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Bulge '81 As Part of Grognardcon
Grognardcon is a special
Pre-con consisting of an amalgam of eight of the old classic
hex-style wargames under the watchful eye of GM Bruno Sinigaglio:
Afrika Korps, Anzio, Bulge '81, Fortress Europa, Gettysburg,
Panzerblitz, Panzergruppe Guderian and Waterloo. All
eight use the Free Format scheduling device which allows players
to schedule preliminary games at their convenience. Play as many
or as few preliminary games as you like but only your best three
results in each game will determine the four finalists to advance
to Single Elimination play at the end of the week. Each event
will be turned over it its own GM on Tuesday for reolution in
the normal manner - the only difference is that participation
in Grognardcon gives you three additional days to qualify with
preliminary games in the events of your choice. Play at Grognardcon
is free to all Tribune level members and subject to an additional
fee for all others.
1. WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination
format for the preliminary rounds followed by a Single Elimination
format for the four players with the best performances during
the Swiss segment. Entrants may play multiple games during the
preliminary Swiss segment during either the PRECON segment which
begins during the PRECON on Saturday, 29 July 2006, the regular
WBC segment which runs from Tuesday through Friday, or both.
Best performances will be determined as described below in paragraph
4.
2. SCHEDULE. The schedule consists of three segments, GROGNARD
PRECON Swiss, CON Swiss and CON Playoffs (Semifinals and Final).
a. GROGNARD PRECON SWISS. The PRECON Swiss Segment consists
of four daily heats: Saturday 0900, Sunday 0900, Monday 0900
and Tuesday 0900. The PRECON Swiss Segment continues through
Tuesday, 1900 hours, 1 August 2006, whereupon the CON Swiss Segment
begins. Essentially, the PRECON Swiss Segment simply continues
unabated into WBC.
b. CON SWISS. The CON Swiss Segment consists of four daily
heats: Tuesday 1900, Wednesday 1000, Thursday 0900 and Friday
0900. The Swiss Segment ends on Friday at 1800 hours, at which
time the four players with the best performances during the Swiss
Segments will advance into the Single Elimination Playoffs.
c. CON Playoffs. All games played during the Swiss Segment,
which includes the PRECON Swiss and the CON Swiss, will be used
to determine the four top players. The two-round playoffs begin
Friday with the Semifinals at 2100 hours.
3. SCENARIO. The WBC 8-turn Tournament Scenario will be played
using Second Edition, Advanced Game rules, with Optional Rule
36.0 (SS Panzer Commitment in 16AM) in effect. Per errata: 4NW
and 388 Arty start in Area B; 17NW and 405 Arty start in Area
A. The Scenario Victory Conditions are described below:
a. Time Limit: The game ends at the conclusion of the American
19PM turn - Exception: The game ends earlier, if the German player
can attain an automatic victory as described in the next paragraph.
b. German Automatic Victory: The game ends immediately for
any of the following:
(1) A German combat unit enters a Liege hex or a Meuse River
city hex.
(2) German combat units occupy two cities on the west board simultaneously.
(3) Three German mechanized-class units exit the mapboard from
road hexes AA1, DD1 or any hexes containing a German cross.
c. If an automatic victory is not achieved, the German player
wins by accomplishing four of the following 11 objectives - Note:
"capture" is defined as occupying the hex at the end
of the American 19PM turn, regardless of supply status:
(1) Capture Bastogne.
(2) Capture Parker's Crossroads (hex AA17).
(3) Capture Stavelot.
(4) Capture Trois Ponts.
(5) Capture Spa.
(6) Capture Eupen.
(7) Capture a fuel dump.
(8) Capture any city on the west map that is east of the Meuse.
(9) Eliminate 18 or more Allied combat units.
(10) Lose three (3) or fewer German mechanized or artillery-class
units.
(11) Create a bridgehead across the Ourthe River by capturing
one of the following hexes: T26, V23, X22. For this victory condition
to be accomplished, Bastogne must also be captured.
4. PLAYER PERFORMANCE RATINGS.
a. All game results and performance ratings will be posted
and updated as results are reported.
b. Performance ratings will be based upon the best three games
played by a participant.
c. Games in excess of three will not add, nor detract from
a player's performance rating.
d. Performance ratings for a player will be obtained as follows:
(1) A player receives 10 points for each victory.
(2) A player receives 1 point for each loss.
(3) A player receives 2 points for each victory tallied by
an opponent that he defeats. All of the defeated opponent's games
will qualify for the scoring of these points.
5. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
6. Entrants may play every day during the Swiss segment, if
so desired. Entrants may play multiple games during the Swiss
segment.
7. The GM will determine match pairings for each round. You
must be present at the kiosk at the start of any round you wish
to join. If you wish to play more than one game in a day, the
GM will attempt to arrange two games for players who want them
this is subject to availability of opponents.
8. Each player will be given a Match Card (3x5), which will
list the game, opponent and start time.
9. When opponents are assigned, they must inform the GM when
they will start their game and when they expect to finish. If
the players cannot agree on a reasonable start time, they will
be required to begin the game within one hour.
10. If an assigned opponent does not show up for a mutually
agreed upon start time, the GM will forfeit the game to a player
who is waiting. The player who is waiting must alert the GM that
a forfeit is imminent within 15-minutes of the start time listed
on the Match Card. If the tardy opponent fails to appear, the
game will be forfeited to the player who is waiting at 20-minutes
past the start time on the Match Card. There is no deviation
from this procedure; therefore, if a waiting player alerts the
GM beyond the specified 15-minute alerting period - there will
be no forfeit - instead, the game will be cancelled.
11. The results of completed games should be reported to the
GM as soon as possible using the Match Card. If game results
are not reported to the GM by the end of a Swiss round (2300
hours), both players will be credited with a loss. EXCEPTION
- Tuesday, Wednesday or Thursday, but not Friday: The GM will
permit players to continue past 2300 hours, but they must inform
the GM beforehand that they expect to finish after the 2300 deadline.
12. The GM (or assistant GM if the game involves the GM) reserves
the right to adjudicate any game at the end of the time limit
for the round. If one player is moving at a significantly slower
pace than the other, this will be taken into account in the adjudication.
13. WBC rules require submission of a Winner's Claim with
the top six players listed in order (although there may be no
prizes for some of these finishes for this event). At the end
of the Swiss, players will be ranked in order from 1 to 6. The
final 5th & 6th places will be determined from these standings.
14. The GM will submit the results of ALL games played for
inclusion in the AREA ratings.
15. The four players with the best performance during the
Swiss will advance to the scheduled Single Elimination Semi-Final.
The 1st place finisher will play the 4th place finisher, and
the 2nd place finisher will play the 3rd place finisher. The
GM will post the match assignments for the semi-final on the
kiosk.
16. If players qualifying for the final round do not intend
to participate on Saturday, they should alert the GM by midnight
Friday, so that lower ranked finishers may be moved up to play
in the final round.
17. If any of the four players qualifying for the Semi-Final
fail to appear at the Kiosk for the scheduled semi-final they
will be dropped from further participation. Players who finished
lower than 4th in the Swiss segment may move into the Single
Elimination rounds, if they are present at the Kiosk when higher
rated no-shows are officially dropped.
18. After players report to the kiosk for their final assignments,
they may mutually arrange to play their final game at a convenient
time, subject to approval by the GM; however, all semi-final
games must be completed by 1600, Saturday. The winners will then
play for the championship. The results of the final game must
be reported to the GM by midnight, Saturday.
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