republic of rome 

Updated 4/20/2014

ROR  HMWG   
   17    18   
   18    18  
     

   Lampeter       Terrace 7

Llew Bardecki, nz

2010 Champion

2nd: Leonard Omolecki, PA

3rd: Jon Squibb, PA

4th: Nick Benedict, CA

5th: Kevin Barry, PA

6th: -
Event History
1991    Jim Doughan      20
1992    Robert Rudolph      23
1993    Sean Finnerty      23
1994    Chris Greenfield      25
1995    Michael Ehlers      37
1996    Michael Ehlers      41
1997    Chris Bartiromo      27
1998    Charles Dunn      32
1999    Brian Ecton     27
2000    Chase Bramwell     31
2001    Tom Phillips     32
2002    Sean Larsen     27
2003    Nicholas Benedict     21
2004    Chase Bramwell     24
2005     Frank McNally     14
2006    Tom Phillips     16
2007     Leonard Omolecki     12
2008    Chris Bartiromo     14
2009     Chris Greenfield     14
2010    Llew Bardecki     12

GM: Llew Bardecki, nz
2014 GM

   

Et tu Brutus? …

After a four-year absence, Republic of Rome returns to WBC in triumph. Or at least attempts to if the faithful can still be found …

"He already has 16 influence, so can we really afford to send him out there with a “triumph sized” army?"

“But Rome is in peril and he’s the best general we’ve got! How can we NOT!?"

I’d like to encourage new players to join us this year, and previous players to return for another try. While RoR does take some learning, it’s the type of game where a new (or rusty) player can quite happily spend the first turn or two getting the hang of the mechanics with little damage to the enjoyability of the game, or to his ultimate chances of success.

And beyond that it\s a wonderfully immersive gaming experience, a great social game and a heck of a lot of fun to play.

See you on the senate floor!

This year we will be using the Valley Games version, with the version 1.04 living rules (http://boardgamegeek.com/filepage/53063/living-rules-v1-04). The AH version may be used only if all players agree.

Optional rules 2.01 (Pontifex Maximus) and 2.04 (Legionary Disbandment and Recall) will be used.

Rule 1.04.3 (Public Agreements) will not be enforced (in this GM’s opinion it often causes more problems than it solves. Caveat emptor!)

All games will be played with the Middle Republic scenario unless all players at the table agree to use the early or late Republic in its place.

While the game can win (i.e. Rome falls) in the preliminary rounds, WBC requires that each tournament have a winner. If Rome falls in the Final then the game will be decided by total faction influence at the game end. If two factions are tied then whichever player had the higher ranking method of advancement to the Final will win.

Tie breakers for advancement to the Final:

1. Single win, march on Rome

2. Single win, consul for Life

3. Single win, most influence in first heat entered

4. Single win, most influence

5. Single win, average of place in all heats entered

6. Runner-up, highest percentage of the winner’s influence

7. Runner-up, average place in all heats entered

 GM      Llew Bardecki [1st Year]  NA 
    llewtravel@yahoo.ca   NA

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