tigers in the mist

Updated 4/19/2013
TIM  
   19     20   9    14    19
     
  

   Lampeter        Terrace 4

Charles Drozd, IL

2012 Champion

2nd: Ray Freeman, CA

3rd: Tom Thornsen, NY

4th: Jim Kramer, PA

5th: Bob Hamel, CT

6th: Bryan Eshleman, NC
Event History
2000    Ray Freeman     16
2001    Robert Mull     19
2002    Rick Young     14
2003    Ray Freeman     16
2004     Tom Thornsen     17
2005     Tom Thornsen     18
2006     Ray Freeman     17
2007     Bryan Eshleman     18
2008     Bryan Eshleman     19
2009     Mike Mishler     16
2010    Mike Mishler     16
2011    Bryan Eshleman     17
2012    Charles Drozd     17

Ray Freeman, CA
2013 GM

the game's designer

Links

   

Beat the Designer at his own Game ...

ROUNDS: There will be four rounds if 16 or less players, five rounds if more than16 (four rounds likely). First tiebreak is head to head., second tiebreak is Solkoff system (sum of opponents scores divided by number of games they played), third tiebreak is Cumulative score , fourth tiebreak Cumulative Opponent score.

TIME LIMITS: 5 hours per round. Games in progress will be adjudicated beginning 15 minutes prior to the start of the next round. Rounds 3 and 4 or later will use chess clocks.

CLASS: Beginners welcome. Demo Tuesday night immediately prior to Round 1.

FORMAT: Swiss (You cannot be eliminated) You can drop in or out at any time. However, please notify me at least 1/2 hour prior to the start of the next round that you will be dropping out or coming into the event. Winners in a round score one point. Losers 0 points. Draws score 1/2 point for each side.

CONTINOUS STYLE: Rounds are continued with breaks only for pairing purposes until ended. First round may be played either Tuesday at 7 PM or Wednesday at 9 AM - but not both. Final round may be played any time on Thursday or Friday by arrangement with opponent and GM.

SCENARIO: 5th Panzer Army Scenario, modified as follows: A Draw is 11 VP, instead of 10-12 VP. 10.5 is a US win. 11.5 a German win. See below. There are some minor changes to the scenario that were put into effect at WBC 2003. Latest Errata will be in use. E-mail GM for details.

SIDE DETERMINATION: Any method that both players agree on may be used. However, the official default method is hidden choice of sides. If both players want the same side, roll a die. High DR gets first verbal bid for the preferred side. You may bid in 0.5 VP (or greater) increments, and you may open the bidding at 0. The final bid is the number added or subtracted from the final VP count. Alternate bid system using US Artillery DRMs may also be used.

HANDOUTS: Errata will be handed out at the event. However, generally it is posted in the Individual Boardgame/TITM folder on Consimworld or on the GMT web site. If you wish to get the errata in advance, e-mail me.


Medalists (plaque winners) will receive merchandise credits courtesy of GMT.
 GM      Ray Freeman  [14th Year]  NA 
    Rayfreeman3@comcast.net   NA

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