WSIM
as part of Grognardcon
Grognardcon is a special Pre-con consisting of an amalgam
of the old classic hex-style wargames under the watchful eye
of GM Bruno Sinigaglio: Afrika Korps, Anzio, Bulge’81/Bitters
Woods, Gettysburg, Panzerblitz, Squad Leader, the Russian Campaign,
Waterloo, and Wooden Ships & Iron Men. All use
the Free Format scheduling device which allows players to schedule
preliminary games at their convenience. Play as many or as few
preliminary games as you like but only your best three results
in each game will determine the four finalists to advance to
Single Elimination play at the end of the week. Each event will
be turned over to its own GM on Monday for resolution in the
normal manner—the only difference is that participation in
Grognardcon gives you additional days to qualify with prelim
games in the events of your choice. Grognardcon is free to Tribune
level members and subject to an additional fee for all others.
WOODEN SHIPS & IRON MEN
Beginners and veterans are welcome to play this classic battle
game of the age of sail. Command one or more frigates or ships
of the line. Set sail at any time during the week at the kiosk.
Visit the demo on Wednesday at 2 pm. Game Master Tim Hitchings
(GM) and his assistants will be happy to show you the ropes (and
guns and cutlasses as well). Play as many or as few games as
you like during the Swiss preliminaries. Don’t forget the multi-player
Fleet Action on Saturday, open to all comers, even those who
haven’t been playing in the tournament!*
1. WBC FREE FORM FORMAT: This Tournament uses a Swiss
format for the preliminary rounds. The best four players advance
to a Single Elimination semifinal and Final segment.
2. SCHEDULE: The schedule consists of three segments,
listed below:
a. GROGNARD PRE-CONVENTION SWISS Segment: Play begins
on Saturday at 10:00 a.m. and Sunday at 9:00 a.m.. The PRE-CON
Swiss Segment continues through Monday, when the CONVENTION SWISS
Segment begins. (Essentially, the PRE-CON Swiss Segment simply
continues unabated into WBC.)
b. CONVENTION SWISS Segment runs daily, Monday through
Saturday, from 9:00 a.m., with gaming available all day, ending
on Saturday at 4:00 p.m..
Monday, 9am+ (Heritage), Tuesday, 9am+ (Heritage); Wednesday,
9am+ (Conestoga 1), Thursday, 9am+ (Conestoga 1); Friday, 9am-7pm
(Conestoga 1); Saturday 9am-4pm (Fleet Action in Conestoga/Lampeter.
c. SINGLE ELIMINATION Playoffs: Each player’s best
three games during the PRE-CON Swiss and/or the CON Swiss
3. CHANGES FOR THIS YEAR: Formats and a 2014 update
of the Tournament Rules used at WBC since 2000 are available
by email from the GM and by free hard copy at the convention.
If both players agree, they may conduct their match using the
1981 2nd Edition Rules. Players may not play a two-ship scenario
until they have won a one-ship scenario; players may not play
a three-ship scenario until they have won a two-ship scenario
(Exception: Fleet Action). A minor change has been made to the
Player Performance Ratings (See below).
4. SWISS SEGMENT PROCEDURE (Pre-Con and Con): Players
may enter as many or few games as desired. Sign in at the kiosk.
Choose a scenario with one, two or three ships per side. The
GM or ASST. GM will provide scenarios with prepared logs, match
sheets, and miniatures for each game.
Opponents must inform the GM or Asst. GM when they will play
their game. If players cannot agree on a start time, they will
be required to begin the game within one hour.
If an opponent does not appear at the start time listed on
the match sheet, the waiting player must alert the GM within
15 minutes that a forfeit is imminent (The GM’s cell # is 302
593 4404). If the opponent fails to appear at 20 minutes past
the start time, the game is forfeited to the waiting player.
There is no deviation from this procedure. Therefore, if a waiting
player alerts the GM beyond the specified 15-minute alert period,
there will be no forfeit and the game will be canceled.
5. RESULTS: Match sheets for completed games should
be delivered to the GM or Asst. GM as soon as possible. Games
played on the last Saturday of the convention must be reported
by 4:00 p.m.
6. JUDGMENT: The GM or Asst. GM (especially if the
GM is a player) may adjudicate any game at the end of the time
limit. If one player is moving at a significantly slower pace
than the other, this will be taken into account in the adjudication.
7. PLAYER PERFORMANCE RATINGS.
a. All game results and player ratings will be posted and updated
after results are reported.
b. Performance ratings will be based upon the best three games
played by a player.
c. Games in excess of the three best will not affect a player’s
performance rating.
d. A player must play at least three games to advance to the
single elimination segment.
