Play Ball … Faster
This year teams MUST play six games per heat. At the end of
the heat, the top two teams with the best record will advance
to the playoffs. In Heat 2 the top two teams, not already in
the playoffs, will advance. Same for Heat 3. The two teams with
the best overall record NOT in the playoffs will advance as Wild
Cards. Teams will be seeded by Heat record (win percentage).
If teams are tied in a heat, the team with the most wins becomes
the higher seed. A 8-0 team gets a higher seed than a 6-0 team.
If more than two teams are tied in a Heat, head to head competition
will determine advancement. If teams are still tied, overall
tournament record will break the tie.
Players can play any opponent at any time. The only restriction
is that you cannot play the same opponent more than twice during
the entire tournament. Tally sheets will be available at the
kiosk. The score and signature of both Managers should be on
each Tally sheet. Score sheets will also be available at the
kiosk, for those who like to keep the inning by inning action.
Completed Tally sheets should be turned in to the kiosk before
7 PM each night.
The six Heat winners and the two wildcards will be seeded by
overall record. It is possible for a wildcard team to have a
better record than a heat winner.
First Round (Higher seed is home) Single elimination
Game 1: #8 will play #1
Game 2: #7 will play #2
Game 3: #6 will play #3
Game 4: #5 will play #4
Second Round (Higher seed is home) Single elimination
Game 5: Winner 8 v 1 plays winner 5 v 4
Game 6: Winner 7 v 2 plays winner 6 v 3
World Series ( best 2 of 3, with the higher seed home in games
1 and 3, if necessary)
Winners of Game 5 & 6 (second round) meet for the Championship.
Laurels will awarded in the following order:
Loser of Game 3: 6th place
Loser of Game 4: 5th place
Loser of Game 6: 4th place
Loser of Game 5: 3rd place
Loser of World Series: 2nd place
Winner of World Series: 1st place
SuperStar Specific Rules
-Please bring your SUPERSTAR BASEBALL special dice with you.
You can “rent” them from the GM for $5 and get your
money back when you return the dice.
-Teams should roll for home team. When playing two games, switch
home and away.
-No DH will be used
-Pitchers can start every third game. (Three man rotation). Starting
pitchers must sit for the next two games
-Relief pitchers can pitch a maximum of five innings per game.
They must sit out the next game after they pitch, regardless
of how many innings they pitched.
-TIRE ratings should be checked for starters the inning after
they give up a hit or walk. For relief pitchers, check the rating
after the first batter faced.
-Injuries are only for the current game.
-Players in Right and Left Field must have a defensive rating
as an OF. The player in Center Field must have a rating as a
Handicapping the Outs
Each team has outs assigned to it. Those are the number of
outs used BEFORE the game starts. For example, a team has six
outs and its opponent has 0 outs. The team with six outs “passes"
their first and their second inning at bat.. If your team has
nine outs and your opponent has five, then your team winds up
with four outs. Your first inning is again a “pass".
You get to bat with 1 out in the second. You should move through
your lineup appropriately, so in the second scenario, your #5
hitter would lead off.