ticket to ride

Updated 4/19/2011

TTR   HWO   
      15
  9    21    9
  11    9    11      13 

  Ballroom B    Terrace, Table #5

Anni Foasberg, NJ

2010 Champion

2nd: Jay Fox, NJ

3rd: Grant LaDue, NY

4th: Lori Miskoff, NJ

5th: Mark McCandless, LA

6th: Raphael Lehrer, CA
Event History
2004    Alan Kaiser     151
2005    Blair Morgen     160
2006    Eric Monte     157
2007    Brittany Bernard     191
2008    John Faella     201
2009    Kyle Greenwood     220
2010    Anni Foasberg     206

Euro Quest Event History
2004    Daniel Karp     45
2005    Tom Dunning     39
2006    Virginia Colin     49
2007    Virginia Colin     51
2008    Donna Davis     48
2009     Josh Githens     68
2010    Eric Monte     66

Claire Brosius, MA

2011 GM

1 Top Six GM Nomination

Links

  Laurels 

More options for budding Railroad Engineers

Ticket To Ride is a series of stand-alone railroad building games designed by Alan R. Moon and published by Days of Wonder. The rules are very simple to teach and each game is always tight with delightful tension over building now and revealing intentions or waiting until you have everything you need to connect your cities.

Tournament Rules:
We will be playing 4-player games as possible during the heats, with 5-player games as needed. The default game is the original Ticket to Ride game, the other maps you may use are Europe or USA 1910. Players will randomly select turn order and seating order at the start of each game since turn order is a tie-breaker (See below). At the start of each game, players must check that they have exactly 45 trains in their color. The number of train cars, cards and destination tickets a player has is public knowledge.

If two or more players tie for first place in a game, even after applying the game's tie-breakers, then reverse turn order will break the tie (i.e. the player going last at the start of the game has the highest tie breaker).

The game winner is responsible for turning in the summary card with the information completed at the end of each round.

There will be a Quarter-Final round, but only winners of Preliminary games will qualify to advance. If fewer than 64 appear, I will award byes into the semi-finals for players with the best qualifying records in the heats, as needed to make the numbers come out even, perhaps with the help of a few 3-player games. The semi-finals will consist of four 4-player games, and the winners will advance to a 4-player Final using Ticket to Ride USA 1910, Mega-Game.

The qualifiers are in order:
1. Most Wins (e.g., total in all heats entered);
2. Total points in all games entered, where for each game your points equal the ratio of your score to the score of your highest-scoring opponent in the game plus 100 points for a win, 20 points for 2nd place, or 5 points for 3rd place in a 5-player game.
3. High dice roll.

The GM will provide train key chains for all heat game winners.


A Juniors version for those 12 and under will also be offered by Matthew Beach Wednesday at 3 PM in the Heritage room. See jnrpge.htm
 GM      Claire Brosius [4th Year]   NA  
    public.brosius@comcast.net   NA

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