Beat the Designer at his own Game
Firrst tiebreak is head to head., second tiebreak is Solkoff
system (sum of opponents scores divided by number of games they
played), third tiebreak is Cumulative score , fourth tiebreak
Cumulative Opponent score.
TIME LIMITS: 5 hours per round. Games in progress will
be adjudicated beginning 15 minutes prior to the start of the
next round. Rounds 3 and 4 or later will use chess clocks.
CLASS: Beginners welcome. Demo Tuesday night.
FORMAT: Swiss (You cannot be eliminated) You can drop
in or out at any time. However, please notify me at least 1/2
hour prior to the start of the next round that you will be dropping
out or coming into the event. Winners in a round score one point.
Losers 0 points. Draws score 1/2 point for each side.
CONTINOUS STYLE: Final round may be played any time
on Thursday or Friday by arrangement with opponent and GM.
SCENARIO: 5th Panzer Army Scenario, modified as follows:
A Draw is 11 VP, instead of 10-12 VP. 10.5 is a US win. 11.5
a German win. See below. There are some minor changes to the
scenario that were put into effect at WBC 2003. Latest Errata
will be in use. E-mail GM for details.
SIDE DETERMINATION: Any method that both players agree
on may be used. However, the official default method is hidden
choice of sides. If both players want the same side, roll a die.
High DR gets first verbal bid for the preferred side. You may
bid in 0.5 VP (or greater) increments, and you may open the bidding
at 0. The final bid is the number added or subtracted from the
final VP count. Alternate bid system using US Artillery DRMs
may also be used.
HANDOUTS: Errata will be handed out at the event. However,
generally it is posted in the Individual Boardgame/TIM folder
on Consimworld or on the GMT web site. If you wish to get the
errata in advance, e-mail GM.
winner) will receive merchandise credit courtesy of GMT.