the russian campaign    

Updated 4/16/2013

TRC    
    10+ Grognard PC     9+ PC
        9+   9  14 

  Heritage; switching to Conestoga 1 @ We9

Gary Dickson, CA

2012 Champion

2nd: Richard Beyma, VA

3rd: Bert Schoose, IL

4th: Tom Gregorio, PA

 5th: Gregory M. Smith, PA

  6th: Mike Mishler, CA
Event History
1991    Rob Beyma      31
1992    Alan Frappier      26
1993    Ed O'Connor      20
1994    Jeff Martin      16
1995    Rob Beyma      16
1996    Tom Gregorio      20
1997    Gary Dickson      24
1998    Gary Dickson      27
1999    Gary Dickson     26
2000    Doug James     30
2001    Phil Evans     27
2002    Tom Gregorio     30
2003    Doug James     31
2004    Tom Gregorio     36
2005    Doug James     33
2006    Doug James     23
2007    Bert Schoose     34
2008    Doug James     27
2009    Doug James     39
2010    Bert Schoose     36
2011    John Ohlin     41
2012    Gary Dickson     31

Tom Gregorio, PA
2013 GM

one Top Six GM nomination

Links

  
 

TRC XXII: A Third Decade Progresses

Tournament Format & Rules
Overview
: Leveraging the GrognardCon "Free Format" allowed classic wargamers to maximize their playing time while enhancing schedule flexibility. This year, a full week of Swiss Elimination will lead to a single elimination trial by combat for the top four players. The tournament will feature the 4th edition rules, the five-turn scenario, and bidding for sides to ensure that a player can play the side he wants. (For a price!)
Format: Players must present a current convention badge to the GM in order to participate in this tournament. Players can play any number of TRC games, at any time, in order to qualify for a 4-player single elimination event. Tom Gregorio is the GameMaster and any game issues should be brought to his attention or to either designated 'GM assistant', Gary Dickson or John Ohlin. The GM will also be accessible at (484) 744-1086.
Rules: TRC 4th Edition rules are in effect. Optional rules are permissable with the consent of both players. Tournament matches will feature the five-turn scenario described below. All games are AREA rated.

Schedule:
Grognard Con: Saturday, through Noon, Friday.
Single Elimination: The top four finishers commence play 9AM Saturday.

Matchups:
Grognard: Self-selected, facilitated by GMs.
Single Elimination: Top vs Bottom

Advancing to the Single-Elimination Competition:
Player performance ratings will be used to determine the four players who advance to the single-elimination portion of the event. These ratings will be based upon the best three games played by a participant. Games in excess of three will not add, nor detract from a player's performance rating. A player must win at least three games to advance to the single elimination phase.

Performance ratings for a player will be determined as follows:

1. 10 points for each victory.
2. 1 point for each loss.
3. 2 bonus points for each victory tallied by an opponent that he defeats. All of the defeated opponent's games will qualify for the scoring of these points, but only the first game against a particular opponent will qualify for these bonus points.

Bonus Point Examples: if player A defeats player B, then player A receives 2 points for all games won by Player B during the Swiss segment. However, if Player A and B play each other a second time, no bonus points will be awarded regardless of the match outcome.

If multiple players have tied performance ratings, the following tiebreakers will be applied to determine who advances to single elimination :
1. Head to head play.
2. Points scored VERSUS mutual opponents.
3. Points scored BY mutual opponents.
4. Points scored BY all defeated opponents.
5. Points scored BY all opponents.

Determining Sides: Players bid for sides. The bidding will be an open auction with the lower AREA-ranked player bidding first. The initial bid consists of a 'replacement' bid and a preferred side (Axis or Russian). A replacement bid represents extra replacement factors being given to the Russian over the course of the game. The extra replacements will be evenly distributed to the number of turns available with earlier turns having priority. The average bid during the Grognard component of the event over the past years has been 11 with bids increasing in the semi-finals.

Bidding is then alternated between players with the requirement that each bid for that side being higher than the prior bid, if bidding for Germans, or lower, if bidding for the Russians. Negative bids are allowed; if the final bid is negative, remove replacements to satisfy the bid by starting with the first turn and moving backwards. (Example: An 11 bid for the Germans will result in the Russians getting two extra replacements on the first turn and one extra replacement on all subsequent turns).

Scoring Victory Points: Major cities and oil wells are worth two points each and minor cities are worth one point each. Each city east of the Fall Blau (Green) line controlled by the German player counts as positive points. Each city west of the line controlled by the Russian player counts as negative points. IMPORTANT: Uncontrolled cities do not subtract from the VP total of the player whose side of the line that city is on.
Example 1: If Kiev is uncontrolled at the end of the scenario, the Germans will not lose any VP.
Example 2: If the Germans control Sevastopol and Leningrad while the Russians control Kursk, Kharkov, and Stalino, the total VP count would be MINUS ONE. As the VP needed for a German victory is MINUS TWO, the Germans would thus win.

Tournament Scenario: Barbarossa "The Breaking Storm"
Scenario Length: May/June 1941 through January/February 1942 (Five Turns)
Rules: Use the fourth edition standard rules. Players may use any optional rules they both agree on, prior to bidding for sides. Rule modifications are as follows:
The loss of STAVKA adds one to the German final VP count.
Each German HQ lost reduces by one the German final VP count.
If Clear is rolled in Sept/Oct 41, the weather is automatically Snow in Nov/Dec 41. If Lt Mud is rolled in Sept/Oct 41, the weather is automatically Lt Mud in Nov/Dec 41.
The Russians only receive two paratroop brigades, the 8th Brigade is not brought into play.
Each side is limited to one sea invasion.
Victory Conditions: The German player wins the match if his Victory Point total equals or exceeds MINUS TWO (-2) at the end of the Russian January/February 1942 turn using the "Green" scenario line. The German player wins IMMEDIATELY if he controls Moscow at any point in 1941. Campaign Game and Sudden Death victory conditions are not used.

Contact the GM at the address below, visit www.russiancampaign.com, or check in at www.consimworld.com if you have any questions about the event.

 GM      Tom Gregorio  [14th Year]   1650 Chadwyck Place, Blue Bell, PA 19422 
    gregorit@yahoo.com    484-744-1086

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