Middle Earth Pre-Con
The Middle Earth Pre-Con is seperate from WBC and requires
its own registration fee. Click the Pre-Con icon for pricing
information. Tribune level members may attend any and all Pre-Cons
AND WBC free of charge.
Tolkien’s epic tale again at the WBC …
The story of the One Ring will be retold once again at the
WBC! Will you prove your mettle with the SP or the FP? Who will
prevail in the battle for Middle Earth this year?
In War of the Ring, one player takes control of the
Free Peoples (FP) and the other controls the Shadow Peoples (SP).
The theme and mechanics are highly meshed producing a game which
captures the overwhelming numbers of the Shadow and the glimmer
of hope from the Fellowship’s quest. Two paths to victory exist
for each side. For the FP they can win by destroying the One
Ring in the Crack of Doom or militarily by capturing four VPs
of Shadow strongholds/cities. The SP can win by corrupting Frodo
to succumb to wielding the One Ring or militarily by capturing
10 VPs of Free People strongholds/cities. All the main parts
of the books are involved in the game via miniatures, events,
and/or combat cards.
From BoardGameGeek: “Each game turn revolves around the
roll of Action Dice: each die corresponds to an action that a
player can do during a turn. Depending on the face rolled on
each die, different actions are possible (moving armies, characters,
recruiting troops, advancing a Political Track). Action dice
can also be used to draw or play Event Cards. Event Cards are
played to represent specific events from the story (or events
which could possibly have happened) which cannot be portrayed
through normal game play. Each Event Card can also create an
unexpected change in the game, allowing special actions or altering
the course of battle."
The tournament is an Advanced class and all games will use
new 2nd edition release, with no expansions. A sheet of the few
card changes and 2nd edition rules tweaks will be provided. The
base game board/cards can be used to play the 2nd edition. No
demo will be run and anyone wishing to play in the tournament
needs to have played War of the Ring previously (1st or 2nd edition)
so you are familiar with how the game mechanics function. One
GM and two assistant GMs will be available to answer any unique
rules questions as they occur.
The bidding rules will remain the same as last year, namely
the use of Dwarven Rings. The full rules can be downloaded at:
In a nutshell, you are bidding an amount of start of the turn
action dice re-rolls. Allowing a bid amount of mulligan rolls,
based on the rules in the link, can temper bad action dice luck
for the side which people figure is at a disadvantage to start.
The tournament will be a Single Elimination format with Mulligan
round. See the event days/times above for the specifics.
15 minutes before scheduled start time: sign in and setup
games. There will be a 4.5 hour time limit for each game to complete.
A warning will be given when 90 minutes remain and another when
45 minutes remain. Any non-semifinal or Final games which reach
4 hours 50 minutes game time will be adjudicated. Please keep
the games moving and avoid analysis paralysis. In the event of
an adjudicated game, the GM will take into account action dice
rolled, possible draw ahead hunt tiles, board position and cards
in hand to determine a winner.
A game owner for sake of these guidelines relates to anyone
bringing a copy of the game to the event room.
The Mulligan round will be randomly assigned from the players
present, typically with players who own a copy of the game with
one that doesn’t so we can get a quick start. Family and team
members will be separated as best as possible. The Single Elimination
format will be randomly assigned, taking into account team and
family member status and splitting them as best as possible.
During the single elimination, players will continue to play
as their opponents win and become available. Mutually decided
upon food breaks between the players is acceptable, but should
last no more than 30-60 minutes and the GM needs to be notified
so we do not slow down the tournament. So be aware that your
next round may start sooner than 5 hours after the previous round
started due to the continuous format.
All rules clarifications and combat card initiative numbers
will be in use for the tournament. The Ares FAQ can be found
on their War of the Ring -- Second Edition web pages: http://www.aresgames.eu/2648
Odd number of participants (byes): Since we all come
to play and not to sit and watch, here are the bye rules in the
event of an unavoidable odd number of players at the start of
No person gets more than one bye.
A bye equals a win to advance to the next round.
Players may choose to receive a bye in the following hierarchy
1. Previous year’s WBC winner, followed by each previous WBC
2. Random selection from any other players willing to take a
3. GM sits out the game, if not previously given a bye
4. Random selection from all non-game owner players not previously
given a bye
An eliminator will be used in lieu of a bye, if available.
The GM will play that role if already knocked out of the single
elimination. Else an assistant GM will be the eliminator if available.
If all those are unavailable, then a willing player who already
had lost could be designated.
Any clarifications or updates through July can be found at:
A print out of that web page will be posted on the kiosk and
reviewed at the start of the tournament.