All Aboard
Tournament Format
This is a three-round Swiss to reduce the field to the top
eight players. These eight players will play a semifinal round.
The two highest scoring players from each semifinal table will
advance to the Final.
Play is limited to 4-player games with 3-players used only
as needed. The first round consists of three games with 75 minute
time limits played consecutively. Players are awarded one point
for each player they defeat and one-half point for each player
they tie.
At the end of each game, players will be reassigned to a new
table based on their finish in the prior game; i.e., all winners
in one group, all seconds in another, etc with some blending
of the closest groups as required to fill 4-player games.
TOURNAMENT SCORING
Place Finish |
4-player games |
3-player games |
1st |
5 points |
4 points |
2nd |
3 points |
2 points |
3rd |
1 point |
0 |
4th |
0 |
0 |
Any ties will have the appropriate points split between places.
(Two gamers tying for first in a game will each score four tournament
points)
After three rounds the top eight point scores advance to a
semifinal.
Tiebreakers to semifinal advancement:
—Most Games won
—Total score from all individual games played (only those involved
in the tiebreaker)
—Highest Single score in one game (only those involved with
the tiebreaker)
—High die roll
Money is hidden.
Special Tournament Rules
1. Optional Dividend card distribution with German 2nd edition
modification of six non-dividend cards at the bottom of the deck.
Here is a more detailed look at how the draw pile is built from
the bottom to the top (or vice versa since it’s the same). The
“remaining deck” is defined as all the stock cards
minus the players’ starting hands and minus the 30 cards which
will be used as buffers:
6 cards
1/4 of the “remaining deck” plus one dividend card
shuffled into it
6 cards
1/4 of the “remaining deck” plus one dividend card
shuffled into it
6 cards
1/4 of the “remaining deck” plus one dividend card
shuffled into it
6 cards
1/4 of the “remaining deck” plus one dividend card
shuffled into it
6 cards
2. To take a Union Pacific stock, you must discard FACE DOWN
a stock from your hand. This stock is removed from the game and
may not be examined by anyone. This trade is in addition to drawing
a normal stock during your turn (German 2nd Edition rule). If
you are investing shares from your hand, you may not trade for
a UNP Stock.
3. You are allowed to trade a UNP Stock “face down"
for a UNP Stock.
4. Each player starts with five normal stock instead of four.
(German 2nd Edition rule)
Late Arrivals, Didn’t Bring A Copy and Long Games:
If you arrive after groups have been assigned, you may be forced
to play in a group with your friends. Once all group assignments
are complete, no latecomers will be accepted for that particular
heat.
I will not be making 5-player games just because we’re short
on games. If we don’t have enough games, the latest arriving
people without games will not get to play. This was a problem
last year and in order to allow everyone to play, I requested
one 5-player table. This will NOT be done this year. Bringing
games is paramount to the success of this event.
Each round will be limited to 75 minutes from when the last
group is organized. A 15-minute warning will be called. At the
end of 60 minutes, the round in progress will be completed and
then any dividend cards remaining will be resolved.
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