acquire [Updated April 2006]

ACQ   
   
 
   18    21     22   

    Paradise    

Ed Kendrick, UK

2005 Champion

2nd: Rich Atwater, WA

3rd: Matt Calkin, VA

4th: David Fritsch, VA

5th: David Gantt, SC

6th: Bill Alderman, VA
Event History
1991    Forrest Pafenberg      28
1992    Michael Anchors      28
1993    Steve Packwood      38
1994    Bernard Norton      49
1995    Steve Koleszar      43
1996    Al Bingamen      32
1997    Chuck Nail      56
1998    Justin Childs      48
1999    Gary Moss     40
2000    Justin Childs     41
2001    Justin Childs     41
2002    Jon Shambeda     86
2003    Phil Bradley     51
2004     David Gantt     52
2005    Ed Kendrick     67

AREA Ratings

GM: Joe Lux, NY

Three-Round Swiss Advances 16

There will be three preliminary rounds held consecutively. Groupings will be random, but you will not play the same player twice.
 
Your final position in the game will serve as a scoring number. (The winner will be given a 1. etc.) The three scoring numbers will be ranked from lowest to highest, making a three digit number. For example: Finishing fourth in the first game, first in the second game, and third in the third game would give you a final result of 134.
 
The sixteen lowest three-digit numbers will go into the semi-finals. The four winners will immediately play the finals.

Scoring for tie-breakers: total money earned in one bracket of games.

Semi-final games will be assigned based on seed.

All players must write their name, badge id number and final cash score on the results sheet and return it to the Game Master. The GM will provide rulings on any queries that occur. All players are to try to complete each game in the time allowed. Game assignments will done randomly while trying to minimize family, friends, and teammates from the same games. Games can be played on any style of board (wooden, 3M, AH or Hasbro). The default board to use will be decided with the assignement of tables from those providing games. If all the players agree and another board is provided by one of them, the board type may be changed. Before the final heat, I will announce the current point total of the semi-final cut-off.

Rules clarifications:
1.
All tournament games will be between four players if possible. In the event of the number of entrants not being a multiple of four, then there will be three/five player boards as required to make the count correct. These will be allocated at random.

2. Seating is determined by each player drawing a tile at random. The lowest numbered tile starts. In the case of a tie, the player drawing the tile with the first letter alphabetically starts. Other players sit in ascending order around the table from the starting player. These tiles are placed on the board.

3. If two (or more) of these tiles are adjacent, they do not form a hotel chain. Instead, a player must add another tile to the group to form a chain. They then get the free share for starting the chain.

4. Your turn ends when you pick up a replacement tile. Play then passes to the next player, and shares can no longer be purchased.

5. Games should be played with all shares and cash hidden in a pile, but remaining on board in plain view at all times. Keeping a written record of transactions is not allowed.

6. When purchasing shares, players must announce what they are buying and how much they are paying. People may inquire what stock others have purchased their last game turn.

7. You are not obliged to end the game if you do not wish to and think that it is to your advantage to continue. If you do end the game however, you may end it at any point in your turn.

8. In the event a tile being played that merges three or four chains, the largest chain takes over the others. It takes over the subsidiaries in order from largest to smallest. In the case of a tie, the player who laid the tile chooses the order.

9. Once a piece has been placed on the board, it can not be retracted.

10. Permanently unplayable pieces are placed on the side of the board before drawing replacement tiles. They will not be placed on the board except to demonstrate they are unplayable and then will be exposed face up on the side of the board for the rest of the game. If an unplayable tile is drawn as a replacement, the player must wait until his next turn to discard it as unplayable.

11. In the interests of speed, a player may count remaining cards in the reserve pile for all hotel chains anytime during another player's turn provided it does not interfere with play. During his own turn, the player may count a maximum of two chains.

 GM      Joe Lux  [1st Year]  NA 
    joeluxchess@aol.com   NA

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