Et tu Brutus? ...
Republic of Rome returned as a sponsored trial event
last year with a lot of new faces and several games using the
new Valley Games edition along with the AH original. It again
returns via the sponsor route in 2015. This is one of the best
experience games around. Where else can you bring a proud nation
to the brink of destruction to advance your own factions glory,
plus experience the occasional yell of "die swine!"
New players are very welcome and we hope to give a good introduction
in the demonstration. Though the rules seem complex (all the
lovely Roman theme), the core of the game is fairly straight-forward
and the details can be learned quickly from veteran players.
This year we will be using the Valley Games version, with
the version 1.04 living rules (http://boardgamegeek.com/filepage/53063/living-rules-v1-04).
The AH version may be used only if all players agree. Optional
rules 2.01 (Pontifex Maximus) and 2.04 (Legionary Disbandment
and Recall) will be used.
Rule 1.04.3 (Public Agreements) will not be enforced (in this
GM's opinion it often causes more problems than it solves. Caveat
All games will be played with the Middle Republic scenario
unless all players at the table agree to use the early or late
Republic in its place.
While the game can win (i.e. Rome falls) in the preliminary
rounds, WBC requires that each tournament have a winner. If Rome
falls in the Final then the game will be decided by total faction
influence at game end. If two factions are tied then whichever
player had the higher ranking method of advancement to the Final
Tie breakers for advancement to the Final:
- Single win, march on Rome
- Single win, consul for Life
- Single win, most influence in first heat entered
- Single win, most influence
- Single win, average of place in all heats entered
- Runner-up, highest percentage of the winner's influence
- Runner-up, average place in all heats entered.