the first of the date games
A continuous, single elimination tournament featuring the first
nine months of the Campaign Game. Players will bid strategic
towns to play the British side. Pairings for the first round
of play will be random. The number of rounds played will be determined
by the number of entries. All players, regardless of experience,
are welcome to play, but the game will only be taught at the
The winner receives an 8" WBC Championship plaque and a
Centurion T-shirt. Second and third place winners receive plaques.
Matt Burkins will be GM again this year. An assistant GM will
adjudicate any disputes involving any games the GM is playing.
Feel free to write to the GM at the addresses below with any
questions about the tournament. A website is maintained at http://www.avalonhillclassics.com
Special Tournament Rules
All rounds will be the first nine months of the Campaign Game.
The players will bid for the British side. Both players roll
one die and the player with the higher die roll starts the bidding.
If the die rolls are tied, re-roll until one player gets a higher
roll. The winner of the die roll then bids the number of strategic
towns he will control as the British side to obtain victory.
The opposing player must then beat that bid if he wants to play
the British side. The players continue to bid in turn until one
of the players no longer wants to bid. The player with the high
bid then takes command of the British units. The British player
wins by controlling the number of strategic towns bid at the
end of the September 1776 American turn; the American player
wins if the British player controls fewer towns than the bid.
For victory conditions only, Montreal and Quebec both count as
strategic towns for a total of 24 possible strategic towns in
the game. All optional rules except inverted and decoy counters
will be used.
Bidding History for the 9-Month Campaign Game at the WBC:
The 2nd edition rules will be used. An upgrade kit to convert
1st Edition Rules to 2nd Edition Rules can be found at
Ignore Basic Game Rule VI.E. on page 6 of the 2nd edition
rules. There is no movement point cost to place units on the
The ports of Quebec, Philadelphia, and Wilmington (Delaware)
are considered frozen during Winter months.
The Continental Navy cannot act as a troop transport or a
Late Arrivals, Long Games and Byes
GMs are strongly encouraged to keep to the schedule. Please be
on time. Late arrivals will only be accommodated to facilitate
the filling of a match to the desired number of players. A player
is considered late if he has not submitted his badge to the GM
before the GM has finished the pairings for all the players who
are already present and waiting to start.
Once again, due to scheduling concerns, the GM will (with the
utmost reluctance) adjudicate a game that exceeds the time limit.
The GM will provide notice at one hour, thirty minutes, and fifteen
minutes prior to the end of the round.
Byes will be avoided or postponed whenever possible. A first
round bye will be given to the most recent past champion present.
If additional byes are necessary, they will be given in order
of past champions until all past champions have a bye. Any additional
byes will be given to players with a copy of the game, followed
by players without a copy of the game. No person will receive
a second bye until all remaining players have received one. A
bye counts as a full win.
Changes from Prior Years
Chess clocks will be provided and used. Each player will begin
the game with 90 minutes on the clock to use for movement. The
clocks are not used for initial set up and the combat phases.
Once the time has run out, a player can no longer move, although
he may still attack. Time has run out when the red flag drops
Anyone who brings a copy of the 2nd edition of the game is assured
a place in Round 1. However, every effort will be made to accommodate
those persons who wish to play but do not have a copy of the