AFL-CIO it ain’t …
It’s a slow day at the widget factory, so the central race
computer has prepared a RoboRally tournament for the factory
computers. You can be one of those computers. Navigate your robot
across conveyor belts, over gears, and past pushers in your effort
to be the first to touch all the checkpoints. But watch out for
the other robots, not only are they trying to beat you to the
checkpoints, but they might even try to push you off course.
And don’t forget the lasers mounted throughout the factory, and
on each of the other robots too. Easy to learn, hard to master.
Beginners welcome but only if you’ve read the rules, played previously,
or attended the scheduled demo in Paradise Terrace. Those who
are only familiar with the new Hasbro Edition should attend the
demo session to learn the differences.
Two of the heats will use 2-board, 3-flag setups that will
be pre-determined. As discussed at the 2013 tournament there
will be one wacky heat (This will be whatever heat falls on Wednesday,
or the first heat if we are not scheduled for Wednesday) which
will use a variation on the rules. This year it will be a single
board death-match in which the last robot standing will be the
winner. Winners will advance as normal. See the GM’s webpage
for complete death-match rules.
Heats: Winners Only (HWO)—Only the winners from each heat
advance to Round 2—no alternates advance. EVERY winner of a
game advances. There is no limit on the number of winners that
can be accommodated. Runners-up do not qualify even if the person
who finished first in that game has won a previous heat or chooses
not to advance to the Final.
Rulings of note:
1) We will be mostly using the original Wizards of the Coast
rules which are different from the current Avalon Hill rules.
If you have not played with these rules you will need to attend
the demonstration session.
2) A robot may spend a turn offboard after being killed to come
back at full strength.
3) The robotic arm does update your archive if used to touch
a checkpoint—this is not optional
4) You turn in a robot head counter to get another life, so if
you have three head counters you actually have four lives including
the one you are currently using. (Note for deathmatch, you do
not get any head counters)
5) When entering/re-entering the board you may select your facing
after seeing your cards.
Advice for beginners: Don’t stop for options (unless it gets
you closer to the checkpoint), and don’t be afraid to shutdown,
especially when those registers get locked, but don’t overdo
it, you do have at least three lives. And remember to update
your archive point as often as possible. If you do die, you want
to come back as close to the next checkpoint as possible.
We will once again award
the Kaarin Engelmann Memorial Crash & Burn Award certificate
& playing aid to a “special” player in each heat/round
except the deathmatch heat.
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