To Follow …
TOURNAMENT FORMAT AND SCHEDULE
The format of the tournament will be Single Elimination. There
will be a Mulligan Round on Tuesday night at 1900, with the tournament
proper starting Wednesday morning. Winners of the Mulligan Round
will get a bye for Round 1, while losers in the Mulligan Round
are not eliminated and may play in Round 1. The Wednesday rounds
will be continuous, starting at 0900. The time limit will be
four hours per round with Rounds 2 and 3 tentatively scheduled
to start at 1300 and 1700. If there is an exceptionally large
turnout there will be a Round 4 at 2100. There will be very little
time between rounds. The default times for the semifinals and
Final are scheduled for Sunday at 0900 and 1300, respectively,
but these games may be played at any time later in the week when
mutually agreed to by the participants and the GM.
If there are only three undefeated players entering the semifinal
Round, then a Round 3 (or 4) loser will be recruited to play
as an Eliminator. If the Eliminator wins his game, then the winner
of the other game will be the Champion and there will not be
All games will be of the Annus Mirabilis Scenario. The
official 3rd Edition Rules will apply and none of the Official
Optional Rules will be used. In addition, the three Special Rules
listed below will be in effect. As per Rule 13.14, a draw will
count as a victory for the French player.
SPECIAL RULE #1—Starting with the Late Season 1757 turn,
at the beginning of EVERY turn—after the cards have been dealt
and examined but before the first Action Phase—the British
player may retrieve one British Regulars or Highlanders card
from the discard pile and place it in his hand AFTER RANDOMLY
discarding one card from his hand*. He may not retrieve the card
that he has just discarded. The turn then proceeds normally.
* NOTE: If the Surrender! card is discarded, the French
player (only) has the option to declare a reshuffle of the deck
at the end of that turn. He may wait until the end of the turn
SPECIAL RULE #2—The French 1-4 Marine Detachment units
(only) are now just one step. Whenever one of these units takes
a step loss it is permanently removed from play instead of being
flipped to its 0-4 side. For purposes of taking losses as a result
of battle, assault, attrition or event, whenever a French stack
that includes both 3-4 Regulars units and 1-4 MD units takes
losses, all 3-4 units in the stack must be flipped before any
MD units are eliminated. CHANGE FROM LAST YEAR: For purposes
of this rule when taking losses for winter attrition, the Marine
Detachments are considered to be reduced (flipped) units.
SPECIAL RULE #3—The At Start VPs are to be set to French
3 in all games.
Rule Clarification: The Designer has ruled that the reference
to besieged fortresses in the first sentence of Rule 8.22 should
also include besieged forts. That is how it will be played in
this tournament. What this means is that Ohio Forks would NOT
be considered to be controlled by the British for victory purposes
under Rule 13.12 if a British fort in that space was being besieged
by the French at the conclusion of the game.
The eight players with the highest AREA rating will be seeded.
If there are less than 16 players in the tournament this number
will be adjusted downward accordingly. Each of the seeded players
in Round 1 will play a random unseeded player and any excess
unseeded players will be paired randomly amongst themselves.
In the following rounds pairings will be completely random.
If there is an odd number of players in Round 1, then the highest
finishing player from 2013 who is playing will get a bye. If
there is an odd number of players in subsequent rounds, then
an eliminated player from a previous round will be recruited
to play as an Eliminator. If an Eliminator cannot be found, then
the highest eligible finishing player from 2013 who is playing
will get a bye (no player can receive more than one such bye
for the tournament).
Players will earn tiebreak points equal to the AREA rating of
each opponent he defeats (zero points are earned for a loss).
For the purposes of resolving ties when determining the standings,
the player(s) with the highest total tiebreak points will finish
higher. If a tie must be broken between players who have an equal
number of tiebreak points, then the player with the lower AREA
rating will win the tie. If a third tiebreaker is required, then
the player with the most games played as the British will win
the tie (if they are still tied, then a coin will be tossed).
Unrated players will be assigned a provisional rating of 5000
for tiebreak purposes. Eliminators can earn tiebreak points.
In most games the sides are to be determined randomly (roll dice).
HOWEVER, after Round 1 the GM may assign sides when announcing
pairings in an attempt to even out the sides played by each player.
For example, if Player A and Player B are matched to play in
Round 2 and Player A played as the French in Round 1 while Player
B played as the British, the GM will assign Player A to play
as the British for that pairing. The goal for the tournament
will be that each player will play each side an even number of
times if at all possible. Therefore, when announcing pairings
after Round 1, the GM will also announce the sides or whether
sides should be determined randomly.
In addition to the plaques,
special prizes may be awarded if the GM sees fit. Period weapon
replicas, books, CDs and hand painted tin soldiers may be awarded.
In addition, Medalists (plaque winners) will receive merchandise
credits courtesy of GMT.
A demonstration will be held at 1700 on Tuesday for anyone interested
in learning the game from the GM. In Round 1 any unrated player
will be presumed to be a “New” player and will be exempted
from playing a rated player. In addition “New” players
will not be paired against each other in Round 1, and the GM
will attempt to pair them with experienced players who are amendable
to playing a “teaching” game in Round 1.