washington's War

Updated 4/19/2011

wtp/wwr     
 
    20
    9   12   14   16   18   20    22

  Lampeter      Terrace; Table #1

Keith Wixson, NJ

2010 Champion

2nd: George Young, VT

3rd: Paul Gaberson, PA

4th: John Faella, RI

5th: Eric Kleist, MD

6th: Randall MacInnis, NJ

*WTP 1994-2010; WWR introduced in 2010 & became default in 2011

Event History
1994    Andy Lewis      60
1995    Roger Taylor      56
1996    George Seary      54
1997    Thomas Drueding      40
1998    James Pei      40
1999    Marvin Birnbaum     32
2000    Brian Mountford     45
2001    Brian Mountford     32
2002    Marvin Birnbaum     54
2003    George Young     41
2004     John Poniske     43
2005     Chris Byrd     43
2006    George Young     45
2007     George Young     39
2008     Brian Mountford     38
2009     Marvin Birnbaum     34
2010*    Keith Wixson     58

AREA Ratings:

Marvin Birnbaum

2011 GM

A Phoenix Without the Ashes: Washington's War Debuts

Thanks to Don Chappell for his years of top notch service in running this event. Here is hoping for a smooth transition in game, format and GM.

This is a true combined event. Washington's War will be the default game but We the People will run in a seperate division for as long as possible. This event is no longer coached. However, a scheduled demo will be provided. It is strongly recommended that novices attend the demo to receive rules and strategy tips.

We The People / Washington's War uses the Swiss-Elimination format. A sufficient number of opening Swiss rounds are played (probably four but the exact number is determined by the number of entrants) to fill a bracket of eight quarter-finalists. In the Swiss format portion, players score a point for each victory. No draws. After each round, players with like records are randomly matched for the subsequent round. "Play will continue until there are eight players with three wins. If at the conclusion of three rounds there are less than eight players with three wins, a 4th round will be held to allow those with two wins to play in. If this results in more than eight players with three wins, the players with 3 - 1 records will roll off. The GM will attempt to avoid such a roll off by asking for voluntary withdrawal of players before the 4th round begins. They will begin the Single Elimination portion of the tournament. Three Single Elimination rounds will yield a champion.

Seeding for the initial round of the Swiss portion of the tournament will be semi-random within each game preference. That is it will be random but adjusted to ensure that (in order): (a) players who frequently play each other at home are not paired, (b) semi-finalists from last year are not paired, and (c) former champions are not paired. Byes (if necessary) will be offered (but need not be accepted) according to the BPA bye precedence rules found in the GM Guidelines. The GM will play. There will be no byes during the Single Elimination portion of the tournament; the GM reserves the right to place any player from the Swiss rounds into the bracket as needed to replace drops. A seperate We the People division will be maintained for as long as it is viable, Washington's War is the default game.

Procedural rules (e.g. tie breaking rules, die rolling, deck shuffling, slow play) will be posted on the Kiosk and promulgated at the tournament as well as clarification to the game rules for We The People. Anybody interested in advance notice should email the GM and expect a reply in the middle of July. At the WBC each entrant will be asked to pick either Washington's War or We the People as his prefered game prior to the first round. The choice of game preference is binding on a player during the preliminary round. Once the field is reduced to eight, players may change preferences

 GMT will provide merchandise credits to the top four players.

 GM      Marvin Birnbaum [1st Year]  NA
   marvinbirnbaum@hotmail.com   NA

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