thurn & taxis

Updated 5/19/2013

T&T  HMWG   
   14     15    20 11
   11       
   9     11    

Heritage    Wheatland   Strasburg    Terrace 2

Randy Buehler, WA

2012 Champion

2nd: Amy Rule, MD

3rd: Andy Latto, MA

4th: Vien Bounma, NJ

5th: David Meyaard, NY

6th: Jay Fox, NJ
Event History
2006    Anne Norton      37
2007     Andrew Latto    104
2008     Andrew Latto    100
2009     Andrew Latto      68
2010    Aran Warszawski      99
2011    Kyle Smith    112
2012    Randy Buehler    127

Andy Latto, MA
2013 GM

2008 Consul

Links

  

2006 Game of the Year

Thurn & Taxis
Designer: Andreas and Karen Seyfarth. Manuafactered by Rio Grande / Hans im Gluck 
Number of players: 3-4
 
In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser's residences in Innsbruck and Brussels. He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century, members of the family were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history.

In Thurn and Taxis, the 2006 German Game of the Year, you attempt to emulate the achievements of this family and build a successful postal network. Thurn and Taxis is a game of building routes, and racing to expand your carriage and establish routes to every city in a region before your opponents do the same. A game of route planning and logistics management with simple rules, but surprising depth of strategy.

Thurn und Taxis: The mail's here!

Tournament Format

This year's tournament will have three preliminary heats. You may play in any or all. All games will be the original Thurn and Taxis (Brown box) on the original map. We will play 4-player games where possible, though each heat may have to include some 3-player games when multiples of four are unobtainable. We will bid Victory Points, in half-point increements, for Turn Order in the elimination rounds. The semifinals will be 16 players, unless fewer than 16 appear, in which case the semifinals will be 12 players. All semifinal winners will advance to the Final.

Tiebreakers for advancement to the semifinals will be:
Heats: Most Wins with GM-specified Tie-Breakers (HMW/G)

Qualify the 16 top scorers according to the following formula:

Win in first game played: 1500 points plus (your score/second place score)
Win not in first game played: 1000 points plus (your score/second place score)
Second place, 4-player game: 100 points plus 10 * (your score/winner's score)
Second place, 3-player game: 50 points plus 10 * (your score/winner's score).

 GM      Andrew Latto  [5th Year]   22 Creighton Ave, Foxboro, MA 02035  
    andy.latto@pobox.com    508-369-4170  

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