WSIM as part of Grognardcon
Grognardcon is a special Pre-con consisting of an amalgam
of the old classic hex-style wargames under the watchful eye
of GM Bruno Sinigaglio: Afrika Korps, Bitter Woods, Gettysburg,
Panzerblitz, Squad Leader, the Russian Campaign, Waterloo, and
Wooden Ships & Iron Men. All use the Free Format scheduling
device which allows players to schedule preliminary games at
their convenience. Play as many or as few preliminary games as
you like but only your best three results in each game will determine
the four finalists to advance to Single Elimination play at the
end of the week. Each event will be turned over to its own GM
on Monday for resolution in the normal manner - the only difference
is that participation in Grognardcon gives you additional days
to qualify with prelim games in the events of your choice. Grognardcon
is free to Tribune level members and subject to an additional
fee for all others.
WOODEN SHIPS & IRON MEN
Beginners and veterans are welcome to play this classic battle
game of the age of sail. Command one or more frigates or ships
of the line. Set sail at any time during the week at the kiosk.
Visit the demo on Wednesday. Game Master Tim Hitchings (GM) and
his assistants will be happy to show you the ropes (and guns
and cutlasses, etc.). Play as many or as few games as you like
during the Swiss preliminaries. Don't forget the multi-player
Fleet Action on Saturday, open to all comers, even those who
haven't been playing in the tournament!*
1. WBC FREE FORM FORMAT: This Tournament uses a Swiss
format for the preliminary rounds. The best four players advance
to a Single Elimination semifinal and Final segment.
2. SCHEDULE: The schedule consists of three segments,
a. PRE-CONVENTION SWISS: Play begins on Saturday, Aug
1, at 10:00 a.m. and Sunday, Aug 2, at 9:00 a.m.. The PRE-CON
Swiss Segment continues through Monday, when the CONVENTION SWISS
Segment begins. (Essentially, the PRE-CON Swiss Segment continues
unabated into WBC.)
b. CONVENTION SWISS segment runs daily, Monday through
Saturday, August 8th, from 9:00 a.m., with gaming available all
day, ending on Saturday at 4:00 p.m..
c. SINGLE ELIMINATION Playoffs: Each player's best
three games during the PRE-CON Swiss and/or the CON Swiss will
be used to determine the four top players. The Semifinals start
at 6:00 P.M., on Saturday, August 8.
3. CHANGES FOR THIS YEAR: A 2015 update of the Tournament
Rules used at WBC since 2000 are available by email from the
GM and by free ard copy at the convention. Note: There is also
a judging change. See below, under Victory Conditions.
4. SWISS PROCEDURE: (Pre-Con and Con): Players may
enter as many or as few games as desired. Sign in with the GM
or his assistant. Choose a scenario. The GM or Asst. GM will
provide scenarios with prepared logs, match sheets, and miniatures
for each game.
Opponents must inform the GM or Asst. GM when they will play
their game. If players cannot agree on a start time, they will
be required to begin the game within one hour.
If an opponent does not appear at the start time listed on
the match sheet, the waiting player must alert the GM within
15 minutes that a forfeit is imminent (The GM's cell # is 302
593 4404). If the opponent fails to appear at 20 minutes past
the start time, the game is forfeited to the waiting player.
There is no deviation from this procedure. Therefore, if a waiting
player alerts the GM beyond the specified 15-minute alert period,
there will be no forfeit and the game will be canceled.
5. RESULTS: Match sheets for completed games should
be delivered to the GM or Asst. GM as soon as possible. Games
played on the last Saturday of the convention must be reported
by 4:00 p.m.
6. JUDGMENT: The GM or Asst. GM (especially if the
GM is a player) may adjudicate any game at the end of the time
limit. If one player is moving at a significantly slower pace
than the other, this will be taken into account in the adjudication.
7. PLAYER PERFORMANCE RATINGS.
a. All game results and player ratings will be posted and updated
after results are reported.
b. Performance ratings will be based upon the best three games
played by a player.
c. Games in excess of the three best will not affect a player's
d. A player must play at least three games to advance to the
single elimination segment.
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 30 points for winning a match in which
each player had a 3-ship squadron.
(2) A player receives 20 points for winning a match in which
each player had a 2-ship squadron
(3) A player receives 10 points for winning a match in which
each player had one ship.
(4) In a match with 2 or 3 ships per player, the losing player
receives 7 points for each of the winner's ships he defeats during
the course of the battle.
(5) A player receives 1 point for losing any match in which he
failed to defeat an opposing ship.
(6) In the event of a draw, the points available in the match
to a winner will be split evenly between the players.
(7) The highest scoring player in each fleet of Saturday's Fleet
Action will be awarded 20 points.
(8) Bonus Points: A player earns 3 for each 3-ship squadron victory
tallied by an opponent that he defeats. A player earns 2 points
for each 2-ship squadron victory tallied by an opponent that
he defeats. A player earns 1 point for each 1-ship squadron victory
tallied by an opponent that he defeats. All of a defeated opponent's
games qualify for the scoring of bonus points. Exception: re-matched
opponents score no bonus points.
Bonus Point Examples: Player A defeats player B. Player
B has six victories consisting of two 3-ship fleet victories,
one 2-ship fleet victory and three 1-ship victories. Player A
receives 11 bonus points for the six games won by Player B during
the Swiss segment (3,3,2,1,1,1). Note however, if Player A and
B play each other a second time, no bonus points will be awarded
regardless of who wins the rematch.
8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored versus mutual opponents is the 2nd tiebreaker.
c. Points scored by mutual opponents is the 3rd tiebreaker.
d. Points scored by all defeated opponents is the 4th tiebreaker.
e. Points scored by all opponents is the 5th tiebreaker.
9. ORDER OF FINISH: At the end of the Swiss, players
will be ranked in order. The top six players will be reported
10. SINGLE ELIMINATION ROUNDS (Playoffs): Four players
with the best performance during the Swiss segment will advance
to a semifinal on Saturday at 6:00 p.m.. The top two qualifiers
as of 10:00 p.m., Friday, will clinch semifinal berths,
regardless of Saturday play. The other two semifinalists will
be determined at 4:00 p.m., Saturday for a 6 pm SE playoff. (Matches
may be played earlier by mutual consent.)
Qualifiers who wish to play should be present for the announcement
of rank and pairings. If qualifiers do not plan to play, they
should alert the GM.
Those not present for the start of the semifinals will be
dropped. Players finishing lower than fourth in the Swiss may
move into the semifinals if present when higher rated no-shows
are dropped. The Final match begins at 8:00 a.m., Saturday. If
a finalist does not appear for the Final, his defeated opponent
in the semifinals may take his place.
11. FINAL MATCH POSTINGS: The GM will post match assignments
for the semifinals by 5:00 p.m., Saturday.
12. AREA RATINGS: The GM will submit the results of
ALL games played for inclusion in the AREA ratings, with the
exception of the Fleet Action results.
* Participants in this event agree to waive any and all claims
against the Boardgame Players Association, the Lancaster Host,
the Gamemaster, and the Assistant Gamemasters for damages caused
by, including, but not limited to, round shot, double shot, chain
shot, grape shot, musket shot, cutlass thrusts, shipboard fire,
magazine explosion, drowning, scurvy, seasickness, yellow jack,
rat bites, falling rigging, falling from rigging, bad grog, good
grog, maggoty bread, weevily bread, or decks made slippery by
the blood of fallen comrades. Have fun!
The best captain in each
fleet in Saturday's Fleet Action will be awarded a prize of the
GM's choice. Each semifinalist will receive two ship miniatures.
Prizes will be selected from an assortment of miniature metal