1.0
Overall
Paths
of Glory (POG) fans will have an opportunity to play the campaign game
for two days, with a guarantee of three Campaign Games
in the Swiss portion on Monday and Tuesday.
1.1 The
Campaign Game Pre-Con (Mon., July 31 - Tues., Aug 1)
The campaign heat will begin on Monday at 9 AM, using a Swiss format
designed to yield eight top players for the Playoff rounds. Players will bid
for sides. We will determine the top finishers by (1) Points {3 for a win,
1 for a tie} Note that draws are allowed in the preliminary rounds and players
are allowed to make peace offers at their own risk. (2) Tiebreakers {head to
head, points by opponents, then a coin flip}. We will play three rounds {seven
hours each} of the campaign game until Tuesday afternoon. Round 1 match-ups
will be determined by AREA ratings. Subsequent match-ups will be random among
those players having the most points.
1.2 The
Playoff Rounds (Tues., Aug 1 - beginning at 5 PM)
The Playoff Rounds will occur on Tuesday. Playoff round
contestants will bid sides using the Campaign Game. Unlike the preliminary
rounds, no draws will be allowed. Draws will count as an Allied win. Players
should bid accordingly. Match-ups will be random among the players, with the
exception of not matching up players that previously met in the campaign heat
if possible.
1.3
Bidding for Sides
Each
player rolls a die. Player with high die declares a side he wishes to play
AND the amount of victory points they will "cede" the opposing
player - any whole number including a bid of zero. The opposing player either
accepts the bid (and thus plays the other side), or bids a higher victory
point number to play the same side. Bidding ends when one player accepts
the opposing player’s bid. At the END of the game, the final victory
point total is adjusted by the ceded points.
2.0
Schedule
Notification will be given 30 minutes and then 15 minutes
prior to the end of each round. For results to be counted, players must
submit a completed score sheet (provided at the tournament) to the GM.
Games with score sheets not in by the scheduled end of the round will
be adjudicated on the spot by the GM and at least one assistant GM. Chess
clocks will be available throughout the tournament for the GM to sample
speed-of-play. Extremely slow play will be a factor should a game need
to be adjudicated.
3.0
Tournament Officials
GM:
Jim Falling, who can be reached at the address below.
Assistant
GMs: David Docktor and one other will also be drafted on Saturday.
4.0
Special Tournament Rules
From
rule 4.2.4: Remove one AH "at
start" Corps from the Reserve Box and place it in Stanislaw. Remove
one RU "at start" Corps from Reserve Box and place it in
Lutsk. Players will use this setup unless both players decline. Recording
with pen and paper the cards placed into the discard pile is prohibited.
Players may refer to the event markers. Players may also review the
dead card pile to confirm an event or war status if both players agree.
5.0
Rules Clarifications and Player Aids
5.1
Version
We will use the 2004 Fourth Official Update Rules. Additional copies of the
updated rules will be available at the tournament. These rules are available
from GMT Games in their POG 2004 Reprint, or free for download from their "Living
Rules" section of their company website: http://www.gmtgames.com/nnpg/pog_main.html.
5.11
Other Useful PoG Resources
Quite a number play PoG online using ACTS at acts.wizard.com.hk/pog.asp.
Also check out the PoG board at talk.consimworld.com.
5.2
Optional and Special Rules
Prior to bidding for sides, players will need to decide which, if any, of
the following options will be used. Special rules for the tournament are
also listed.
5.21
Preliminary Rounds
5.211
Setup
The initial setup will be modified by:
1) Removing one AH at start corps from the Reserve Box and placing it in
Stanislaw.
2) Removing one RU at start corps from the Reserve Box and placing it in
Lutsk.
However, if both players agree, these two modifications as a pair are not
used.
5.212
Expansion Cards
If both players agree, the expansion cards may be used.
5.213
Level 1 Trench Roll Modifier
If both players agree, rule 11.2.10 may be used to modify entrench attempts.
5.214
Capital Occupation
If both players agree, if Paris is occupied by the CP Player, add two VPs.
If Berlin is occupied by the AP Player, subtract two VPs. In both cases,
this is a one time penalty.
5.216
Clarifications
To confirm, the Rape of Belgium card may only be played as an event if the
Allied War Status is still at Mobilization, not Limited or Total War.
To confirm, rule 9.5.2.5 concerning play of the Italian and Romanian Entry
cards is in effect.
In cases of rules interpretations or conflicts, the GM will have final authority
for tournament purposes.
5.22
Playoff Rounds
The Campaign Game is utilized. The initial setup will be modified by: