Did I say Axis? Oops! ...
WBC Atlantic Storm Tournament
The tournament format will be multiple-heat/single elimination.
This means that you may play in as many of the four preliminary
heats as you wish. Each will consist of as many individual
games as necessary to accommodate all comers. Five-player
games will be the norm, but I will make adjustments in
order to accommodate everyone. For example, if 18 people
come to a heat, rather than three 5-player games and one
3-player game, I would set up two five- and two four-player
games. Basically I will avoid more than six and fewer than
four players in any game.
The standard game rules as well as all optional rules
will be used. Pay particular attention to the rule regarding
sharing of spoils.
36 players will advance to six 6-player Semi-Final games
MESE ADVANCEMENT TIE-BREAKERS: In Multiple
Entry, Single Elimination events for multi-player games,
players possibly qualify for Single Elimination play in
the second round by winning any of up to four preliminary
Heats. Occasionally, players may advance wihout winning
a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semifinal and a Final. The semifinal round will
advance a predesignated optimum number of players to fill
the second round; i.e., 36 players for a six-player game
but in all cases will advance no more than half of all
players which participated in the Preliminaries. If insufficient
players advance to warrant a semifinal round, the scheduled
semifinal will instead become the Final.
NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT
in itself guarantee advancement. All MESE events
will advance the optimum number of players to the next
round based on the following tie-breakers without exception.
- Win in first Heat entered
- Most Wins
- Win in second Heat entered
- Win in third Heat entered
- Win in fourth Heat entered
- Has brought a copy of the
game if needed for next round; otherwise GM may substitute
game specific tie-breaker
- Average finish in all heats entered; e.g.,
a 2nd and two 3rds = 2.67 and beats two 2nds
and two 4ths (average: 3)
- High dice roll
"Win and you're in" is no longer
a given although it is a strong possibility. This system
of tie breakers encourages repeat play in Heats without
requiring it. A single win (especially in the first Heat
entered) will probably advance that winner but is not
guaranteed to do so. Conversely, players who continue to
play additional heats after winning a Preliminary game
only enhance their chances of advancement without damaging
their prospects, but a player who wins their only Preliminary
game will probably advance without investing further time
in Preliminary play. Meanwhile, non-winners who continue
in Preliminary Heats will have additional chances to qualify
in search of that elusive first win since in most events,
a single win will still advance you to a semifinal round.