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 30 points for winning a match in which
each player had a 3-ship squadron.
(2) A player receives 20 points for winning a match in which
each player had a 2-ship squadron
(3) A player receives 10 points for winning a match in which
each player had one ship.
(4) In a match with two or three ships per player, the losing
player receives 7 points for each of the winner’s ships he defeats
during the course of the battle.
(5) A player receives 1 point for losing any match in which he
failed to defeat an opposing ship.
(6) In the event of a draw, the points available in the match
to a winner will be split evenly between the players.
(7) The highest scoring player in each fleet of Saturday’s Fleet
Action will be awarded 20 points.
(8) Bonus Points: A player earns three for each 3-ship squadron
victory tallied by an opponent that he defeats. A player earns
two points for each 2-ship squadron victory tallied by an opponent
that he defeats. A player earns one point for each 1-ship squadron
victory tallied by an opponent that he defeats. All of a defeated
opponent’s games qualify for the scoring of bonus points. Exception:
re-matched opponents score no bonus points.
Bonus Point Examples: Player A defeats player B. Player
B has six victories consisting of two 3-ship fleet victories,
one 2-ship fleet victory and three 1-ship victories. Player A
receives 11 bonus points for the six games won by Player B during
the Swiss segment (3,3,2,1,1,1). Note however, if Player A and
B play each other a second time, no bonus points will be awarded
regardless of who
wins the rematch.
8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the first tiebreaker.
b. Points scored versus mutual opponents is the second tiebreaker.
c. Points scored by mutual opponents is the third tiebreaker.
d. Points scored by all defeated opponents is the fourth tiebreaker.
e. Points scored by all opponents is the fifth tiebreaker.
9. ORDER OF FINISH: At the end of the Swiss, players
will be ranked in order. The top six players will be reported
for laurels.
10. SINGLE ELIMINATION ROUNDS (Playoffs): Four players
with the best performance during the Swiss segment will advance
to a SEMIFINAL ON SATURDAY AT 7:00 P.M.. The top two qualifiers
as of 4:00 p.m., Friday, will clinch semifinal berths, regardless
of Saturday play. The other two semifinalists will be determined
at 4:00 p.m., Saturday. The winners of the semifinal matches
will play in the FINAL AT 9:00 A.M. ON SUNDAY.
Qualifiers who wish to play should be present for the announcement
of rank and pairings. If qualifiers do not plan to participate,
they should alert the GM.
Those not present for the start of the semifinals will be
dropped. Players finishing lower than fourth in the Swiss may
move into the semifinals if present when higher rated no-shows
are dropped. The Final match begins at 9:00 a.m., Sunday. If
a finalist does not appear for the Final, his defeated opponent
in the semifinals may take his place.
11. FINAL MATCH POSTINGS: The GM will post match assignments
for the semifinals by 5:00 p.m., Saturday.
12. AREA RATINGS: The GM will submit the results of
ALL games played for inclusion in the AREA ratings, with the
exception of the Fleet Action results.
MATCHES: A match is a game between two players (Exception:
see Fleet Action, below). Opponents may agree to play a single
ship match, a match with two ships per side, or a match with
three ships per side. Match sheets must be completed by the players
and turned in with ship logs at the end of the match.
PLAYER RECORDS will be used by the GM to track each
player’s game-by-game performance. The player record lists the
player’s matches and opponents. The total tournament points,
including bonus points received, will be posted on the bulletin
board by Grognard staff.
RULES: Tournament Rules, Version 2.4 (based on WSM
2nd edition rules). If both players desire to use the 2nd Edition
rules, they may do so. If players do not agree, Version 2.4 must
be used. Version 2.4 will be used in Saturday’s Fleet Action
scenario. All players will receive a free copy of Version 2.4.
All games use Advanced Game Rules. Players may use optional
rules if both agree in writing prior to the beginning of the
match (Exc.: Certain optional rules will be used in the Fleet
Action.
Good sportsmanship includes the efficient use of time. The
GM or an Asst. GM has the authority to put players on a timer
to encourage prompt play.
Questions may be directed to the GM, Tim Hitchings, (302)
593 4404, Assistant GM, Evan Hitchings (302) 593 4087 or another
designated Assistant GM.
Games may be played with miniatures provided by the GM.
Each semifinalist will
receive two ship miniatures. Prizes will be selected from an
assortment of miniature metal ships. |