wellington

Updated 4/20/2014

WLL  HSW    
  11    13    18
   13        18 

  Wheatland    Lampeter       Terrace 7

Frank Morehouse, PA

2013 Champion

2nd: Jim McCarthy, on

3rd: Peter Reese, VA

4th: Henry Russell, PA

5th: Patrick Duffy, VA

6th: John Sutcliffe, uk
Event History
2006    David Gantt    28
2007    Ed Rothenheber    27
2008     Henry Russell    20
2009     Peter Reese    22
2010    Peter Reese    26
2011    Rejean Tremblay    26
2012    Peter Reese    31
2013    Frank Morehouse    23

Links

   

Patrick Duffy, VA
2014 GM

 

while Nappy is away …

Wellington is the second of three games in designer Mark G. McGaughlin’s series of Napoleonic card driven wargames. Set on the Iberian peninsula during the years 1812-1814, Wellington pits a well-trained and disciplined French occupying force against a smaller British army and an unpredictable Spanish force. Wellington is a Victory Point game played by teams of two, so allied players must first defeat the other side but also keep an eye on the Victory Point Track to determine who among them is likely to be the overall winner. At times, the best move may be against your ally.

Format: Wellington will be played in two heats. Up to 16 winners will advance to the semifinal round. Enough runners-up may advance to supplement the number of advancing winners to the next highest multiple of four (to a maximum of 16). If there are less than four semifinal games, enough runners-up will advance to fill a 4-player Final. If 4 or less winners opt to advance to the elimination rounds, the semifinal will become the Final.

Beginners are most welcome and will be grouped with an experienced player in the first round. Beginners should plan to attend one of the event demos.

Scenario: We will play the 1812 scenario. Pairings will be chosen by random draw.

Determining Sides: Players will roll three dice, and the player with the highest result will choose the army to play first, second highest will choose second, and so on.

Rules: We will play with the printed rules and the errata available on the GMT Wellington page.

Time Limits: Games are limited to five hours. The GM will provide a warning four hours into the event, and after four hours and thirty minutes, players will be instructed to end the game at the end of the current turn.

 GMT will provide a merchandise credit to the winner.

If you have any questions about the tournament, please contact the GM by e-mail prior to the event.

 GM      Patrick Duffy [2nd Year]   NA  
    pduff@aol.com    NA

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