo. The rules to Princes of Florence are simple, and people enter the tournament every year after learning the game at the demo.

Tournament Format

This year's tournament will have two preliminary heats. You may play in either or both. We will play 5-player games where possible, though we will probably have to play some 4-player games in the heats. If at least 25 players appear, the semifinals will have five 5-player games. If 20-24 players appear, we will play five 4-player games. If 16-19 appear, we'll play four 4-player games. All semifinal winners will advance to the Final (but if fewer than 16 qualifiers show up for the semifinals, we'll skip the semis and go straight to a 5-player Final.)

Tiebreakers for advancement to the semifinals will be:

1. Most wins
2. Win in first heat entered
3. Total points in all games entered, where for each game your points equal the ratio of your score to the score of your highest-scoring opponent plus 100 points for a win, 20 points for 2nd place, or five points for third place in a 5-player game
4. Average finish in all heats entered
5. Low numbered random draw from Profession deck

The order of finish in a game is determined first by prestige points and then by florins. If there is a tie on prestige points and florins, then the tied player with the lowest numbered Profession card on display at the end of the game will be awarded the higher position.

A list of qualifiers plus alternates will be posted at the kiosk after the conclusion of the last heat. Depending on the results of the heat, you could advance without a win - alternatively, you could fail to advance even though you have a win. Unless attendance goes up, however, all winners are likely to advance.

Rule Changes
We will make the following rules changes. All other rules will be as printed in the 2000 Rio Grande English edition.

1. In all games, money is public. Florin pieces must be kept in full view. Players are entitled to know how much money other players have at any time.

2. Starting players are chosen randomly for the heats, but we bid for seating position in the semfinals and Final. Many players believe some positions have an advantage, a concern we address by letting players bid florins to obtain preferred positions. The bid cost offsets the benefit of the position. The GM will supply a chart for each game with boxes for 0, 100, 200, 300, ... florins for positions 1 through 5. The initial bidder is chosen randomly. Going around the table in order, each player whose marker is not on the chart must place it in any empty box, as long as the bid is higher than any previous bid for that position. If your bid for a position is topped, you take the marker back and use it to bid again later. If your marker is already on the chart when it is your turn to bid, you must pass. Bidding ends when all markers are on the chart, and players rearrange their seats in accordance with the final bids. You must pay the amount of your final bid to the bank out of your starting cash before the game begins. You may bid 0 florins, but you may have to accept a less popular position as a result.

Rule Clarifications

1. During the Auction phase, all initial bids must be exactly 200 florins, and all raises must be exactly 100 florins. No jump bids are allowed.

2. You may bid more florins during the Auction phase than you have if you have enough points on the Prestige Point track to make up the difference. You spend Prestige Points at the rate of one per 100 florins only if you win the bid.

3. You may use a Recruiting card to recruit either immediately after purchase in the Auction phase or during your turn in the Action phase. You may not recruit at any other time.

4. Profession cards are numbered in the top corners for reference. These numbers do not contribute to the Work Value. They have no effect on the game except as a tiebreaker (see above.)

5. You may not build the same building type twice (e.g., you may not build two Towers in your principality.)

6. As a matter of "game etiquette" you may continue the game while another player selects a Prestige, Profession, or Bonus card, except in the 7th round where knowledge of your actions could significantly assist the player's choice. You may also choose to wait until the card is selected before you continue.

7. It is easy to forget to pay for an item or to score Prestige Points for purchases, so players at each table should carefully monitor each other to assure that all payments are made and all Prestige Points are credited. If possible, a non-playing banker/scorekeeper will be used for the Final.

 GM      Eric Brosius  [11th Year]   NA 
    public.brosius@comcast.net    NA

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