alhambra [Updated April 2006]

     17   21
     13    15    17

   Ballroom B   Paradise Terrace, Table 5

Nate Hoam, OH

2005 Champion

2nd: Richard Meyer, MA

3rd: Ilan Tadmor, NY

4th: David Buchholz, MI

5th: Tom Dunning, NY

6th: David Gagne, QC
Event History
2004    Bruce Reiff    69
2005    Nate Hoam    97

AREA Ratings:

GM: Debbie Gutermuth

Palaces R Us ...

Players compete to construct their own biggest and best Alhambra (palace) by buying a combination of six different building styles while carefully managing their money and attempting to maintain dominance in building styles in this new entry to the Century via the Annual Membership vote route. It is a wonderful mix of luck and strategy with a surprise element of when the scoring will take place. 

Five-player games will be the norm with four-players used as necessary depending on number of entrants and copies of the game on hand. 25 players will advance to the elimination rounds. Check the Event kiosk for list of Alternates if you wish to advance. Come build your ALHAMBRA!!!

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      Debbie Gutermuth  [3rd Year]   NA  
    NA   NA

Click Here to view the Icon Key