while Nappy is away …
Wellington is the second of three games in designer
Mark G. McGaughlin’s series of Napoleonic card driven wargames.
Set on the Iberian peninsula during the years 1812-1814, Wellington
pits a well-trained and disciplined French occupying force against
a smaller British army and an unpredictable Spanish force. Wellington
is a Victory Point game played by teams of two, so allied players
must first defeat the other side but also keep an eye on the
Victory Point Track to determine who among them is likely to
be the overall winner. At times, the best move may be against
your ally.
Format: Wellington will be played in two heats.
Up to 16 winners will advance to the semifinal round. Enough
runners-up may advance to supplement the number of advancing
winners to the next highest multiple of four (to a maximum of
16). If there are less than four semifinal games, enough runners-up
will advance to fill a 4-player Final. If 4 or less winners opt
to advance to the elimination rounds, the semifinal will become
the Final.
Beginners are most welcome and will be grouped with an experienced
player in the first round. Beginners should plan to attend one
of the event demos.
Scenario: We will play the 1812 scenario. Pairings
will be chosen by random draw.
Determining Sides: Players will roll three dice, and
the player with the highest result will choose the army to play
first, second highest will choose second, and so on.
Rules: We will play with the printed rules and the
errata available on the GMT Wellington page.
Time Limits: Games are limited to five hours. The GM
will provide a warning four hours into the event, and after four
hours and thirty minutes, players will be instructed to end the
game at the end of the current turn.
GMT will provide a merchandise
credit to the winner.
If you have any questions about the tournament, please contact
the GM by e-mail prior to the event.
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